Difference between revisions of "List of opcodes"

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Line 22: Line 22:
 
|[[0006]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|[[0006]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to int ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||
 
|-
 
|-
|0007 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||not used in GTA III
+
|0007 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||unused in GTA III
 
|-
 
|-
 
|0008 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to int (G += I) ||
 
|0008 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to int (G += I) ||
Line 28: Line 28:
 
|0009 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to float (G += F) ||
 
|0009 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global to float (G += F) ||
 
|-
 
|-
|000A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to int (L += I) ||not used in GTA III
+
|000A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to int (L += I) ||unused in GTA III
 
|-
 
|-
|000B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to float (L += F) ||not used in GTA III
+
|000B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local to float (L += F) ||unused in GTA III
 
|-
 
|-
 
|000C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to int (G -= I) ||
 
|000C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to int (G -= I) ||
Line 36: Line 36:
 
|000D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to float (G -= F) ||
 
|000D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global to float (G -= F) ||
 
|-
 
|-
|000E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to int (L -= I) ||not used in GTA III
+
|000E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to int (L -= I) ||unused in GTA III
 
|-
 
|-
|000F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to float (L -= F) ||not used in GTA III
+
|000F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local to float (L -= F) ||unused in GTA III
 
|-
 
|-
 
|0010 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to int (G *= I) ||
 
|0010 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to int (G *= I) ||
Line 44: Line 44:
 
|0011 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float (G *= F) ||
 
|0011 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float (G *= F) ||
 
|-
 
|-
|0012 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to int (L *= I) ||not used in GTA III and Vice City
+
|0012 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to int (L *= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0013 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float (L *= F) ||not used in GTA III and Vice City
+
|0013 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float (L *= F) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0014 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to int (G /= I) ||
 
|0014 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to int (G /= I) ||
Line 52: Line 52:
 
|0015 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to float (G /= F) ||
 
|0015 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global to float (G /= F) ||
 
|-
 
|-
|0016 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to int (L /= I) ||not used in GTA III and Vice City
+
|0016 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to int (L /= I) ||unused in GTA III and Vice City
 
|-
 
|-
|0017 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to float (L /= F) ||not used in GTA III and Vice City
+
|0017 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local to float (L /= F) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0018 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than int (G > I) ||
 
|0018 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than int (G > I) ||
Line 66: Line 66:
 
|001C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than global int (G > G int) ||
 
|001C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than global int (G > G int) ||
 
|-
 
|-
|001D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than local int (L > L int) ||not used in GTA III and Vice City
+
|001D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than local int (L > L int) ||unused in GTA III and Vice City
 
|-
 
|-
|001E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than local int (G > L int) ||not used in GTA III
+
|001E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than local int (G > L int) ||unused in GTA III
 
|-
 
|-
 
|001F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than global int (L > G int) ||
 
|001F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than global int (L > G int) ||
Line 74: Line 74:
 
|0020 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than float (G > F) ||
 
|0020 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than float (G > F) ||
 
|-
 
|-
|0021 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than float (L > F) ||not used in GTA III
+
|0021 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than float (L > F) ||unused in GTA III
 
|-
 
|-
 
|0022 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than global (F > G) ||
 
|0022 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than global (F > G) ||
 
|-
 
|-
|0023 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than local (F > L) ||not used in GTA III
+
|0023 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than local (F > L) ||unused in GTA III
 
|-
 
|-
 
|0024 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than global float (G > G float) ||
 
|0024 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than global float (G > G float) ||
 
|-
 
|-
|0025 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than local float (L > L float) ||not used in GTA III and Vice City
+
|0025 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than local float (L > L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0026 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than local float (G > L float) ||not used in GTA III and Vice City
+
|0026 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than local float (G > L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0027 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than global float (L > G float) ||not used in GTA III
+
|0027 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than global float (L > G float) ||unused in GTA III
 
|-
 
|-
 
|0028 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to int (G >= I) ||
 
|0028 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to int (G >= I) ||
Line 94: Line 94:
 
|002A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to global (I >= G) ||
 
|002A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to global (I >= G) ||
 
|-
 
|-
|002B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to local (I >= L) ||not used in Vice City
+
|002B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check int greater than or equal to local (I >= L) ||unused in Vice City
 
|-
 
|-
|002C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to global int (G >= G int) ||not used in GTA III and Vice City
+
|002C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to global int (G >= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|002D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= L int) ||not used in GTA III and Vice City
+
|002D ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to local int (G >= L int) ||not used in GTA III and Vice City
+
|002E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global int greater than or equal to local int (G >= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|002F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= G int) ||not used in GTA III
+
|002F ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local int greater than or equal to local int (L >= G int) ||unused in GTA III
 
|-
 
|-
|0030 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to float (G >= F) ||not used in GTA III
+
|0030 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global greater than or equal to float (G >= F) ||unused in GTA III
 
|-
 
|-
|0031 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than or equal to float (L >= F) ||not used in GTA III and Vice City
+
|0031 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local greater than or equal to float (L >= F) ||unused in GTA III and Vice City
 
|-
 
|-
|0032 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to global (F >= G) ||not used in GTA III
+
|0032 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to global (F >= G) ||unused in GTA III
 
|-
 
|-
|0033 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to local (F >= L) ||not used in GTA III and Vice City
+
|0033 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check float greater than or equal to local (F >= L) ||unused in GTA III and Vice City
 
|-
 
|-
|0034 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to global float (G >= G float) ||not used in GTA III and Vice City
+
|0034 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to global float (G >= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0035 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to local float (L >= L float) ||not used in GTA III and Vice City
+
|0035 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to local float (L >= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0036 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to local float (G >= L float) ||not used in GTA III and Vice City
+
|0036 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float greater than or equal to local float (G >= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0037 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to global float (L >= G float) ||not used in GTA III and Vice City
+
|0037 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float greater than or equal to global float (L >= G float) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0038 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to integer (G == I) ||
 
|0038 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to integer (G == I) ||
Line 126: Line 126:
 
|003A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to global integer (G == G int) ||
 
|003A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to global integer (G == G int) ||
 
|-
 
|-
|003B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local integer equal to local integer (L == L int) ||not used in GTA III and Vice City
+
|003B ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local integer equal to local integer (L == L int) ||unused in GTA III and Vice City
 
|-
 
|-
|003C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to local integer (G == L int) ||not used in GTA III and Vice City
+
|003C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global integer equal to local integer (G == L int) ||unused in GTA III and Vice City
 
|-
 
|-
|003D ||0 || || ||unsupported ||
+
|003D ||0 || || ||unsupported ||?
 
|-
 
|-
|003E ||0 || || ||unsupported ||
+
|003E ||0 || || ||unsupported ||?
 
|-
 
|-
|003F ||0 || || ||unsupported ||
+
|003F ||0 || || ||unsupported ||?
 
|-
 
|-
|0040 ||0 || || ||unsupported ||
+
|0040 ||0 || || ||unsupported ||?
 
|-
 
|-
|0041 ||0 || || ||unsupported ||
+
|0041 ||0 || || ||unsupported ||?
 
|-
 
|-
 
|0042 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to float (G == F) ||
 
|0042 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global equal to float (G == F) ||
 
|-
 
|-
|0043 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local equal to float (L == F) ||not used in GTA III
+
|0043 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local equal to float (L == F) ||unused in GTA III
 
|-
 
|-
|0044 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to global float (G == G float) ||not used in GTA III and Vice City
+
|0044 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to global float (G == G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0045 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float equal to local float (L == L float) ||not used in GTA III and Vice City
+
|0045 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check local float equal to local float (L == L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0046 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to local float (G == L float) ||not used in GTA III, Vice City, and San Andreas
+
|0046 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check global float equal to local float (G == L float) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|0047 ||0 || || ||unsupported ||
+
|0047 ||0 || || ||unsupported ||?
 
|-
 
|-
|0048 ||0 || || ||unsupported ||
+
|0048 ||0 || || ||unsupported ||?
 
|-
 
|-
|0049 ||0 || || ||unsupported ||
+
|0049 ||0 || || ||unsupported ||?
 
|-
 
|-
|004A ||0 || || ||unsupported ||
+
|004A ||0 || || ||unsupported ||?
 
|-
 
|-
|004B ||0 || || ||unsupported ||
+
|004B ||0 || || ||unsupported ||?
 
|-
 
|-
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||not used in GTA III
+
|004C ||1 ||label || {{Icon|3}} ||jump to label if true ||unused in GTA III
 
|-
 
|-
 
|[[004D]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||jump to [[label]] if false ||
 
|[[004D]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||jump to [[label]] if false ||
Line 174: Line 174:
 
|0052 ||0 ||nop || ||no operation ||
 
|0052 ||0 ||nop || ||no operation ||
 
|-
 
|-
|0053 ||5 ||int, float, float, float, player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create player ||parameters rearranged in Sanny Builder
+
|0053 ||5 ||int, float, float, float, player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create player ||parameters rearranged in {{Hint|SB|Sanny Builder}}
 
|-
 
|-
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
 
|0054 ||4 ||player handle, var, var, var || {{Icon|3}} {{Icon|VC}} ||get player coordinates ||
Line 180: Line 180:
 
|[[0055]] ||4 ||player handle, int, int, int || {{Icon|3}} {{Icon|VC}} ||set player at coordinates ||
 
|[[0055]] ||4 ||player handle, int, int, int || {{Icon|3}} {{Icon|VC}} ||set player at coordinates ||
 
|-
 
|-
|[[0056]] ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in Sanny Builder
+
|[[0056]] ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
 
|-
 
|-
|0057 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 3D area ||parameters rearranged in Sanny Builder
+
|0057 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 3D area ||parameters rearranged in SB
 
|-
 
|-
 
|0058 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to global integer (G += G int) ||
 
|0058 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to global integer (G += G int) ||
Line 188: Line 188:
 
|0059 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to global float (G += G float) ||
 
|0059 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to global float (G += G float) ||
 
|-
 
|-
|005A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to local integer (L += L int) ||not used in GTA III and Vice City
+
|005A ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to local integer (L += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to local float (L += L float) ||not used in GTA III and Vice City
+
|005B ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to local float (L += L float) ||unused in GTA III and Vice City
 
|-
 
|-
|005C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to global integer (L += G int) ||not used in GTA III and Vice City
+
|005C ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local integer to global integer (L += G int) ||unused in GTA III and Vice City
 
|-
 
|-
|005D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to global float (L += G float) ||not used in GTA III and Vice City
+
|005D ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add local float to global float (L += G float) ||unused in GTA III and Vice City
 
|-
 
|-
|005E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to local integer (G += L int) ||not used in GTA III and Vice City
+
|005E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global integer to local integer (G += L int) ||unused in GTA III and Vice City
 
|-
 
|-
|005F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to local float (G += L float) ||not used in GTA III and Vice City
+
|005F ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add global float to local float (G += L float) ||unused in GTA III and Vice City
 
|-
 
|-
 
|0060 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to global integer (G -= G int) ||
 
|0060 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to global integer (G -= G int) ||
Line 204: Line 204:
 
|0061 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to global float (G -= G float) ||
 
|0061 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to global float (G -= G float) ||
 
|-
 
|-
|0062 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to local integer (L -= L int) ||not used in GTA III and Vice City
+
|0062 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to local integer (L -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0063 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to local float (L -= L float) ||not used in GTA III and Vice City
+
|0063 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to local float (L -= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0064 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to global integer (L -= G int) ||not used in GTA III and Vice City
+
|0064 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local integer to global integer (L -= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0065 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to global float (L -= G float) ||not used in GTA III and Vice City
+
|0065 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract local float to global float (L -= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0066 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to local integer (G -= L int) ||not used in GTA III and Vice City
+
|0066 ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global integer to local integer (G -= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0067 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to local float (G -= L float) ||not used in GTA III
+
|0067 ||2 ||float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||subtract global float to local float (G -= L float) ||unused in GTA III
 
|-
 
|-
|0068 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global integer to global integer ||
+
|0068 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global int to global int (G *= G int) ||
 
|-
 
|-
|0069 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to global float ||
+
|0069 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to global float (G *= G float) ||
 
|-
 
|-
|006A ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local integer to local integer ||not used in GTA III and Vice City
+
|006A ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local int to local int (L *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006B ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply integer float to integer float ||not used in GTA III and Vice City
+
|006B ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply int float to int float (L *= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|006C ||2 ||local, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float ||not used in GTA III, Vice City, and San Andreas
+
|006C ||2 ||local, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply local to float (L *= F) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|006D ||2 ||global, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float ||not used in GTA III and Vice City
+
|006D ||2 ||global, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global to float (G *= F) ||unused in GTA III and Vice City
 
|-
 
|-
|006E ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global integer to local integer ||not used in GTA III and Vice City
+
|006E ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global int to local int (G *= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|006F ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to local float ||not used in GTA III and Vice City
+
|006F ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||multiply global float to local float (G *= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0070 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global integer by global integer ||not used in San Andreas
+
|0070 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global int by global int (G /= G int) ||unused in San Andreas
 
|-
 
|-
|0071 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by global float ||
+
|0071 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by global float (G /= G float) ||
 
|-
 
|-
|0072 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local integer by local integer ||not used in GTA III and Vice City
+
|0072 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local int by local int (L /= L int) ||unused in GTA III and Vice City
 
|-
 
|-
|0073 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by local float ||not used in GTA III and Vice City
+
|0073 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by local float (L /= L float) ||unused in GTA III and Vice City
 
|-
 
|-
|0074 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local integer by global integer ||not used in GTA III and Vice City
+
|0074 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local int by global int (L /= G int) ||unused in GTA III and Vice City
 
|-
 
|-
|0075 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by global float ||not used in GTA III and Vice City
+
|0075 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide local float by global float (L /= G float) ||unused in GTA III and Vice City
 
|-
 
|-
|0076 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global integer by local integer ||not used in GTA III, Vice City, and San Andreas
+
|0076 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global int by local int (G /= L int) ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|0077 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by local float ||not used in GTA III
+
|0077 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||divide global float by local float (G /= L float) ||unused in GTA III
 
|-
 
|-
|0078 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III
+
|0078 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 
|-
 
|-
|0079 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|0079 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007A ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|007A ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007B ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|007B ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007C ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III, Vice City, and San Andreas
+
|007C ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
|007D ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|007D ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007E ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|007E ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|007F ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|007F ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0080 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|0080 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0081 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|0081 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0082 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|0082 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
|0083 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||not used in GTA III and Vice City
+
|0083 ||2 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 
|-
 
|-
 
|0084 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to global integer ||
 
|0084 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to global integer ||
 
|-
 
|-
|0085 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to local integer ||not used in GTA III
+
|0085 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to local integer ||unused in GTA III
 
|-
 
|-
 
|0086 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to global float ||
 
|0086 ||2 ||global, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to global float ||
 
|-
 
|-
|0087 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to local float ||not used in GTA III
+
|0087 ||2 ||local, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to local float ||unused in GTA III
 
|-
 
|-
|0088 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to local float ||not used in GTA III
+
|0088 ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global float equal to local float ||unused in GTA III
 
|-
 
|-
|0089 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to global float ||not used in GTA III
+
|0089 ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local float equal to global float ||unused in GTA III
 
|-
 
|-
|008A ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to local integer ||not used in GTA III
+
|008A ||2 ||global, local || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set global integer equal to local integer ||unused in GTA III
 
|-
 
|-
|008B ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to global integer ||not used in GTA III
+
|008B ||2 ||local, global || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set local integer equal to global integer ||unused in GTA III
 
|-
 
|-
 
|008C ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global float to global int ||
 
|008C ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global float to global int ||
Line 292: Line 292:
 
|008D ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to global float ||
 
|008D ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to global float ||
 
|-
 
|-
|[[008E]] ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local float to global int ||not used in GTA III and Vice City
+
|[[008E]] ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local float to global int ||unused in GTA III and Vice City
 
|-
 
|-
|008F ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to global float ||not used in GTA III and Vice City
+
|008F ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to global float ||unused in GTA III and Vice City
 
|-
 
|-
|0090 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert global float to local int ||not used in GTA III and Vice City
+
|0090 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert global float to local int ||unused in GTA III and Vice City
 
|-
 
|-
|0091 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to local float ||not used in GTA III and Vice City
+
|0091 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert global int to local float ||unused in GTA III and Vice City
 
|-
 
|-
|0092 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert local float to local int ||not used in GTA III and Vice City
+
|0092 ||2 ||int, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} |||convert local float to local int ||unused in GTA III and Vice City
 
|-
 
|-
|0093 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to local float ||not used in GTA III and Vice City
+
|0093 ||2 ||float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||convert local int to local float ||unused in GTA III and Vice City
 
|-
 
|-
|0094 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global int ||not used in GTA III and Vice City
+
|0094 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global int ||unused in GTA III and Vice City
 
|-
 
|-
|0095 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local int ||not used in GTA III and Vice City
+
|0095 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local int ||unused in GTA III and Vice City
 
|-
 
|-
|0096 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global float ||not used in GTA III and Vice City
+
|0096 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of global float ||unused in GTA III and Vice City
 
|-
 
|-
|0097 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local float ||not used in GTA III and Vice City
+
|0097 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||absolute value of local float ||unused in GTA III and Vice City
 
|-
 
|-
|0098 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random float in range 0 to 1 ||not used in GTA III, Vice City, and San Andreas
+
|0098 ||1 ||float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random float in range 0 to 1 ||unused in GTA III, Vice City, and San Andreas
 
|-
 
|-
 
|0099 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random int in range 0 to 65535 ||
 
|0099 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||generate random int in range 0 to 65535 ||
 
|-
 
|-
|[[009A]] ||6 ||int, int, float, float, float, char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|char|character, actor, ped}} ||parameters rearranged in Sanny Builder
+
|[[009A]] ||6 ||int, int, float, float, float, char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|char|character, actor, ped}} ||parameters rearranged in SB
 
|-
 
|-
 
|009B ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete char ||
 
|009B ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete char ||
Line 322: Line 322:
 
|009C ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char to wander path ||
 
|009C ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} ||set char to wander path ||
 
|-
 
|-
|009D ||0 || || {{Icon|3}} {{Icon|VC}} || ||not used in GTA III and Vice City
+
|009D ||0 || || {{Icon|3}} {{Icon|VC}} || ||unused in GTA III and Vice City
 
|-
 
|-
|009E ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||set char path ||not used in GTA III
+
|009E ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||set char path ||unused in GTA III
 
|-
 
|-
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
+
|009F ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||set char objective to -1 ||
 
|-
 
|-
 
|[[00A0]] ||4 ||char, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char coordinates ||
 
|[[00A0]] ||4 ||char, var, var, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char coordinates ||
Line 332: Line 332:
 
|[[00A1]] ||4 ||char, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char at coordinates ||
 
|[[00A1]] ||4 ||char, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set char at coordinates ||
 
|-
 
|-
|00A2 ||1 ||char handle || {{Icon|3}} || ||
+
|00A2 ||1 ||char handle || {{Icon|3}} ||check char alive ||
 
|-
 
|-
 
|00A3 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 
|00A3 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
Line 338: Line 338:
 
|00A4 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 
|00A4 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||
 
|-
 
|-
|[[00A5]] ||5 ||int, float, float, float, car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|car|vehicle: car, bike, helicopter, plane, etc.}} ||parameters rearranged in Sanny Builder
+
|[[00A5]] ||5 ||int, float, float, float, car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create {{Hint|car|vehicle: car, bike, helicopter, plane, etc.}} ||parameters rearranged in SB
 
|-
 
|-
 
|00A6 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete car ||
 
|00A6 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete car ||
Line 364: Line 364:
 
|00B1 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is in 3D area ||
 
|00B1 ||8 ||car handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is in 3D area ||
 
|-
 
|-
|00B2 ||0 || || ||unsupported ||
+
|00B2 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B3 ||0 || || ||unsupported ||
+
|00B3 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B4 ||0 || || ||unsupported ||
+
|00B4 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B5 ||0 || || ||unsupported ||
+
|00B5 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B6 ||0 || || ||unsupported ||
+
|00B6 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B7 ||0 || || ||unsupported ||
+
|00B7 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B8 ||0 || || ||unsupported ||
+
|00B8 ||0 || || ||unsupported ||?
 
|-
 
|-
|00B9 ||0 || || ||unsupported ||
+
|00B9 ||0 || || ||unsupported ||?
 
|-
 
|-
 
|[[00BA]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||print big text ||
 
|[[00BA]] ||3 ||string, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||print big text ||
Line 394: Line 394:
 
|[[00C0]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set time of day ||
 
|[[00C0]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set time of day ||
 
|-
 
|-
|00C1 ||3 ||int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get minutes to time of day ||parameters rearranged in Sanny Builder
+
|00C1 ||3 ||int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get minutes to time of day ||parameters rearranged in SB
 
|-
 
|-
 
|00C2 ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is sphere on screen ||
 
|00C2 ||4 ||float, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check is sphere on screen ||
Line 436: Line 436:
 
|00D5 ||0 || || || ||?
 
|00D5 ||0 || || || ||?
 
|-
 
|-
|[[00D6]] ||1 ||int ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||if ||
+
|[[00D6]] ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||if ||
 
|-
 
|-
|[[00D7]] ||1 ||label ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create thread ||like 004F but only one parameter
+
|[[00D7]] ||1 ||label || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create thread ||like 004F but only one parameter
 
|-
 
|-
|00D8 ||0 || ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mission cleanup ||
+
|00D8 ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||mission cleanup ||
 
|-
 
|-
|00D9 ||2 ||char handle, var ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char's car ||parameters rearranged in Sanny Builder
+
|00D9 ||2 ||char handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get char's car ||parameters rearranged in SB
 
|-
 
|-
|00DA ||2 ||player handle, var ||{{Icon|3}} {{Icon|VC}} ||get player's car ||parameters rearranged in Sanny Builder
+
|00DA ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} ||get player's car ||parameters rearranged in SB
 
|-
 
|-
|00DB ||2 ||char handle, car handle ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car ||
+
|00DB ||2 ||char handle, car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car ||
 
|-
 
|-
|00DC ||2 ||player handle, car handle ||{{Icon|3}} {{Icon|VC}} ||check player is in car ||
+
|00DC ||2 ||player handle, car handle || {{Icon|3}} {{Icon|VC}} ||check player is in car ||
 
|-
 
|-
|00DD ||2 ||char handle, int ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car model ||not used in GTA III
+
|00DD ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in car model ||unused in GTA III
 
|-
 
|-
|00DE ||2 ||player handle, int ||{{Icon|3}} {{Icon|VC}} ||check player is in car model ||
+
|00DE ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} ||check player is in car model ||
 
|-
 
|-
|00DF ||1 ||char handle ||{{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in any car ||
+
|00DF ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char is in any car ||
 +
|-
 +
|00E0 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} ||check player is in any car ||
 +
|-
 +
|[[00E1]] ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check key is pressing ||
 +
|-
 +
|00E2 ||2 ||int, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get key is pressing ||unused in GTA III, Vice City, and San Andreas
 +
|-
 +
|00E3 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area ||parameters rearranged in SB
 +
|-
 +
|00E4 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area on foot ||parameters rearranged in SB
 +
|-
 +
|00E5 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is in 2D area in car ||parameters rearranged in SB
 +
|-
 +
|00E6 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} ||check player is stopped in 2D area ||unused in Vice City, parameters rearranged in SB
 +
|-
 +
|00E7 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00E8 ||6 ||player handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||unused in Vice City, parameters rearranged in SB
 +
|-
 +
|00E9 ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00EA ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00EB ||5 ||player handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00EC ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|00ED ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|00EE ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|00EF ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||unused in Vice City, parameters rearranged in SB
 +
|-
 +
|00F0 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||parameters rearranged in SB
 +
|-
 +
|00F1 ||6 ||char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||unused in Vice City and San Andreas, parameters rearranged in SB
 +
|-
 +
|00F2 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|00F3 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|00F4 ||5 ||char handle, char handle, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 +
|-
 +
|00F5 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00F6 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00F7 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00F8 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00F9 ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00FA ||8 ||player handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00FB ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00FC ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00FD ||6 ||player handle, char handle, float, float, float, int || {{Icon|3}} {{Icon|VC}} || ||parameters rearranged in SB
 +
|-
 +
|00FE ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|[[00FF]] ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||parameters rearranged in SB
 +
|-
 +
|0100 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|0101 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|0102 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|0103 ||8 ||char handle, float, float, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in Vice City
 +
|-
 +
|0104 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III
 +
|-
 +
|0105 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 +
|-
 +
|0106 ||6 ||char handle, char handle, float, float, float, float, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} || ||unused in GTA III and Vice City
 +
|-
 +
|0107 ||5 || int, float, float, float, object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create object ||parameters rearranged in SB
 +
|-
 +
|0108 ||1 || object handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||delete object ||
 +
|-
 +
|[[0109]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add player money ||
 +
|-
 +
|[[010A]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check money is greater than value ||
 +
|-
 +
|010B ||2 ||player handle, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||get player money value ||
 +
|-
 +
|010C ||5 ||player handle, float, float, float, float || {{Icon|3}} {{Icon|VC}} ||change player into rc buggy ||
 +
|-
 +
|[[010D]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player wanted level ||
 +
|-
 +
|[[010E]] ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set player minimum wanted level ||
 +
|-
 +
|010F ||2 ||player handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player wanted level greater than value ||
 +
|-
 +
|0110 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||clear player wanted level ||
 +
|-
 +
|0111 ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set wasted busted check ||
 +
|-
 +
|[[0112]] ||0 || || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player wasted or busted ||only works in [[Create a mission|missions]]
 +
|-
 +
|0113 ||3 ||player handle, int, int || {{Icon|3}} ||add ammo to player weapon ||
 +
|-
 +
|0114 ||3 ||char handle, int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||add ammo to char weapon ||
 +
|-
 +
|0115 ||0 || || ||unsupported ||?
 +
|-
 +
|0116 ||0 || || ||unsupported ||?
 +
|-
 +
|[[0117]] ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player dead ||
 +
|-
 +
|0118 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check char dead ||
 +
|-
 +
|0119 ||1 ||car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car dead ||
 +
|-
 +
|011A ||2 ||char handle, int || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|011B ||0 || || ||unsupported ||?
 +
|-
 +
|011C ||1 ||char handle || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|011D ||1 || || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|011E ||0 || || ||unsupported ||?
 +
|-
 +
|011F ||0 || || ||unsupported ||?
 +
|-
 +
|0120 ||0 || || ||unsupported ||?
 +
|-
 +
|0121 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} || ||
 +
|-
 +
|0122 ||1 ||player handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check player pressing horn ||
 +
|-
 +
|0123 ||2 ||char handle, player handle || {{Icon|3}} {{Icon|VC}} ||check char spotting player ||
 +
|-
 +
|0124 ||0 || || ||unsupported ||?
 +
|-
 +
|0125 ||0 || || ||unsupported ||?
 +
|-
 +
|0126 ||1 ||char handle || {{Icon|3}} {{Icon|VC}} ||check actor is walking ||
 +
|-
 +
|0127 ||0 || || || ||?
 +
|-
 +
|0128 ||0 || || || ||?
 +
|-
 +
|0129 ||4 ||car handle, char handle, int, var || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create char inside car ||parameters rearranged in SB
 +
|-
 +
|012A ||4 ||player handle, float, float, float || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||warp player from car to coord ||
 +
|-
 +
|012B ||0 || || || ||?
 +
|-
 +
|012C ||0 || || || ||?
 +
|-
 +
|012D ||0 || || || ||?
 +
|-
 +
|012E ||0 || || || ||?
 +
|-
 +
|012F ||0 || || || ||?
 +
|-
 +
|0130 ||1 ||player handle || {{Icon|3}} ||check player is busted ||
 +
|-
 +
|0131 ||0 || || || ||?
 +
|-
 +
|0132 ||0 || || || ||?
 +
|-
 +
|0133 ||0 || || || ||?
 +
|-
 +
|0134 ||0 || || || ||?
 +
|-
 +
|0135 ||2 ||car handle, var || {{Icon|3}} ||set car door status ||parameters rearranged in SB
 +
|-
 +
|0136 ||0 || || || ||?
 +
|-
 +
|0137 ||2 ||car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||check car is model ||
 +
|-
 +
|0138 ||0 || || || ||?
 +
|-
 +
|0139 ||0 || || || ||?
 +
|-
 +
|013A ||0 || || || ||?
 +
|-
 +
|013B ||0 || || || ||?
 +
|-
 +
|013C ||0 || || || ||?
 +
|-
 +
|013D ||0 || || || ||?
 +
|-
 +
|013E ||0 || || || ||?
 +
|-
 +
|013F ||0 || || || ||?
 +
|-
 +
|0140 ||0 || || || ||?
 +
|-
 +
|0141 ||0 || || || ||?
 +
|-
 +
|0142 ||0 || || || ||?
 +
|-
 +
|0143 ||0 || || || ||?
 +
|-
 +
|0144 ||0 || || || ||?
 +
|-
 +
|0145 ||0 || || || ||?
 +
|-
 +
|0146 ||0 || || || ||?
 +
|-
 +
|0147 ||0 || || || ||?
 +
|-
 +
|0148 ||0 || || || ||?
 +
|-
 +
|0149 ||1 ||car handle || {{Icon|3}} ||check car crushed by car crusher ||
 +
|-
 +
|014A ||0 || || || ||?
 +
|-
 +
|014B ||13 ||float, float, float, float, int, int, int, int, int, int, int, int, parked car handle || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||create parked car generator ||parameters rearranged in SB
 +
|-
 +
|014C ||2 ||parked car handle, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||switch car generator ||
 +
|-
 +
|014D ||4 ||string, int, int, int || {{Icon|3}} ||text pager ||
 +
|-
 +
|014E ||2 ||int, int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||set timer ||
 +
|-
 +
|014F ||1 ||int || {{Icon|3}} {{Icon|VC}} {{Icon|SA}} ||stop timer ||
 
|}
 
|}
  

Revision as of 20:14, 30 January 2010

This is a list of all opcodes, including nops and unsupported ones, in GTA III, Vice City, and San Andreas. Brief descriptions and notes are added to the list for quick and easy access to information.

Opcode P Parameter type Games Brief description Notes
0000 0 nop GTA III Vice City San Andreas no operation special use in CLEO
0001 1 int GTA III Vice City San Andreas wait
0002 1 label GTA III Vice City San Andreas jump to label
0003 1 int GTA III Vice City San Andreas shake camera
0004 2 int, int GTA III Vice City San Andreas set global to int (G = I)
0005 2 float, float GTA III Vice City San Andreas set global to float (G = F)
0006 2 int, int GTA III Vice City San Andreas set local to int (L = I))
0007 2 float, float GTA III Vice City San Andreas set local to float (L = F)) unused in GTA III
0008 2 int, int GTA III Vice City San Andreas add global to int (G += I)
0009 2 float, float GTA III Vice City San Andreas add global to float (G += F)
000A 2 int, int GTA III Vice City San Andreas add local to int (L += I) unused in GTA III
000B 2 float, float GTA III Vice City San Andreas add local to float (L += F) unused in GTA III
000C 2 int, int GTA III Vice City San Andreas subtract global to int (G -= I)
000D 2 float, float GTA III Vice City San Andreas subtract global to float (G -= F)
000E 2 int, int GTA III Vice City San Andreas subtract local to int (L -= I) unused in GTA III
000F 2 float, float GTA III Vice City San Andreas subtract local to float (L -= F) unused in GTA III
0010 2 int, int GTA III Vice City San Andreas multiply global to int (G *= I)
0011 2 float, float GTA III Vice City San Andreas multiply global to float (G *= F)
0012 2 int, int GTA III Vice City San Andreas multiply local to int (L *= I) unused in GTA III and Vice City
0013 2 float, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III and Vice City
0014 2 int, int GTA III Vice City San Andreas divide global to int (G /= I)
0015 2 float, float GTA III Vice City San Andreas divide global to float (G /= F)
0016 2 int, int GTA III Vice City San Andreas divide local to int (L /= I) unused in GTA III and Vice City
0017 2 float, float GTA III Vice City San Andreas divide local to float (L /= F) unused in GTA III and Vice City
0018 2 int, int GTA III Vice City San Andreas check global greater than int (G > I)
0019 2 int, int GTA III Vice City San Andreas check local greater than int (L > I)
001A 2 int, int GTA III Vice City San Andreas check int greater than global (I > G)
001B 2 int, int GTA III Vice City San Andreas check int greater than local (I > L)
001C 2 int, int GTA III Vice City San Andreas check global int greater than global int (G > G int)
001D 2 int, int GTA III Vice City San Andreas check local int greater than local int (L > L int) unused in GTA III and Vice City
001E 2 int, int GTA III Vice City San Andreas check global int greater than local int (G > L int) unused in GTA III
001F 2 int, int GTA III Vice City San Andreas check local int greater than global int (L > G int)
0020 2 float, float GTA III Vice City San Andreas check global greater than float (G > F)
0021 2 float, float GTA III Vice City San Andreas check local greater than float (L > F) unused in GTA III
0022 2 float, float GTA III Vice City San Andreas check float greater than global (F > G)
0023 2 float, float GTA III Vice City San Andreas check float greater than local (F > L) unused in GTA III
0024 2 float, float GTA III Vice City San Andreas check global float greater than global float (G > G float)
0025 2 float, float GTA III Vice City San Andreas check local float greater than local float (L > L float) unused in GTA III and Vice City
0026 2 float, float GTA III Vice City San Andreas check global float greater than local float (G > L float) unused in GTA III and Vice City
0027 2 float, float GTA III Vice City San Andreas check local float greater than global float (L > G float) unused in GTA III
0028 2 int, int GTA III Vice City San Andreas check global greater than or equal to int (G >= I)
0029 2 int, int GTA III Vice City San Andreas check local greater than or equal to int (L >= I)
002A 2 int, int GTA III Vice City San Andreas check int greater than or equal to global (I >= G)
002B 2 int, int GTA III Vice City San Andreas check int greater than or equal to local (I >= L) unused in Vice City
002C 2 int, int GTA III Vice City San Andreas check global int greater than or equal to global int (G >= G int) unused in GTA III and Vice City
002D 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= L int) unused in GTA III and Vice City
002E 2 int, int GTA III Vice City San Andreas check global int greater than or equal to local int (G >= L int) unused in GTA III and Vice City
002F 2 int, int GTA III Vice City San Andreas check local int greater than or equal to local int (L >= G int) unused in GTA III
0030 2 float, float GTA III Vice City San Andreas check global greater than or equal to float (G >= F) unused in GTA III
0031 2 float, float GTA III Vice City San Andreas check local greater than or equal to float (L >= F) unused in GTA III and Vice City
0032 2 float, float GTA III Vice City San Andreas check float greater than or equal to global (F >= G) unused in GTA III
0033 2 float, float GTA III Vice City San Andreas check float greater than or equal to local (F >= L) unused in GTA III and Vice City
0034 2 float, float GTA III Vice City San Andreas check global float greater than or equal to global float (G >= G float) unused in GTA III and Vice City
0035 2 float, float GTA III Vice City San Andreas check local float greater than or equal to local float (L >= L float) unused in GTA III and Vice City
0036 2 float, float GTA III Vice City San Andreas check global float greater than or equal to local float (G >= L float) unused in GTA III and Vice City
0037 2 float, float GTA III Vice City San Andreas check local float greater than or equal to global float (L >= G float) unused in GTA III and Vice City
0038 2 int, int GTA III Vice City San Andreas check global equal to integer (G == I)
0039 2 int, int GTA III Vice City San Andreas check local equal to integer (L == I)
003A 2 int, int GTA III Vice City San Andreas check global integer equal to global integer (G == G int)
003B 2 int, int GTA III Vice City San Andreas check local integer equal to local integer (L == L int) unused in GTA III and Vice City
003C 2 int, int GTA III Vice City San Andreas check global integer equal to local integer (G == L int) unused in GTA III and Vice City
003D 0 unsupported ?
003E 0 unsupported ?
003F 0 unsupported ?
0040 0 unsupported ?
0041 0 unsupported ?
0042 2 float, float GTA III Vice City San Andreas check global equal to float (G == F)
0043 2 float, float GTA III Vice City San Andreas check local equal to float (L == F) unused in GTA III
0044 2 float, float GTA III Vice City San Andreas check global float equal to global float (G == G float) unused in GTA III and Vice City
0045 2 float, float GTA III Vice City San Andreas check local float equal to local float (L == L float) unused in GTA III and Vice City
0046 2 float, float GTA III Vice City San Andreas check global float equal to local float (G == L float) unused in GTA III, Vice City, and San Andreas
0047 0 unsupported ?
0048 0 unsupported ?
0049 0 unsupported ?
004A 0 unsupported ?
004B 0 unsupported ?
004C 1 label GTA III jump to label if true unused in GTA III
004D 1 label GTA III Vice City San Andreas jump to label if false
004E 0 GTA III Vice City San Andreas end thread
004F -1 label GTA III Vice City San Andreas create thread
0050 1 label GTA III Vice City San Andreas gosub
0051 0 GTA III Vice City San Andreas return
0052 0 nop no operation
0053 5 int, float, float, float, player handle GTA III Vice City San Andreas create player parameters rearranged in SB
0054 4 player handle, var, var, var GTA III Vice City get player coordinates
0055 4 player handle, int, int, int GTA III Vice City set player at coordinates
0056 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
0057 8 player handle, float, float, float, float, float, float, int GTA III Vice City check player is in 3D area parameters rearranged in SB
0058 2 int, int GTA III Vice City San Andreas add global integer to global integer (G += G int)
0059 2 float, float GTA III Vice City San Andreas add global float to global float (G += G float)
005A 2 int, int GTA III Vice City San Andreas add local integer to local integer (L += L int) unused in GTA III and Vice City
005B 2 float, float GTA III Vice City San Andreas add local float to local float (L += L float) unused in GTA III and Vice City
005C 2 int, int GTA III Vice City San Andreas add local integer to global integer (L += G int) unused in GTA III and Vice City
005D 2 float, float GTA III Vice City San Andreas add local float to global float (L += G float) unused in GTA III and Vice City
005E 2 int, int GTA III Vice City San Andreas add global integer to local integer (G += L int) unused in GTA III and Vice City
005F 2 float, float GTA III Vice City San Andreas add global float to local float (G += L float) unused in GTA III and Vice City
0060 2 int, int GTA III Vice City San Andreas subtract global integer to global integer (G -= G int)
0061 2 float, float GTA III Vice City San Andreas subtract global float to global float (G -= G float)
0062 2 int, int GTA III Vice City San Andreas subtract local integer to local integer (L -= L int) unused in GTA III and Vice City
0063 2 float, float GTA III Vice City San Andreas subtract local float to local float (L -= L float) unused in GTA III and Vice City
0064 2 int, int GTA III Vice City San Andreas subtract local integer to global integer (L -= G int) unused in GTA III and Vice City
0065 2 float, float GTA III Vice City San Andreas subtract local float to global float (L -= G float) unused in GTA III and Vice City
0066 2 int, int GTA III Vice City San Andreas subtract global integer to local integer (G -= L int) unused in GTA III and Vice City
0067 2 float, float GTA III Vice City San Andreas subtract global float to local float (G -= L float) unused in GTA III
0068 2 global, global GTA III Vice City San Andreas multiply global int to global int (G *= G int)
0069 2 global, global GTA III Vice City San Andreas multiply global float to global float (G *= G float)
006A 2 local, local GTA III Vice City San Andreas multiply local int to local int (L *= L int) unused in GTA III and Vice City
006B 2 local, local GTA III Vice City San Andreas multiply int float to int float (L *= L float) unused in GTA III and Vice City
006C 2 local, float GTA III Vice City San Andreas multiply local to float (L *= F) unused in GTA III, Vice City, and San Andreas
006D 2 global, float GTA III Vice City San Andreas multiply global to float (G *= F) unused in GTA III and Vice City
006E 2 global, local GTA III Vice City San Andreas multiply global int to local int (G *= L int) unused in GTA III and Vice City
006F 2 global, local GTA III Vice City San Andreas multiply global float to local float (G *= L float) unused in GTA III and Vice City
0070 2 global, global GTA III Vice City San Andreas divide global int by global int (G /= G int) unused in San Andreas
0071 2 global, global GTA III Vice City San Andreas divide global float by global float (G /= G float)
0072 2 local, local GTA III Vice City San Andreas divide local int by local int (L /= L int) unused in GTA III and Vice City
0073 2 local, local GTA III Vice City San Andreas divide local float by local float (L /= L float) unused in GTA III and Vice City
0074 2 local, global GTA III Vice City San Andreas divide local int by global int (L /= G int) unused in GTA III and Vice City
0075 2 local, global GTA III Vice City San Andreas divide local float by global float (L /= G float) unused in GTA III and Vice City
0076 2 global, local GTA III Vice City San Andreas divide global int by local int (G /= L int) unused in GTA III, Vice City, and San Andreas
0077 2 global, local GTA III Vice City San Andreas divide global float by local float (G /= L float) unused in GTA III
0078 2 GTA III Vice City San Andreas unused in GTA III
0079 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007A 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007B 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007C 2 GTA III Vice City San Andreas unused in GTA III, Vice City, and San Andreas
007D 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007E 2 GTA III Vice City San Andreas unused in GTA III and Vice City
007F 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0080 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0081 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0082 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0083 2 GTA III Vice City San Andreas unused in GTA III and Vice City
0084 2 global, global GTA III Vice City San Andreas set global integer equal to global integer
0085 2 local, local GTA III Vice City San Andreas set local integer equal to local integer unused in GTA III
0086 2 global, global GTA III Vice City San Andreas set global float equal to global float
0087 2 local, local GTA III Vice City San Andreas set local float equal to local float unused in GTA III
0088 2 global, local GTA III Vice City San Andreas set global float equal to local float unused in GTA III
0089 2 local, global GTA III Vice City San Andreas set local float equal to global float unused in GTA III
008A 2 global, local GTA III Vice City San Andreas set global integer equal to local integer unused in GTA III
008B 2 local, global GTA III Vice City San Andreas set local integer equal to global integer unused in GTA III
008C 2 int, float GTA III Vice City San Andreas convert global float to global int
008D 2 float, int GTA III Vice City San Andreas convert global int to global float
008E 2 int, float GTA III Vice City San Andreas convert local float to global int unused in GTA III and Vice City
008F 2 float, int GTA III Vice City San Andreas convert local int to global float unused in GTA III and Vice City
0090 2 int, float GTA III Vice City San Andreas convert global float to local int unused in GTA III and Vice City
0091 2 float, int GTA III Vice City San Andreas convert global int to local float unused in GTA III and Vice City
0092 2 int, float GTA III Vice City San Andreas convert local float to local int unused in GTA III and Vice City
0093 2 float, int GTA III Vice City San Andreas convert local int to local float unused in GTA III and Vice City
0094 1 int GTA III Vice City San Andreas absolute value of global int unused in GTA III and Vice City
0095 1 int GTA III Vice City San Andreas absolute value of local int unused in GTA III and Vice City
0096 1 float GTA III Vice City San Andreas absolute value of global float unused in GTA III and Vice City
0097 1 float GTA III Vice City San Andreas absolute value of local float unused in GTA III and Vice City
0098 1 float GTA III Vice City San Andreas generate random float in range 0 to 1 unused in GTA III, Vice City, and San Andreas
0099 1 int GTA III Vice City San Andreas generate random int in range 0 to 65535
009A 6 int, int, float, float, float, char handle GTA III Vice City San Andreas create char parameters rearranged in SB
009B 1 char handle GTA III Vice City San Andreas delete char
009C 2 char handle, int GTA III Vice City set char to wander path
009D 0 GTA III Vice City unused in GTA III and Vice City
009E 6 char handle, float, float, float, float, int GTA III Vice City set char path unused in GTA III
009F 1 char handle GTA III Vice City set char objective to -1
00A0 4 char, var, var, var GTA III Vice City San Andreas get char coordinates
00A1 4 char, float, float, float GTA III Vice City San Andreas set char at coordinates
00A2 1 char handle GTA III check char alive
00A3 6 char handle, float, float, float, float, int GTA III Vice City San Andreas
00A4 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas
00A5 5 int, float, float, float, car handle GTA III Vice City San Andreas create car parameters rearranged in SB
00A6 1 car handle GTA III Vice City San Andreas delete car
00A7 4 car handle, float, float, float GTA III Vice City San Andreas car drive to coordinate
00A8 1 car handle GTA III Vice City San Andreas set car to psycho driver
00A9 1 car handle GTA III Vice City San Andreas set car to normal driver
00AA 4 car handle, var, var, var GTA III Vice City San Andreas get car coordiantes
00AB 4 car handle, float, float, float GTA III Vice City San Andreas set car at coordinates
00AC 1 car handle GTA III check car is on land
00AD 2 car handle, float GTA III Vice City San Andreas set car speed
00AE 2 car handle, int GTA III Vice City San Andreas set car traffic behavior
00AF 2 car handle, int GTA III Vice City San Andreas set car driver behavior
00B0 6 car handle, float, float, float, float, int GTA III Vice City San Andreas check car is in 2D area
00B1 8 car handle, float, float, float, float, float, float, int GTA III Vice City San Andreas check car is in 3D area
00B2 0 unsupported ?
00B3 0 unsupported ?
00B4 0 unsupported ?
00B5 0 unsupported ?
00B6 0 unsupported ?
00B7 0 unsupported ?
00B8 0 unsupported ?
00B9 0 unsupported ?
00BA 3 string, int, int GTA III Vice City San Andreas print big text
00BB 3 string, int, int GTA III Vice City San Andreas print low priority text
00BC 3 string, int, int GTA III Vice City San Andreas print high priority text
00BD 3 string, int, int GTA III print medium priority text
00BE 0 GTA III Vice City San Andreas clear print texts
00BF 2 var, var GTA III Vice City San Andreas get time of day
00C0 2 int, int GTA III Vice City San Andreas set time of day
00C1 3 int, int, var GTA III Vice City San Andreas get minutes to time of day parameters rearranged in SB
00C2 4 float, float, float, float GTA III Vice City San Andreas check is sphere on screen
00C3 0 GTA III Vice City enter debug mode
00C4 0 GTA III Vice City exit debug mode
00C5 0 GTA III true
00C6 0 GTA III false
00C7 0 ?
00C8 0 ?
00C9 0 ?
00CA 0 ?
00CB 0 ?
00CC 0 ?
00CD 0 ?
00CE 0 ?
00CF 0 ?
00D0 0 ?
00D1 0 ?
00D2 0 ?
00D3 0 ?
00D4 0 ?
00D5 0 ?
00D6 1 int GTA III Vice City San Andreas if
00D7 1 label GTA III Vice City San Andreas create thread like 004F but only one parameter
00D8 0 GTA III Vice City San Andreas mission cleanup
00D9 2 char handle, var GTA III Vice City San Andreas get char's car parameters rearranged in SB
00DA 2 player handle, var GTA III Vice City get player's car parameters rearranged in SB
00DB 2 char handle, car handle GTA III Vice City San Andreas check char is in car
00DC 2 player handle, car handle GTA III Vice City check player is in car
00DD 2 char handle, int GTA III Vice City San Andreas check char is in car model unused in GTA III
00DE 2 player handle, int GTA III Vice City check player is in car model
00DF 1 char handle GTA III Vice City San Andreas check char is in any car
00E0 1 player handle GTA III Vice City check player is in any car
00E1 2 int, int GTA III Vice City San Andreas check key is pressing
00E2 2 int, int, var GTA III Vice City San Andreas get key is pressing unused in GTA III, Vice City, and San Andreas
00E3 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area parameters rearranged in SB
00E4 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area on foot parameters rearranged in SB
00E5 6 player handle, float, float, float, float, int GTA III Vice City check player is in 2D area in car parameters rearranged in SB
00E6 6 player handle, float, float, float, float, int GTA III Vice City check player is stopped in 2D area unused in Vice City, parameters rearranged in SB
00E7 6 player handle, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00E8 6 player handle, float, float, float, float, int GTA III Vice City unused in Vice City, parameters rearranged in SB
00E9 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EA 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EB 5 player handle, char handle, float, float, int GTA III Vice City parameters rearranged in SB
00EC 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00ED 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EE 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00EF 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City, parameters rearranged in SB
00F0 6 char handle, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00F1 6 char handle, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City and San Andreas, parameters rearranged in SB
00F2 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F3 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III
00F4 5 char handle, char handle, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
00F5 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F6 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F7 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F8 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00F9 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FA 8 player handle, float, float, float, float, float, float, int GTA III Vice City parameters rearranged in SB
00FB 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FC 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FD 6 player handle, char handle, float, float, float, int GTA III Vice City parameters rearranged in SB
00FE 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
00FF 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas parameters rearranged in SB
0100 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0101 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0102 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0103 8 char handle, float, float, float, float, float, float, int GTA III Vice City San Andreas unused in Vice City
0104 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III
0105 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0106 6 char handle, char handle, float, float, float, float, int GTA III Vice City San Andreas unused in GTA III and Vice City
0107 5 int, float, float, float, object handle GTA III Vice City San Andreas create object parameters rearranged in SB
0108 1 object handle GTA III Vice City San Andreas delete object
0109 2 player handle, int GTA III Vice City San Andreas add player money
010A 2 player handle, int GTA III Vice City San Andreas check money is greater than value
010B 2 player handle, var GTA III Vice City San Andreas get player money value
010C 5 player handle, float, float, float, float GTA III Vice City change player into rc buggy
010D 2 player handle, int GTA III Vice City San Andreas set player wanted level
010E 2 player handle, int GTA III Vice City San Andreas set player minimum wanted level
010F 2 player handle, int GTA III Vice City San Andreas check player wanted level greater than value
0110 1 player handle GTA III Vice City San Andreas clear player wanted level
0111 1 int GTA III Vice City San Andreas set wasted busted check
0112 0 GTA III Vice City San Andreas check player wasted or busted only works in missions
0113 3 player handle, int, int GTA III add ammo to player weapon
0114 3 char handle, int, int GTA III Vice City San Andreas add ammo to char weapon
0115 0 unsupported ?
0116 0 unsupported ?
0117 1 player handle GTA III Vice City San Andreas check player dead
0118 1 char handle GTA III Vice City San Andreas check char dead
0119 1 car handle GTA III Vice City San Andreas check car dead
011A 2 char handle, int GTA III Vice City
011B 0 unsupported ?
011C 1 char handle GTA III Vice City
011D 1 GTA III Vice City
011E 0 unsupported ?
011F 0 unsupported ?
0120 0 unsupported ?
0121 1 player handle GTA III Vice City
0122 1 player handle GTA III Vice City San Andreas check player pressing horn
0123 2 char handle, player handle GTA III Vice City check char spotting player
0124 0 unsupported ?
0125 0 unsupported ?
0126 1 char handle GTA III Vice City check actor is walking
0127 0 ?
0128 0 ?
0129 4 car handle, char handle, int, var GTA III Vice City San Andreas create char inside car parameters rearranged in SB
012A 4 player handle, float, float, float GTA III Vice City San Andreas warp player from car to coord
012B 0 ?
012C 0 ?
012D 0 ?
012E 0 ?
012F 0 ?
0130 1 player handle GTA III check player is busted
0131 0 ?
0132 0 ?
0133 0 ?
0134 0 ?
0135 2 car handle, var GTA III set car door status parameters rearranged in SB
0136 0 ?
0137 2 car handle, int GTA III Vice City San Andreas check car is model
0138 0 ?
0139 0 ?
013A 0 ?
013B 0 ?
013C 0 ?
013D 0 ?
013E 0 ?
013F 0 ?
0140 0 ?
0141 0 ?
0142 0 ?
0143 0 ?
0144 0 ?
0145 0 ?
0146 0 ?
0147 0 ?
0148 0 ?
0149 1 car handle GTA III check car crushed by car crusher
014A 0 ?
014B 13 float, float, float, float, int, int, int, int, int, int, int, int, parked car handle GTA III Vice City San Andreas create parked car generator parameters rearranged in SB
014C 2 parked car handle, int GTA III Vice City San Andreas switch car generator
014D 4 string, int, int, int GTA III text pager
014E 2 int, int GTA III Vice City San Andreas set timer
014F 1 int GTA III Vice City San Andreas stop timer

External links