Difference between revisions of "Struct (RW Section)"

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'''Struct''' sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
 
'''Struct''' sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
  
==[[Geometry (RW Section)|Geometry]]==
+
==[[Atomic (RW Section)|Atomic]]==
  
 
''- coming soon -''
 
''- coming soon -''
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Clump is usually the root section of [[model file|DFF files]]. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).
 
Clump is usually the root section of [[model file|DFF files]]. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).
 +
 +
==[[Frame List (RW Section)|Frame List]]==
 +
 +
''- coming soon -''
 +
 +
==[[Geometry (RW Section)|Geometry]]==
 +
 +
''- coming soon -''
 +
 +
==[[Geometry List (RW Section)|Geometry List]]==
 +
 +
''- coming soon -''
 +
 +
==[[Material (RW Section)|Material]]==
 +
 +
''- coming soon -''
 +
 +
==[[Material List (RW Section)|Material List]]==
 +
 +
''- coming soon -''
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 +
==[[Texture (RW Section)|Texture]]==
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 +
''- coming soon -''
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 +
==[[Texture Dictionary (RW Section)|Texture Dictionary]]==
 +
 +
''- coming soon -''
  
 
==[[Texture Native (RW Section)|Texture Native]]==
 
==[[Texture Native (RW Section)|Texture Native]]==

Revision as of 16:56, 5 November 2006

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:

Atomic

- coming soon -

Clump

Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).

Frame List

- coming soon -

Geometry

- coming soon -

Geometry List

- coming soon -

Material

- coming soon -

Material List

- coming soon -

Texture

- coming soon -

Texture Dictionary

- coming soon -

Texture Native

- coming soon -