UV Animation Dictionary (RW Section)
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| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
UV Animation Dictionary is a container for the definition of UV Animations in a model file. The animations defined in the block can be referenced to in the UV Animation PLG chunk in a material's extensions.
Stream Format
The UV Animation Dictionary has child chunks, Struct (described below) and Anim Animation.
The UV Animation Dictionary struct has the following format:
int32 - Number of UV Animations (n)
The maximum number of UV Animations that can be defined in this block is hardcoded, and is 8.
The Struct is followed by n Anim Animation chunks, each defining an animation.