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- 23:53, 13 November 2024 (diff | hist) (+4) Unreal Engine (current)
- 23:52, 13 November 2024 (diff | hist) (+294) Unreal Engine
- 08:30, 4 May 2023 (diff | hist) (+6) Texture archive (current)
- 08:29, 4 May 2023 (diff | hist) (+69) Magic.TXD (current)
- 09:38, 1 February 2023 (diff | hist) (+77) Unreal Engine
- 12:18, 10 May 2022 (diff | hist) (-22) Unreal Engine
- 12:17, 10 May 2022 (diff | hist) (+10) m PSS (current)
- 06:55, 29 November 2021 (diff | hist) (-16) Unreal Engine
- 10:24, 30 October 2021 (diff | hist) (+808) N Unreal Engine (Created page with "{{File-stub}} '''Unreal Engine''' (Unreal for short) is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter ''U...")
- 10:23, 30 October 2021 (diff | hist) (+9) Mod Loader (current)
- 08:45, 28 June 2021 (diff | hist) (+345) Game Indefinite Modding Suite Evolved (current)
- 23:30, 16 April 2015 (diff | hist) (+17) Template:GTA5-navi
- 01:00, 16 April 2015 (diff | hist) (-2) m Category:GTA 5
- 05:20, 9 January 2015 (diff | hist) (-1) Time cycle (→Timecycp.dat)
- 23:56, 5 October 2014 (diff | hist) (+18) Texture archive
- 10:54, 30 September 2014 (diff | hist) (-13) m User:Lpgunit (current)
- 10:52, 30 September 2014 (diff | hist) (+8) Bink (Added GTA V navbox)
- 10:52, 30 September 2014 (diff | hist) (+134) Category:GTA 5 (Added info on the upcoming PC and next-gen ports)
- 10:48, 30 September 2014 (diff | hist) (+95) Bink (Rewrote intro and added some minor details)
- 02:11, 24 April 2013 (diff | hist) (+19) m Main.scm (current)
- 11:37, 31 December 2012 (diff | hist) (+75) m WFT (current)
- 11:33, 31 December 2012 (diff | hist) (+252) OpenIV (added changelog for v1.3)
- 01:21, 29 December 2012 (diff | hist) (+14) m Texture archive
- 03:10, 18 December 2012 (diff | hist) (+59) m ENBSeries (SA) (→Features)
- 03:03, 18 December 2012 (diff | hist) (+242) Game Patches (→Grand Theft Auto: Vice City: added v1.1 for iOS)
- 06:29, 21 October 2012 (diff | hist) (+9) m Game Patches
- 01:16, 26 September 2012 (diff | hist) (+316) OpenIV (added partial changelog for v1.2)
- 23:33, 24 May 2012 (diff | hist) (+12) Texture archive
- 23:31, 24 May 2012 (diff | hist) (+10) m Texture archive
- 03:38, 11 May 2012 (diff | hist) (+143) m User:GooD-NTS (current)
- 02:25, 10 May 2012 (diff | hist) (+589) Texture archive
- 05:42, 4 May 2012 (diff | hist) (+280) Time cycle
- 08:37, 23 April 2012 (diff | hist) (+24) RPF archive
- 03:34, 23 April 2012 (diff | hist) (+32) WFT (added file format section; needs moar research, of course)
- 03:32, 23 April 2012 (diff | hist) (+40) m WFT
- 03:31, 23 April 2012 (diff | hist) (-27) m Shadow-Mapper
- 03:29, 23 April 2012 (diff | hist) (+436) N WFT (Created page with "{{File-stub}} '''WFT''' is the format used for vehicle models in GTA IV. It is also used for setting bone positions in ped models. ==Tools and Scripts== As of now o...")
- 12:07, 17 April 2012 (diff | hist) (+13) m Map system
- 06:56, 5 March 2012 (diff | hist) (+203) IMG archive
- 00:02, 1 March 2012 (diff | hist) (+176) Game Patches (Added iOS 1.0.1 patch)
- 02:08, 26 January 2012 (diff | hist) (+436) Game Patches (→Grand Theft Auto 3: updated to v1.3)
- 01:41, 26 December 2011 (diff | hist) (+373) m Game Patches (→Grand Theft Auto 3: added v1.2 title update)
- 01:25, 25 December 2011 (diff | hist) (+114) Audio directory (III)
- 13:32, 20 December 2011 (diff | hist) (+68) Category:GTA 3 (Updated platforms; game is now released for mobile platforms)
- 13:32, 20 December 2011 (diff | hist) (+355) Game Patches (→Grand Theft Auto 3: added v1.1 update for Android)
- 00:04, 18 December 2011 (diff | hist) (+330) IMG archive
- 07:08, 8 December 2011 (diff | hist) (+210) WHM
- 12:27, 7 November 2011 (diff | hist) (+53) m Category:Character Modelling (added GTAF link to IV rigging tutorial) (current)
- 23:53, 31 October 2011 (diff | hist) (+170) m OpenIV
- 05:27, 9 September 2011 (diff | hist) (-66) m Myriad Islands (rmv dead link)
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