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  • This article deals with the format of a '''save game file''' for the PC version of [[GTA 4]]. ...folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.<br>
    27 KB (3,899 words) - 15:05, 25 January 2024
  • !Keyword ||Games ||Description PC/DATA/MAPS/MANHAT/MANHAT12.IPL
    5 KB (837 words) - 09:31, 5 October 2019
  • ...he Dancing minigame and the Low Rider Challenge minigame. In each of these games, the player has to match the rhythm of a song by entering specified control ! xbox !! PS2 !! PC Default
    6 KB (1,050 words) - 06:37, 1 June 2017
  • | VENDORNAME = Criterion Games Environment mapping on the PS2 works different than on the PC in some ways:
    9 KB (1,265 words) - 12:29, 11 September 2020
  • ...nite in only one game the game areas, the so called 'maps', of the two GTA Games [[GTA 3|GTA III]] and [[Vice City]] on basis of the graphic- and physic eng ...heft Auto', 'GTA III', 'GTA Vice City' and 'GTA San Andreas' owns Rockstar Games.
    5 KB (809 words) - 00:10, 23 December 2012
  • ...It turns out that the GTA3 engine supports DXTn compression, but Rockstar Games ''never made use of that''. Compressing all the game's world textures is qu targetPlatform=PC
    4 KB (587 words) - 17:51, 27 February 2015
  • ...y broken features or restore console features on the PC version of the GTA games: !Games
    3 KB (471 words) - 19:39, 12 November 2017
  • | games = {{Icon|3}} ...xist in Vice City or San Andreas but opcode [[0485]], which exists in both games, generally has the same behavior as this opcode.
    613 bytes (89 words) - 07:09, 7 November 2016
  • ...PS2]] and [[Wikipedia:XBOX|XBOX]], not [[Wikipedia:PSP|PSP]]!) and related games (Manhunt, Bully). ...e]]s use <code>.txd</code>. Other possible extensions, not used by the GTA games, are <code>.rws</code>, <code>.bsp</code> and <code>.dma</code>. GTA3 does
    6 KB (841 words) - 10:54, 14 September 2020
  • ...dcull_x.wpl) files, usually located in 'Rockstar Games\Grand Theft Auto IV\pc\data\maps\generic' folder. * [[IPL]] &ndash; plain text item placement format used for all games of the ''GTA III triology'' and ''GTA IV''.
    7 KB (1,246 words) - 17:32, 3 May 2016
  • ...versions of the GTA 3D series but its format differs slightly between the games.
    7 KB (1,071 words) - 23:20, 6 July 2021
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (688 words) - 23:36, 20 January 2017
  • | games = {{Icon|VC}} {{Icon|SA}} ...For Vice City, this opcode only exists on the [[Referring to GTA Versions|PC v1.0 and v1.1]], and was never called in the original script.
    1 KB (169 words) - 00:32, 11 October 2016
  • * PC, PS2, XBOX, Gamecube, Android, iOS TXD support ...pports all RenderWare GTA titles as well as most if not all RenderWare 3.x games
    4 KB (560 words) - 08:29, 4 May 2023
  • | games = {{Icon|3}} This is disassembled code for this opcode from PC v1.0 US.
    2 KB (197 words) - 23:40, 20 January 2017
  • | games = {{Icon|VC}} This is disassembled code for this opcode from PC v1.0 US.
    3 KB (444 words) - 17:43, 24 May 2017
  • CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modificat CitizenMP:IV Reloaded is in <strong>no</strong> way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.
    1 KB (179 words) - 12:19, 17 November 2023
  • | games = {{Icon|t}} (cause it starts from 58:56 on vanilla Vice City PC version)
    1 KB (174 words) - 01:10, 18 December 2019
  • | games = {{Icon|3}} This is disassembled code for this opcode from PC v1.0 US.
    7 KB (1,040 words) - 16:20, 27 May 2019
  • ...re dictionary]] editor, with support for all three PC RenderWare based GTA games. It also works with DXT compressed textures, uncompressed 8, 16 and 32 bit
    1 KB (201 words) - 10:37, 21 April 2019

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