Difference between revisions of "Struct (RW Section)"

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==[[Geometry (RW Section)|Geometry]]==
 
==[[Geometry (RW Section)|Geometry]]==
  
''- coming soon -''
+
''See main article: [[Geometry Struct]]''
  
 
==[[Geometry List (RW Section)|Geometry List]]==
 
==[[Geometry List (RW Section)|Geometry List]]==

Revision as of 15:26, 28 May 2007

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:

Atomic

- coming soon -

Clump

Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).

Frame List

- coming soon -

Geometry

See main article: Geometry Struct

Geometry List

- coming soon -

Material

- coming soon -

Material List

- coming soon -

Texture

- coming soon -

Texture Dictionary

- coming soon -

Texture Native

See main article: Texture Native Struct