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  • | description = Starts the [[cutscene]] ...2EA]] otherwise the game will be stuck in an uncontrollable state when the cutscene ends playing or [[056A|is skipped]].
    1,012 bytes (148 words) - 04:27, 13 September 2016
  • | description = Checks if a [[cutscene]] was skipped ...arted by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these specific keys are pressed:
    911 bytes (133 words) - 13:22, 15 December 2016
  • | description = Attaches a cutscene object to the bone of another cutscene object ...g [[02E6]] is that the object does not need to have its own animation. Any cutscene objects work including character models, but character models are not recom
    2 KB (274 words) - 04:17, 27 November 2016
  • | description = Sets the [[cutscene]] object to the animation | p1d = The handle of the cutscene object
    877 bytes (133 words) - 04:20, 13 September 2016
  • | description = Creates a [[cutscene]] object | p1d = Variable to store the handle of the cutscene object
    892 bytes (141 words) - 15:52, 14 September 2017
  • : Loads [[cutscene]] data :: Cutscene file in <code>anim\cuts.img</code>
    665 bytes (99 words) - 15:26, 5 June 2015
  • | description = Disables [[cutscene]] shadows ...above, during cutscenes. The effect of this opcode is reset after a [[02EA|cutscene ends]].
    647 bytes (80 words) - 06:43, 7 November 2016
  • : Clears the [[cutscene]] ...[[02E7]]. It clears all effects created by opcode [[02E4]]. In Vice City, cutscene shadows disabled through [[0522]] is reenabled and all effects created by [
    430 bytes (54 words) - 15:44, 5 June 2015
  • : Plays the finale cutscene audio This opcode plays the finale audio for the finale cutscene ("The Exchange" <code>END.mp3</code> for GTA III and "Keep your Friends Clo
    977 bytes (153 words) - 11:18, 6 January 2012
  • | description = Loads a special model as a [[cutscene]] object This opcode loads a special model as a cutscene object. Similar to opcode [[023C]], the DFF model does not need to be defin
    1 KB (166 words) - 14:12, 16 December 2016
  • ...y of about 9. The [[Main.scm|original script]] used this opcode on Lance's cutscene helicopter in the introduction scene. == Keywords ==
    1 KB (206 words) - 05:49, 22 December 2016
  • ...e effect of this opcode resets to its default value of ''0.9'' anytime a [[cutscene]] clears. Small values close to or at ''0.0'' will cause weird graphical gl ! 0.9 (default) || 0.1 (used in cutscene)
    886 bytes (135 words) - 04:24, 27 August 2015
  • ...se scene to look decent is to start the cutscene "JB" with the appropriate cutscene objects, make the player safe using [[03EF]], and load the level collision == Keywords ==
    2 KB (281 words) - 02:54, 26 May 2019
  • ...e phone turns back on and is set to the same messages one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    841 bytes (125 words) - 21:56, 26 November 2016
  • ...he phone turns back on and is set to the same message one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    761 bytes (113 words) - 02:38, 30 November 2016
  • ...displayed, each three seconds long for a total of nine seconds, before the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    860 bytes (129 words) - 23:52, 13 February 2016
  • ...e phone turns back on and is set to the same messages one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    915 bytes (139 words) - 23:52, 13 February 2016
  • ...splayed, each three seconds long for a total of twelve seconds, before the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    929 bytes (142 words) - 23:51, 13 February 2016
  • |Intro cutscene == Keywords ==
    2 KB (221 words) - 23:52, 28 November 2016
  • ...e phone turns back on and is set to the same messages one minute after the cutscene ends. This opcode was never called in the [[Main.scm|original script]] of G == Keywords ==
    983 bytes (151 words) - 23:51, 13 February 2016

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