Difference between revisions of "Pipeline Set (RW Section)"

From GTAMods Wiki
Jump to navigation Jump to search
((Typical locations will get written to the main article))
m
Line 2: Line 2:
  
 
A '''Pipeline Set''' is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]].
 
A '''Pipeline Set''' is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]].
 +
 +
  
  

Revision as of 19:11, 14 November 2010

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

A Pipeline Set is one of Rockstar's custom sections.



Binary structure

The section only consists of an 4-byte integer which can have one of three different values. This value will determine which of the engine's rendering pipeline to use for an atomic.

  • 0x53F20098 – Render pipeline used for buildings with Reflection_Material_(RW_Section)reflective materials]].
  • 0x53F2009A – Render pipeline used for vehicles.
  • 0x53F2009C – Render pipeline used for night vertex colors.

For example if the data is 0x53F2009A a specular material can be added to a non-vehicle object. Primarily this is used for vehicle upgrade parts and some cutscene objects. Vehicles are using this rendering pipeline by default and do not need a pipeline set. It is not possible to add specular or reflective materials to a player, pedestrian or other 'skinned' models.

External Links