Difference between revisions of "Struct (RW Section)"
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==[[Texture Native (RW Section)|Texture Native]]== | ==[[Texture Native (RW Section)|Texture Native]]== | ||
− | '' | + | ''See main article: [[Texture Native Struct]]'' |
{{File-stub}} | {{File-stub}} |
Revision as of 17:04, 21 November 2006
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
Contents
Atomic
- coming soon -
Clump
Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).
Frame List
- coming soon -
Geometry
- coming soon -
Geometry List
- coming soon -
Material
- coming soon -
Material List
- coming soon -
Texture
- coming soon -
Texture Dictionary
- coming soon -
Texture Native
See main article: Texture Native Struct