Difference between revisions of "Struct (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
Line 13: Line 13:
 
==[[Frame List (RW Section)|Frame List]]==
 
==[[Frame List (RW Section)|Frame List]]==
  
''- coming soon -''
+
''See main article: [[Frame List Struct]]''
  
 
==[[Geometry (RW Section)|Geometry]]==
 
==[[Geometry (RW Section)|Geometry]]==

Revision as of 22:59, 1 August 2008

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

Struct sections are multiple purpose sections, in most cases their content depends on the type of their parent section:

Atomic

- coming soon -

Clump

Clump is usually the root section of DFF files. The first DWORD in the struct holds the number of objects (frames) within the file. There are additional DWORDs for each of them, but they are usually 0 (zero).

Frame List

See main article: Frame List Struct

Geometry

See main article: Geometry Struct

Geometry List

- coming soon -

Material

- coming soon -

Material List

- coming soon -

Texture

- coming soon -

Texture Dictionary

- coming soon -

Texture Native

See main article: Texture Native Struct