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  • |description = Launches a [[Create a mission|mission]] |p1d = [[0417#Mission indices|Mission index]]
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...eased scripts using <span style="color: blue;">$ONMISSION</span> variable (Mission Builder uses <span style="color: blue;">$ON_MISSION</span> and Rockstar's o * [[00D6|Check]] if there's an active mission and do or not to do some actions. Commonly this check is placed at the begi
    2 KB (376 words) - 15:06, 1 July 2021
  • |{{a|c}} |24 ||&#x2717; ||&#x2717; ||&#x2713; ||&#x2717; ||MISSION1 ||Mission slot 1 |{{a|c}} |25 ||&#x2717; ||&#x2717; ||&#x2713; ||&#x2717; ||MISSION2 ||Mission slot 2
    8 KB (946 words) - 13:44, 6 November 2022
  • | description = Mission cleanup ...ffect elsewhere. The script does not need to follow the [[Create a mission|mission structure]] for this opcode to work.
    4 KB (563 words) - 17:01, 3 March 2018
  • | command = SET_<wbr>SHORTCUT_<wbr>DROPOFF_<wbr>POINT_<wbr>FOR_<wbr>MISSION | description = Sets the taxi shortcut drop-off point for mission
    2 KB (346 words) - 05:08, 4 June 2016
  • | description = Terminates the active mission ...rom resuming control of your character, unless the opcode is placed in the mission cleanup routine. Names used in alternative documentations include abort_mis
    845 bytes (120 words) - 09:35, 16 October 2016
  • | description = Removes the character from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C2|marks the character as no longer needed]]. This opcode prev
    809 bytes (114 words) - 06:02, 27 January 2016
  • | description = Removes the vehicle from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C3|marks the vehicle as no longer needed]]. This opcode preven
    2 KB (259 words) - 02:13, 4 December 2016
  • | description = Removes the object from the [[00D8|mission cleanup]] list ..., it is added to the mission cleanup list so that calling opcode [[00D8]] (mission cleanup) [[01C4|marks the object as no longer needed]]. This opcode prevent
    797 bytes (113 words) - 01:04, 4 December 2016
  • | description = Plays the mission passed audio This opcode plays the mission passed audio.
    2 KB (344 words) - 21:52, 1 July 2016
  • ...grabs the handle of the vehicle ([[03C0]], etc.) do not treat vehicles as mission vehicles, so using this opcode with disregard will cause problems with othe == Keywords ==
    4 KB (590 words) - 02:03, 12 December 2016
  • | description = Sets the taxi shortcut pick-up point for mission This opcode sets the taxi shortcut pick-up point for mission. The drop-off point and most of the behavior of the taxi shortcut is set us
    1 KB (202 words) - 05:26, 4 June 2016
  • : Sets the wasted and busted check during a [[Create a mission|mission]] ...isable opcode [[0112]]'s check if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode
    725 bytes (107 words) - 23:38, 19 July 2015
  • ...ion = Checks if the player is wasted or busted during a [[Create a mission|mission]] ...onditional opcode returns true if the player is wasted or busted when on a mission. The opcode only has an effect when placed in scripts launched using opcode
    954 bytes (142 words) - 20:28, 23 November 2016
  • | description = Sets the latest odd job mission passed ...t does not save the mission name. Unlike GTA III, in Vice City there is no mission passed stat so this opcode is almost entirely useless. Its main effect is d
    1 KB (154 words) - 04:10, 24 May 2017
  • ...ssion cleanup routine]] automatically marks any objects spawned during the mission as no longer needed. When the object is marked no longer needed, it will di == Keywords ==
    1 KB (169 words) - 16:36, 6 December 2015
  • == Keywords == ...ssion, shortcut, pickup, pick, up, dropoff, drop, off, destination, point, mission
    2 KB (236 words) - 05:17, 4 June 2016
  • ...on cleanup routine]] automatically marks any characters spawned during the mission as no longer needed. When the character is marked no longer needed, the cha == Keywords ==
    1 KB (200 words) - 16:26, 6 December 2015
  • ...III and Vice City, scripts started with this opcode behave like [[Create a mission|missions]] and can use opcode [[00D8]] within the script; it does not work == Keywords ==
    912 bytes (136 words) - 06:30, 27 January 2016
  • | description = Attaches the mission audio to the character | p1d = [[03CF|Mission audio]]
    415 bytes (52 words) - 07:57, 29 November 2016
  • | description = Increments the number of mission attempts stat This opcode increments by 1 to the "Mission attempts" stat ([[GXT]] key <code>NMISON</code>). The stat will initially s
    613 bytes (85 words) - 19:52, 31 July 2016
  • ...o be another script checking the player position and [[0417|starting]] the mission. in GTA III this opcode is only used in the missions 'Give Me Liberty' and ==Keywords==
    1 KB (178 words) - 15:18, 26 June 2015
  • ...age with GXT key <code>PROP_2</code> ("You cannot buy property whilst on a mission") is displayed. == Keywords ==
    2 KB (239 words) - 16:12, 2 December 2016
  • ...ission character in the zone based on its [[ped type]] and turns it into a mission character. There are three categories that the opcode looks for: civilian ( == Keywords ==
    1 KB (197 words) - 14:47, 19 November 2016
  • | description = Sets the latest mission passed == Keywords ==
    1 KB (237 words) - 23:09, 8 June 2016
  • | description = Loads the mission audio == Keywords ==
    3 KB (415 words) - 06:42, 15 January 2017
  • == Keywords == set, declare, on, mission, flag, contact
    2 KB (215 words) - 22:09, 23 November 2016
  • [[File:035B.jpg|thumb|A Drop In The Ocean mission. A package is floating on water]] ...ackge1</code>]]. This opcode is only used during the 'A Drop In The Ocean' mission in GTA III.
    949 bytes (135 words) - 05:17, 2 January 2017
  • | description = Increments the number of criminals killed on Vigilante mission stat This opcode increments by 1 to the "Criminals killed on Vigilante Mission" stat ([[GXT]] key <code>FEST_CC</code>). The stat will initially start wit
    668 bytes (93 words) - 19:57, 10 November 2016
  • | description = Saves the highest paramedic mission level stat This opcode saves the highest value to the "Highest Paramedic Mission level" stat ([[GXT]] key <code>FEST_HA</code>). The stat initially starts w
    816 bytes (120 words) - 23:50, 27 November 2016
  • This opcode saves the highest value to the "Fire Truck Mission level" stat ([[GXT]] key <code>FIRELVL</code>). The stat will initially sta == Keywords ==
    765 bytes (112 words) - 05:25, 27 November 2016
  • |Mission pass type 1 |Mission pass type 2
    2 KB (221 words) - 23:52, 28 November 2016
  • ...is also removed from the [[00D8|mission cleanup list]] if called within a mission script. ==Keywords==
    540 bytes (72 words) - 14:04, 2 August 2015
  • ...characters created by this opcode outside the [[Create a mission|standard mission structure]] will become near-permanent in the game until opcode [[01C2]] is == Keywords ==
    4 KB (700 words) - 03:33, 6 December 2016
  • ...e. Procedures are an important part of the structure of [[Create a mission|mission scripts]]. == Keywords ==
    11 KB (1,576 words) - 11:51, 24 August 2020
  • ...vehicle. All vehicles created by this opcode outside a [[Create a mission|mission]] will become near-permanent in the game until opcode [[01C3]] is used to m == Keywords ==
    2 KB (358 words) - 01:47, 4 December 2016
  • ...]] switched on, the game will [[0112|execute a death/arrest]] and fail the mission regardless of this opcode. == Keywords ==
    1 KB (202 words) - 19:42, 30 January 2021
  • == Keywords == set, target, car, vehicle, accept, mission, garage
    3 KB (560 words) - 20:28, 18 January 2017
  • ...er from burning to death but still have it on fire like in the Firefighter mission, the player must be in a vehicle and the character set to only be damaged b == Keywords ==
    1 KB (204 words) - 00:29, 20 November 2016
  • ...e processing the script starting at the location of the label. In both the Mission Builder and [[Sanny Builder]], you can use the '''jump''' keyword instead. == Keywords ==
    2 KB (261 words) - 08:01, 2 December 2016
  • This opcode initialises a script path to be used by [[Script Path#Mission script|script]]. It can be cleared using opcode [[04A1]]. The script path i == Keywords ==
    1 KB (216 words) - 22:02, 4 September 2017
  • ...er when loading another save game. The value is reset to 1.0 when a [[00D8|mission cleanup]] is being processed. == Keywords ==
    1 KB (177 words) - 18:27, 7 February 2015
  • ...edits for the game that is normally shown after completing the final story mission. It is a long list of text that slowly scrolls up. The speed of the scrolli == Keywords ==
    27 KB (1,973 words) - 21:12, 2 October 2015
  • ...ode removes the specified blip created by any of the opcodes listed [[Blip#Mission script|here]] and any properties associated to it when it was created like == Keywords ==
    535 bytes (71 words) - 03:53, 6 January 2015
  • == Keywords == set, total, number, mission
    981 bytes (149 words) - 22:28, 22 December 2016
  • == Keywords == * {{Icon|t}} [[0417]], launches a mission
    2 KB (351 words) - 02:26, 6 December 2016
  • ...code> from GTA III. This opcode was used only once in Vice City, after the mission "Dildo Dodo". == Keywords ==
    714 bytes (103 words) - 20:19, 3 June 2015
  • ...hicles controlled by the AI chase the player. If they sunk or flipped, the mission script restores them on the nearby road. This opcode adds the vehicle to th == Keywords ==
    900 bytes (149 words) - 17:07, 24 June 2015
  • == Keywords == mission, thread, end, terminate, script
    676 bytes (102 words) - 01:49, 6 December 2016
  • == Keywords == check, player, control, controllable, can, start, mission
    2 KB (276 words) - 23:24, 4 December 2016
  • == Keywords == {{note|1}} {{GTAF|post|768235|1067678861}}, Japanese version mission script discussion
    1 KB (141 words) - 22:17, 22 September 2016
  • == Keywords == player, made, add, mission, progress, point
    742 bytes (109 words) - 16:33, 11 April 2017
  • ...no number is displayed. The security camera is switched off when a [[00D8|mission cleanup]] is processed. == Keywords ==
    1 KB (196 words) - 06:28, 5 June 2016
  • ...d marker disappear entirely during [[0180|missions]] and reappear when the mission ends. == Keywords ==
    1 KB (171 words) - 11:53, 26 November 2016
  • == Keywords == set, mission, progress, point
    1 KB (163 words) - 22:23, 22 December 2016
  • ...ce and there is no dark bar. The lift camera is switched off when a [[00D8|mission cleanup]] is processed. == Keywords ==
    1 KB (174 words) - 06:28, 5 June 2016
  • ...e blip and marker disappear during [[0180|missions]] and reappear when the mission ends. The default properties of the blip, which can be changed using other == Keywords ==
    1 KB (161 words) - 16:00, 2 December 2016
  • ...statements but it can still use the old syntax of dealing with them. The [[Mission Builder]] and many older decompilers uses the old syntax, which is minimall == Keywords ==
    2 KB (263 words) - 17:26, 15 June 2016
  • ...which are technically four-wheeled) but excludes motorbikes. When a [[00D8|mission cleanup]] is processed, the resulting behavior is equivalent to setting the == Keywords ==
    887 bytes (123 words) - 07:44, 3 February 2016
  • ...me to respond to those key presses. The input delay is reset when a [[00D8|mission cleanup]] is processed. Oddly, pausing and unpausing the game also resets i == Keywords ==
    2 KB (242 words) - 01:44, 28 November 2016
  • |{{Icon|t}} Sub-mission == Keywords ==
    3 KB (444 words) - 06:51, 6 December 2016
  • ..., which can be done by pressing [[00E1|button 17 (attack)]]. When a [[00D8|mission cleanup]] is processed, the resulting behavior is equivalent to setting the == Keywords ==
    824 bytes (115 words) - 09:56, 1 February 2016
  • == Keywords == check, car, vehicle, inside, mission, garage, dropped, off
    888 bytes (138 words) - 20:54, 18 January 2017
  • | 7 || Finale mission || == Keywords ==
    2 KB (372 words) - 04:46, 16 July 2015
  • This opcode saves the highest value to the "Highest Vigilante Mission level" stat ([[GXT]] key <code>FEST_HV</code>). The stat will initially sta == Keywords ==
    738 bytes (109 words) - 01:10, 14 November 2016
  • | description = Removes the character from the game and mission cleanup list, freeing game memory. == Keywords ==
    420 bytes (57 words) - 11:32, 2 August 2017
  • ...ice cream. This opcode is only used during the Cherry Poppers Distribution mission. Using the negative conditional opcode (858B) on the player will crash the == Keywords ==
    597 bytes (84 words) - 20:44, 28 December 2014
  • ...n [[interior]] except interior 13. The intensity is set to 0 when a [[00D8|mission cleanup]] is processed. The [[Main.scm|original script]] called this opcode == Keywords ==
    788 bytes (120 words) - 22:08, 10 July 2016
  • | press the ACTION button to pick it up; if on a [[0180|mission]] pressing ACTION will show a help box with GXT key <code>PROP_2</code> and == Keywords ==
    17 KB (2,631 words) - 08:25, 15 August 2022