Difference between revisions of "Struct (RW Section)"
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==[[Geometry List (RW Section)|Geometry List]]== | ==[[Geometry List (RW Section)|Geometry List]]== | ||
− | '' | + | ''See main article: [[Geometry List Struct (RW Section)|Geometry List Struct]]'' |
==[[Material (RW Section)|Material]]== | ==[[Material (RW Section)|Material]]== |
Revision as of 23:16, 1 August 2008
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
|
Identifier | 0x{{{IDENTIFIER}}}
|
Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:
Contents
Atomic
- coming soon -
Clump
Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).
Frame List
See main article: Frame List Struct
Geometry
See main article: Geometry Struct
Geometry List
See main article: Geometry List Struct
Material
- coming soon -
Material List
- coming soon -
Texture
- coming soon -
Texture Dictionary
- coming soon -
Texture Native
See main article: Texture Native Struct