weapons.meta

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Contents

weapons.meta file in GTA V, like in previous versions of the game, the file contains information about the weapons properties and settings. This file is found found in ..\common\data\ai and can be edited with any text editor.

Parameters

There are a lot parameters in 8 groups.

SlotNavigateOrder

OrderNumber

Entry

SlotBestOrder

OrderNumber

Entry

TintSpecValues

Name

SpecFresnel
SpecFalloffMult
SpecIntMult
Spec2Factor
Spec2ColorInt
Spec2Color


FiringPatternAliases

Name

FiringPattern
Alias

UpperBodyFixupExpressionData

Name

Idle
Walk
Run

AimingInfos

Name

HeadingLimit

SweepPitchMin

SweepPitchMax

Infos (Ammo)

There are 4 seperate Infos sections under the main Infos sections. They're just named Infos, but the groups are: Ammo, Main Weapons, Vehicle Weapons, and Environmental Weapons. The Ammo Infos section is different from the other Weapons sections.

Name

Model

Audio

Slot

AmmoMax

AmmoMax50

AmmoMax100

AmmoMaxMP

AmmoMax50MP

AmmoMax100MP

AmmoFlags

Infos (Weapons)

Name

Model

Audio

Slot

DamageType

Explosion

Default
HitCar
HitTruck
HitBike
HitBoat
HitPlane

FireType

WheelSlot

Group

AmmoInfo

AimingInfo

ClipSize

AccuracySpread

AccurateModeAccuracyModifier

RunAndGunAccuracyModifier

RecoilAccuracyMax

RecoilErrorTime

RecoilRecoveryRate

RecoilAccuracyToAllowHeadShotAI

MinHeadShotDistanceAI

MaxHeadShotDistanceAI

HeadShotDamageModifierAI

RecoilAccuracyToAllowHeadShotPlayer

MinHeadShotDistancePlayer

MaxHeadShotDistancePlayer

HeadShotDamageModifierPlayer

Damage

DamageTime

DamageTimeInVehicle

DamageTimeInVehicleHeadShot

HitLimbsDamageModifier

NetworkHitLimbsDamageModifier

LightlyArmouredDamageModifier

Force

ForceHitPed

ForceHitVehicle

ForceHitFlyingHeli

OverrideForces

BoneTag
ForceFront
ForceBack

ForceMaxStrengthMult

ForceFalloffRangeStart

ForceFalloffRangeEnd

ForceFalloffMin

ProjectileForce

FragImpulse

Penetration

VerticalLaunchAdjustment

DropForwardVelocity

Speed

BulletsInBatch

BatchSpread

ReloadTimeMP

ReloadTimeSP

VehicleReloadTime

AnimReloadRate

BulletsPerAnimLoop

TimeBetweenShots

TimeLeftBetweenShotsWhereShouldFireIsCached

SpinUpTime

SpinTime

SpinDownTime

AlternateWaitTime

BulletBendingNearRadius

BulletBendingFarRadius

BulletBendingZoomedRadius

Fx

EffectGroup
FlashFx
FlashFxAlt
ShellFx
TracerFx
PedDamageHash
TracerFxChanceSP
TracerFxChanceMP
FlashFxChanceSP
FlashFxChanceMP
FlashFxAltChance
FlashFxScale

InitialRumbleDuration

InitialRumbleIntensity

RumbleDuration

RumbleIntensity

RumbleDamageIntensity

NetworkPlayerDamageModifier

NetworkPedDamageModifier

NetworkHeadShotPlayerDamageModifier

LockOnRange

WeaponRange

BulletDirectionOffsetInDegrees

AiSoundRange

AiPotentialBlastEventRange

DamageFallOffRangeMin

DamageFallOffRangeMax

DamageFallOffModifier

VehicleWeaponHash

DefaultCameraHash

CoverCameraHash

CoverReadyToFireCameraHash

AssistedAimingCameraHash

AlternativeOrScopedCameraHash

AssistedAlternativeOrScopedCameraHash

CameraFov

FirstPersonScopeOffset

Controls the first person view offset for iron sights.

  • Y value moves the camera front and back (decrease to move the camera away from the sights)
  • Z value moves the camera up and down (will fix issues with the bullet impact being too low: increase to move the sights up)
  • X value moves the camera left and right (increase the X value to move the gun to the right)

You generally want to change the value in increments of 0.00X or 0.000X.

FirstPersonScopeAttachmentOffset

Controls the first person view offset for scopes. Values behave the same as FirstPersonScopeOffset.

FirstPersonScopeRotationOffset

Controls the first person rotation of weapon on the x and y plane for iron sights.

  • Decreasing the X value rotates the barrel of the gun downwards and the butt of the gun upwards. (Useful if iron sights are misaligned vertically)
  • Decreasing the Z value rotates the barrel of the gun to the right and the butt of the gun to the left. (Useful if iron sights are misaligned horizontally)

You generally want to change the value in increments of 0.X or 0.0X as the rotation offset is less sensitive than the normal offset.

FirstPersonScopeAttachmentRotationOffset

Controls the first person rotation of weapon on the x and y plane for scopes. Values behave the same as FirstPersonScopeRotationOffset.

ZoomFactorForAccurateMode

RecoilShakeHash

AccuracyOffsetShakeHash

MinTimeBetweenRecoilShakes

RecoilShakeAmplitude

ExplosionShakeAmplitude

ReticuleHudPosition

AimOffsetMin

AimProbeLengthMin

AimOffsetMax

AimProbeLengthMax

TorsoAimOffset

TorsoCrouchedAimOffset

LeftHandIkOffset

ReticuleMinSizeStanding

ReticuleMinSizeCrouched

ReticuleScale

ReticuleStyleHash

FirstPersonReticuleStyleHash

PickupHash

Pickup name used in pickups.meta.

MPPickupHash

Pickup name used in pickups.meta for GTA:O.

HumanNameHash

MovementModeConditionalIdle

StatName

KnockdownCount

KillshotImpulseScale

NmShotTuningSet

AttachPoints

Components
AttachBone
Name
Model name of the component.
Default
Whether or not the component is attached to the weapon by default.

GunFeedBone

TargetSequenceGroup

WeaponFlags

Available flags (incomplete):

  • CarriedInHand
  • Automatic
  • Gun
  • CanLockonOnFoot
  • CanLockonInVehicle
  • CanFreeAim
  • AnimReload
  • AnimCrouchFire
  • TreatAsOneHandedInCover
  • UsableOnFoot
  • UsableInCover
  • AllowEarlyExitFromFireAnimAfterBulletFired
  • NoLeftHandIKWhenBlocked
  • AllowCloseQuarterKills
  • HasLowCoverReloads
  • HasLowCoverSwaps
  • UseLeftHandIkWhenAiming
  • QuitTransitionToIdleIntroOnWeaponChange
  • DisableLeftHandIkWhenOnFoot
  • ApplyBulletForce
  • TwoHanded
  • LongWeapon
  • ArmourPenetrating
  • Launched
  • Scary
  • DisableStealth

TintSpecValues

FiringPatternAliases

ReloadUpperBodyFixupExpressionData

AmmoDiminishingRate

AimingBreathingAdditiveWeight

FiringBreathingAdditiveWeight

StealthAimingBreathingAdditiveWeight

StealthFiringBreathingAdditiveWeight

AimingLeanAdditiveWeight

FiringLeanAdditiveWeight

StealthAimingLeanAdditiveWeight

StealthFiringLeanAdditiveWeight

ExpandPedCapsuleRadius

HudDamage

Value displayed for damage in the weapon wheel selection screen.

HudSpeed

Value displayed for firing speed in the weapon wheel selection screen.

HudCapacity

Value displayed magazine capacity in the weapon wheel selection screen.

HudAccuracy

Value displayed accuracy in the weapon wheel selection screen.

HudRange

Value displayed range in the weapon wheel selection screen.

Infos (Vehicle Weapons)

Infos (Environmental)

VehicleWeaponInfos

These are weapons mounted on vehicles.

Name

Name used in handling.meta.

KickbackAmplitude

How much force the weapon will kickback when the player shoots the weapon.

KickbackImpulse

How often the kickback will happen

Value: 0 = it wont ever happen, 1 = it will happen every shot.

Name