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  • | games = {{Icon|VC}} {{Icon|SA}} ...ue if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these speci
    911 bytes (133 words) - 13:22, 15 December 2016
  • This format was also used in the PC version of ''Bully: Scholarship Edition''. ...t data stream into chunks and compress each one individually. The Rockstar games compressor divided the data into a continuous row of 0x00020000 (131072) by
    15 KB (2,017 words) - 23:12, 12 January 2021
  • '''Mission packs''' are experimental waste of Rockstar Games in [[San Andreas]]. They are never used in the original game, but they can ...st and Damned" and "The Ballad of Gay Tony" on Xbox 360, PlayStation 3 and PC(Windows).
    4 KB (652 words) - 14:04, 7 March 2012
  • | games = {{Icon|3}} {{Icon|VC}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (631 words) - 04:07, 24 May 2017
  • '''VB''' is the audio file format for GTA III, Vice City, and the Stories games on the PlayStation 2. The files can be opened using MFAudio. To hear the au * {{GTAF|881485|VBDec}}, allows the PC version of GTA III and Vice City to play back VB audio
    601 bytes (93 words) - 23:13, 12 January 2021
  • ...by {{U|REspawn}} capable of editing the contents of all currently release PC versions of [[GTA 3]], [[GTA VC|GTA Vice City]], and [[GTA SA|GTA San Andre ...hive|<code>.img</code> archives]] used by GTA to store the majority of the games files. It allows for full control of the archives contents in an easy-to-us
    2 KB (351 words) - 13:23, 25 January 2012
  • | games = {{Icon|VC}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    1 KB (154 words) - 04:10, 24 May 2017
  • ...A: San Andreas and GTA: Vice City use texture systems different from their PC and console counterparts in order to reduce the to the mobile games, such as touch controls, updated splash screens and menu icons.
    12 KB (1,967 words) - 11:56, 2 June 2021
  • ...le effects file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\effects" folder
    2 KB (240 words) - 08:09, 2 February 2012
  • | games = {{Icon|VC}} {{Icon|SA}} ...For Vice City, this opcode only exists on the [[Referring to GTA Versions|PC v1.0 and v1.1]], and was never called in the original script.
    3 KB (324 words) - 05:21, 14 October 2016
  • ...versions of the GTA 3D series but its format differs slightly between the games.
    7 KB (1,071 words) - 23:20, 6 July 2021
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (688 words) - 23:36, 20 January 2017
  • | games = {{Icon|VC}} {{Icon|SA}} ...For Vice City, this opcode only exists on the [[Referring to GTA Versions|PC v1.0 and v1.1]], and was never called in the original script.
    1 KB (169 words) - 00:32, 11 October 2016
  • * PC, PS2, XBOX, Gamecube, Android, iOS TXD support ...pports all RenderWare GTA titles as well as most if not all RenderWare 3.x games
    4 KB (560 words) - 08:29, 4 May 2023
  • | games = {{Icon|3}} This is disassembled code for this opcode from PC v1.0 US.
    2 KB (197 words) - 23:40, 20 January 2017
  • | games = {{Icon|VC}} This is disassembled code for this opcode from PC v1.0 US.
    3 KB (444 words) - 17:43, 24 May 2017
  • CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modificat CitizenMP:IV Reloaded is in <strong>no</strong> way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.
    1 KB (205 words) - 10:40, 1 July 2024
  • | games = {{Icon|t}} (cause it starts from 58:56 on vanilla Vice City PC version)
    1 KB (174 words) - 01:10, 18 December 2019
  • | games = {{Icon|3}} This is disassembled code for this opcode from PC v1.0 US.
    7 KB (1,040 words) - 16:20, 27 May 2019
  • ...re dictionary]] editor, with support for all three PC RenderWare based GTA games. It also works with DXT compressed textures, uncompressed 8, 16 and 32 bit
    1 KB (201 words) - 10:37, 21 April 2019

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