Difference between revisions of "List of unsupported opcodes"
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|[[00A2]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CHAR_STILL_ALIVE | |[[00A2]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CHAR_STILL_ALIVE | ||
|- | |- | ||
− | | 00AC || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_STILL_ALIVE | + | |00AC || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_STILL_ALIVE |
|- | |- | ||
− | | 00B2 || {{Icon|t}} || 0 || || SPECIAL_0 | + | |00B2 || {{Icon|t}} || 0 || || SPECIAL_0 |
|- | |- | ||
− | | 00B3 || {{Icon|t}} || 0 || || SPECIAL_1 | + | |00B3 || {{Icon|t}} || 0 || || SPECIAL_1 |
|- | |- | ||
− | | 00B4 || {{Icon|t}} || 0 || || SPECIAL_2 | + | |00B4 || {{Icon|t}} || 0 || || SPECIAL_2 |
|- | |- | ||
− | | 00B5 || {{Icon|t}} || 0 || || SPECIAL_3 | + | |00B5 || {{Icon|t}} || 0 || || SPECIAL_3 |
|- | |- | ||
− | | 00B6 || {{Icon|t}} || 0 || || SPECIAL_4 | + | |00B6 || {{Icon|t}} || 0 || || SPECIAL_4 |
|- | |- | ||
− | | 00B7 || {{Icon|t}} || 0 || || SPECIAL_5 | + | |00B7 || {{Icon|t}} || 0 || || SPECIAL_5 |
|- | |- | ||
− | | 00B8 || {{Icon|t}} || 0 || || SPECIAL_6 | + | |00B8 || {{Icon|t}} || 0 || || SPECIAL_6 |
|- | |- | ||
− | | 00B9 || {{Icon|t}} || 0 || || SPECIAL_7 | + | |00B9 || {{Icon|t}} || 0 || || SPECIAL_7 |
|- | |- | ||
− | | 00BD || {{Icon|VC}} {{Icon|SA}} || || || PRINT_SOON | + | |00BD || {{Icon|VC}} {{Icon|SA}} || || || PRINT_SOON |
|- | |- | ||
− | | 00C5 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_TRUE | + | |00C5 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_TRUE |
|- | |- | ||
− | | 00C6 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_FALSE | + | |00C6 || {{Icon|VC}} {{Icon|SA}} || || || RETURN_FALSE |
|- | |- | ||
− | | 00C7 || {{Icon|t}} || 18 || || VAR_INT | + | |00C7 || {{Icon|t}} || 18 || || VAR_INT |
|- | |- | ||
− | | 00C8 || {{Icon|t}} || 18 || || VAR_FLOAT | + | |00C8 || {{Icon|t}} || 18 || || VAR_FLOAT |
|- | |- | ||
− | | 00C9 || {{Icon|t}} || 18 || || LVAR_INT | + | |00C9 || {{Icon|t}} || 18 || || LVAR_INT |
|- | |- | ||
− | | 00CA || {{Icon|t}} || 18 || || LVAR_FLOAT | + | |00CA || {{Icon|t}} || 18 || || LVAR_FLOAT |
|- | |- | ||
− | | 00CB || {{Icon|t}} || 0 || || { | + | |00CB || {{Icon|t}} || 0 || || { |
|- | |- | ||
− | | 00CC || {{Icon|t}} || 0 || || } | + | |00CC || {{Icon|t}} || 0 || || } |
|- | |- | ||
− | | 00CD || {{Icon|t}} || 2 || int, var || REPEAT | + | |00CD || {{Icon|t}} || 2 || int, var || REPEAT |
|- | |- | ||
− | | 00CE || {{Icon|t}} || 0 || || ENDREPEAT | + | |00CE || {{Icon|t}} || 0 || || ENDREPEAT |
|- | |- | ||
− | | 00CF || {{Icon|t}} || 1 || int || IF | + | |00CF || {{Icon|t}} || 1 || int || IF |
|- | |- | ||
− | | 00D0 || {{Icon|t}} || 1 || int || IFNOT | + | |00D0 || {{Icon|t}} || 1 || int || IFNOT |
|- | |- | ||
− | | 00D1 || {{Icon|t}} || 0 || || ELSE | + | |00D1 || {{Icon|t}} || 0 || || ELSE |
|- | |- | ||
− | | 00D2 || {{Icon|t}} || 0 || || ENDIF | + | |00D2 || {{Icon|t}} || 0 || || ENDIF |
|- | |- | ||
− | | 00D3 || {{Icon|t}} || 1 || int || WHILE | + | |00D3 || {{Icon|t}} || 1 || int || WHILE |
|- | |- | ||
− | | 00D4 || {{Icon|t}} || 1 || int || WHILENOT | + | |00D4 || {{Icon|t}} || 1 || int || WHILENOT |
|- | |- | ||
− | | 00D5 || {{Icon|t}} || 0 || || ENDWHILE | + | |00D5 || {{Icon|t}} || 0 || || ENDWHILE |
|- | |- | ||
− | | 00DA || {{Icon|SA}} || || || STORE_CAR_PLAYER_IS_IN | + | |00DA || {{Icon|SA}} || || || STORE_CAR_PLAYER_IS_IN |
|- | |- | ||
− | | 00DC || {{Icon|SA}} || || || IS_PLAYER_IN_CAR | + | |00DC || {{Icon|SA}} || || || IS_PLAYER_IN_CAR |
|- | |- | ||
− | | 00DE || {{Icon|SA}} || || || IS_PLAYER_IN_MODEL | + | |00DE || {{Icon|SA}} || || || IS_PLAYER_IN_MODEL |
|- | |- | ||
− | | 00E0 || {{Icon|SA}} || || || IS_PLAYER_IN_ANY_CAR | + | |00E0 || {{Icon|SA}} || || || IS_PLAYER_IN_ANY_CAR |
|- | |- | ||
− | | [[00E2]] || {{Icon|VC}} || || || GET_PAD_STATE | + | |[[00E2]] || {{Icon|VC}} || || || GET_PAD_STATE |
|- | |- | ||
− | | 00E3 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_2D | + | |00E3 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_2D |
|- | |- | ||
− | | 00E4 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_2D | + | |00E4 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_2D |
|- | |- | ||
− | | 00E5 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_2D | + | |00E5 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_2D |
|- | |- | ||
− | | 00E6 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | + | |00E6 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_2D |
|- | |- | ||
− | | 00E7 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_2D | + | |00E7 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_2D |
|- | |- | ||
− | | 00E8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_2D | + | |00E8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_2D |
|- | |- | ||
− | | 00E9 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_2D | + | |00E9 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_2D |
|- | |- | ||
− | | 00EA || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_2D | + | |00EA || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_2D |
|- | |- | ||
− | | 00EB || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_2D | + | |00EB || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_2D |
|- | |- | ||
− | | 00F5 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_3D | + | |00F5 || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_3D |
|- | |- | ||
− | | 00F6 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_3D | + | |00F6 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_3D |
|- | |- | ||
− | | 00F7 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_3D | + | |00F7 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_3D |
|- | |- | ||
− | | 00F8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | + | |00F8 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ANY_MEANS_3D |
|- | |- | ||
− | | 00F9 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_3D | + | |00F9 || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_ON_FOOT_3D |
|- | |- | ||
− | | 00FA || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_3D | + | |00FA || {{Icon|SA}} || || || LOCATE_STOPPED_PLAYER_IN_CAR_3D |
|- | |- | ||
− | | 00FB || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_3D | + | |00FB || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CHAR_3D |
|- | |- | ||
− | | 00FC || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_3D | + | |00FC || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CHAR_3D |
|- | |- | ||
− | | 00FD || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_3D | + | |00FD || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CHAR_3D |
|- | |- | ||
− | | 010C || {{Icon|SA}} || || || GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | + | |010C || {{Icon|SA}} || || || GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER |
|- | |- | ||
− | | 0113 || {{Icon|VC}} {{Icon|SA}} || || || ADD_AMMO_TO_PLAYER | + | |0113 || {{Icon|VC}} {{Icon|SA}} || || || ADD_AMMO_TO_PLAYER |
|- | |- | ||
− | | 0115 || {{Icon|t}} || 3 || car handle, int, int || ADD_AMMO_TO_CAR | + | |0115 || {{Icon|t}} || 3 || car handle, int, int || ADD_AMMO_TO_CAR |
|- | |- | ||
− | | 0116 || {{Icon|t}} || 1 || player handle || IS_PLAYER_STILL_ALIVE | + | |0116 || {{Icon|t}} || 1 || player handle || IS_PLAYER_STILL_ALIVE |
|- | |- | ||
− | | 011A || {{Icon|SA}} || || || SET_CHAR_THREAT_SEARCH | + | |011A || {{Icon|SA}} || || || SET_CHAR_THREAT_SEARCH |
|- | |- | ||
− | | 011B || {{Icon|t}} || 2 || char handle, int || SET_CHAR_THREAT_REACTION | + | |011B || {{Icon|t}} || 2 || char handle, int || SET_CHAR_THREAT_REACTION |
|- | |- | ||
− | | 011C || {{Icon|SA}} || || || SET_CHAR_OBJ_NO_OBJ | + | |011C || {{Icon|SA}} || || || SET_CHAR_OBJ_NO_OBJ |
|- | |- | ||
− | | 011D || {{Icon|t}} || 1 || char handle || ORDER_DRIVER_OUT_OF_CAR | + | |011D || {{Icon|t}} || 1 || char handle || ORDER_DRIVER_OUT_OF_CAR |
|- | |- | ||
− | | 011E || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_DRIVE_CAR | + | |011E || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_DRIVE_CAR |
|- | |- | ||
− | | 011F || {{Icon|t}} || 4 || int, flt, flt, flt || ADD_PATROL_POINT | + | |011F || {{Icon|t}} || 4 || int, flt, flt, flt || ADD_PATROL_POINT |
|- | |- | ||
− | | 0120 || {{Icon|t}} || 2 || player handle, string || IS_PLAYER_IN_GANGZONE | + | |0120 || {{Icon|t}} || 2 || player handle, string || IS_PLAYER_IN_GANGZONE |
|- | |- | ||
− | | 0121 || {{Icon|SA}} || || || IS_PLAYER_IN_ZONE | + | |0121 || {{Icon|SA}} || || || IS_PLAYER_IN_ZONE |
|- | |- | ||
− | | 0123 || {{Icon|SA}} || || || HAS_CHAR_SPOTTED_PLAYER | + | |0123 || {{Icon|SA}} || || || HAS_CHAR_SPOTTED_PLAYER |
|- | |- | ||
− | | 0124 || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_BACKDOOR | + | |0124 || {{Icon|t}} || 2 || char handle, car handle || ORDER_CHAR_TO_BACKDOOR |
|- | |- | ||
− | | 0125 || {{Icon|t}} || 2 || char handle, int || ADD_CHAR_TO_GANG | + | |0125 || {{Icon|t}} || 2 || char handle, int || ADD_CHAR_TO_GANG |
|- | |- | ||
− | | 0126 || {{Icon|SA}} || || || IS_CHAR_OBJECTIVE_PASSED | + | |0126 || {{Icon|SA}} || || || IS_CHAR_OBJECTIVE_PASSED |
|- | |- | ||
− | | 0127 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_DRIVE_AGGRESSION | + | |0127 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_DRIVE_AGGRESSION |
|- | |- | ||
− | | 0128 || {{Icon|t}} || 2 || char handle, flt || SET_CHAR_MAX_DRIVESPEED | + | |0128 || {{Icon|t}} || 2 || char handle, flt || SET_CHAR_MAX_DRIVESPEED |
|- | |- | ||
− | | 012B || {{Icon|t}} || 1 || char handle || MAKE_CHAR_DO_NOTHING | + | |012B || {{Icon|t}} || 1 || char handle || MAKE_CHAR_DO_NOTHING |
|- | |- | ||
− | | 012C || {{Icon|t}} || 2 || char handle, int || SET_CHAR_INVINCIBLE | + | |012C || {{Icon|t}} || 2 || char handle, int || SET_CHAR_INVINCIBLE |
|- | |- | ||
− | | 012D || {{Icon|t}} || 2 || player handle, int || SET_PLAYER_INVINCIBLE | + | |012D || {{Icon|t}} || 2 || player handle, int || SET_PLAYER_INVINCIBLE |
|- | |- | ||
− | | 012E || {{Icon|t}} || 3 || char handle, int, int || SET_CHAR_GRAPHIC_TYPE | + | |012E || {{Icon|t}} || 3 || char handle, int, int || SET_CHAR_GRAPHIC_TYPE |
|- | |- | ||
− | | 012F || {{Icon|t}} || 3 || player handle, int, int || SET_PLAYER_GRAPHIC_TYPE | + | |012F || {{Icon|t}} || 3 || player handle, int, int || SET_PLAYER_GRAPHIC_TYPE |
|- | |- | ||
− | | 0130 || {{Icon|VC}} {{Icon|SA}} || || || HAS_PLAYER_BEEN_ARRESTED | + | |0130 || {{Icon|VC}} {{Icon|SA}} || || || HAS_PLAYER_BEEN_ARRESTED |
|- | |- | ||
− | | 0131 || {{Icon|t}} || 1 || char handle || STOP_CHAR_DRIVING | + | |0131 || {{Icon|t}} || 1 || char handle || STOP_CHAR_DRIVING |
|- | |- | ||
− | | 0132 || {{Icon|t}} || 1 || char handle || KILL_CHAR | + | |0132 || {{Icon|t}} || 1 || char handle || KILL_CHAR |
|- | |- | ||
− | | 0133 || {{Icon|t}} || 2 || char handle, int || SET_FAVOURITE_CAR_MODEL_FOR_CHAR | + | |0133 || {{Icon|t}} || 2 || char handle, int || SET_FAVOURITE_CAR_MODEL_FOR_CHAR |
|- | |- | ||
− | | 0134 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_OCCUPATION | + | |0134 || {{Icon|t}} || 2 || char handle, int || SET_CHAR_OCCUPATION |
|- | |- | ||
− | | [[0135]] || {{Icon|VC}} {{Icon|SA}} || || || CHANGE_CAR_LOCK | + | |[[0135]] || {{Icon|VC}} {{Icon|SA}} || || || CHANGE_CAR_LOCK |
|- | |- | ||
− | | 0136 || {{Icon|t}} || 4 || int, flt, flt, flt || SHAKE_CAM_WITH_POINT | + | |0136 || {{Icon|t}} || 4 || int, flt, flt, flt || SHAKE_CAM_WITH_POINT |
|- | |- | ||
− | | 0138 || {{Icon|t}} || 2 || car handle, int || IS_CAR_REMAP | + | |0138 || {{Icon|t}} || 2 || car handle, int || IS_CAR_REMAP |
|- | |- | ||
− | | 0139 || {{Icon|t}} || 1 || car handle || HAS_CAR_JUST_SUNK | + | |0139 || {{Icon|t}} || 1 || car handle || HAS_CAR_JUST_SUNK |
|- | |- | ||
− | | 013A || {{Icon|t}} || 1 || car handle || SET_CAR_NO_COLLIDE | + | |013A || {{Icon|t}} || 1 || car handle || SET_CAR_NO_COLLIDE |
|- | |- | ||
− | | 013B || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_2D | + | |013B || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_2D |
|- | |- | ||
− | | 013C || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_3D | + | |013C || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_DEAD_IN_AREA_3D |
|- | |- | ||
− | | 013D || {{Icon|t}} || 2 || car handle, car handle || IS_TRAILER_ATTACHED | + | |013D || {{Icon|t}} || 2 || car handle, car handle || IS_TRAILER_ATTACHED |
|- | |- | ||
− | | 013E || {{Icon|t}} || 2 || car handle, car handle || IS_CAR_ON_TRAILER | + | |013E || {{Icon|t}} || 2 || car handle, car handle || IS_CAR_ON_TRAILER |
|- | |- | ||
− | | 013F || {{Icon|t}} || 2 || car handle, int || HAS_CAR_GOT_WEAPON | + | |013F || {{Icon|t}} || 2 || car handle, int || HAS_CAR_GOT_WEAPON |
|- | |- | ||
− | | 0140 || {{Icon|t}} || 2 || car handle, vehicle_genb? || PARK | + | |0140 || {{Icon|t}} || 2 || car handle, vehicle_genb? || PARK |
|- | |- | ||
− | | 0141 || {{Icon|t}} || 0 || || HAS_PARK_FINISHED | + | |0141 || {{Icon|t}} || 0 || || HAS_PARK_FINISHED |
|- | |- | ||
− | | 0142 || {{Icon|t}} || 1 || car handle || KILL_ALL_PASSENGERS | + | |0142 || {{Icon|t}} || 1 || car handle || KILL_ALL_PASSENGERS |
|- | |- | ||
− | | 0143 || {{Icon|t}} || 2 || car handle, int || SET_CAR_BULLETPROOF | + | |0143 || {{Icon|t}} || 2 || car handle, int || SET_CAR_BULLETPROOF |
|- | |- | ||
− | | 0144 || {{Icon|t}} || 2 || car handle, int || SET_CAR_FLAMEPROOF | + | |0144 || {{Icon|t}} || 2 || car handle, int || SET_CAR_FLAMEPROOF |
|- | |- | ||
− | | 0145 || {{Icon|t}} || 2 || car handle, int || SET_CAR_ROCKETPROOF | + | |0145 || {{Icon|t}} || 2 || car handle, int || SET_CAR_ROCKETPROOF |
|- | |- | ||
− | | 0146 || {{Icon|t}} || 1 || car handle || IS_CARBOMB_ACTIVE | + | |0146 || {{Icon|t}} || 1 || car handle || IS_CARBOMB_ACTIVE |
|- | |- | ||
− | | 0147 || {{Icon|t}} || 1 || car handle || GIVE_CAR_ALARM | + | |0147 || {{Icon|t}} || 1 || car handle || GIVE_CAR_ALARM |
|- | |- | ||
− | | 0148 || {{Icon|t}} || 2 || car handle, car handle || PUT_CAR_ON_TRAILER | + | |0148 || {{Icon|t}} || 2 || car handle, car handle || PUT_CAR_ON_TRAILER |
|- | |- | ||
− | | 0149 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_CRUSHED | + | |0149 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_CRUSHED |
|- | |- | ||
− | | 014A || {{Icon|t}} || 5 || int, flt, flt, flt, var || CREATE_GANG_CAR | + | |014A || {{Icon|t}} || 5 || int, flt, flt, flt, var || CREATE_GANG_CAR |
|- | |- | ||
− | | 014D || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE | + | |014D || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE |
|- | |- | ||
− | | 0150 || {{Icon|SA}} || || || DISPLAY_ONSCREEN_COUNTER | + | |0150 || {{Icon|SA}} || || || DISPLAY_ONSCREEN_COUNTER |
|- | |- | ||
− | | [[0152]] || {{Icon|SA}} || || || SET_ZONE_CAR_INFO | + | |[[0152]] || {{Icon|SA}} || || || SET_ZONE_CAR_INFO |
|- | |- | ||
− | | 0153 || {{Icon|t}} || 2 || char handle, string || IS_CHAR_IN_GANG_ZONE | + | |0153 || {{Icon|t}} || 2 || char handle, string || IS_CHAR_IN_GANG_ZONE |
|- | |- | ||
− | | 0155 || {{Icon|VC}} {{Icon|SA}} || || || SET_CAR_DENSITY | + | |0155 || {{Icon|VC}} {{Icon|SA}} || || || SET_CAR_DENSITY |
|- | |- | ||
− | | 0156 || {{Icon|VC}} {{Icon|SA}} || || || SET_PED_DENSITY | + | |0156 || {{Icon|VC}} {{Icon|SA}} || || || SET_PED_DENSITY |
|- | |- | ||
− | | 0157 || {{Icon|SA}} || || || POINT_CAMERA_AT_PLAYER | + | |0157 || {{Icon|SA}} || || || POINT_CAMERA_AT_PLAYER |
|- | |- | ||
− | | 015B || {{Icon|3}} {{Icon|VC}} || || || SHAKE_PAD | + | |015B || {{Icon|3}} {{Icon|VC}} || || || SHAKE_PAD |
|- | |- | ||
− | | [[015C]] || {{Icon|SA}} || || || SET_ZONE_PED_INFO | + | |[[015C]] || {{Icon|SA}} || || || SET_ZONE_PED_INFO |
|- | |- | ||
− | | 015E || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_IN_AIR | + | |015E || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_IN_AIR |
|- | |- | ||
− | | 0163 || {{Icon|VC}} {{Icon|SA}} || || || ADD_BLIP_FOR_OBJECT_OLD | + | |0163 || {{Icon|VC}} {{Icon|SA}} || || || ADD_BLIP_FOR_OBJECT_OLD |
|- | |- | ||
− | | 016F || {{Icon|VC}} || || || DRAW_SHADOW | + | |016F || {{Icon|VC}} || || || DRAW_SHADOW |
|- | |- | ||
− | | [[0170]] || {{Icon|SA}} || || || GET_PLAYER_HEADING | + | |[[0170]] || {{Icon|SA}} || || || GET_PLAYER_HEADING |
|- | |- | ||
− | | [[0171]] || {{Icon|SA}} || || || SET_PLAYER_HEADING | + | |[[0171]] || {{Icon|SA}} || || || SET_PLAYER_HEADING |
|- | |- | ||
− | | 0178 || {{Icon|VC}} {{Icon|SA}} || || || IS_PLAYER_TOUCHING_OBJECT | + | |0178 || {{Icon|VC}} {{Icon|SA}} || || || IS_PLAYER_TOUCHING_OBJECT |
|- | |- | ||
− | | 0179 || {{Icon|VC}} || || || IS_CHAR_TOUCHING_OBJECT | + | |0179 || {{Icon|VC}} || || || IS_CHAR_TOUCHING_OBJECT |
|- | |- | ||
− | | 017A || {{Icon|SA}} || || || SET_PLAYER_AMMO | + | |017A || {{Icon|SA}} || || || SET_PLAYER_AMMO |
|- | |- | ||
− | | [[017B]] || {{Icon|VC}} || || || SET_CHAR_AMMO | + | |[[017B]] || {{Icon|VC}} || || || SET_CHAR_AMMO |
|- | |- | ||
− | | 017C || {{Icon|t}} || 3 || car handle, int, int || SET_CAR_AMMO | + | |017C || {{Icon|t}} || 3 || car handle, int, int || SET_CAR_AMMO |
|- | |- | ||
− | | 017D || {{Icon|t}} || 1 || string || LOAD_CAMERA_SPLINE | + | |017D || {{Icon|t}} || 1 || string || LOAD_CAMERA_SPLINE |
|- | |- | ||
− | | 017E || {{Icon|t}} || 1 || int || MOVE_CAMERA_ALONG_SPLINE | + | |017E || {{Icon|t}} || 1 || int || MOVE_CAMERA_ALONG_SPLINE |
|- | |- | ||
− | | 017F || {{Icon|t}} || 1 || flt || GET_CAMERA_POSITION_ALONG_SPLINE | + | |017F || {{Icon|t}} || 1 || flt || GET_CAMERA_POSITION_ALONG_SPLINE |
|- | |- | ||
− | | 0182 || {{Icon|VC}} {{Icon|SA}} || || || DECLARE_BASE_BRIEF_ID_FOR_CONTACT | + | |0182 || {{Icon|VC}} {{Icon|SA}} || || || DECLARE_BASE_BRIEF_ID_FOR_CONTACT |
|- | |- | ||
− | | 0183 || {{Icon|SA}} || || || IS_PLAYER_HEALTH_GREATER | + | |0183 || {{Icon|SA}} || || || IS_PLAYER_HEALTH_GREATER |
|- | |- | ||
− | | 0192 || {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_ON_FOOT | + | |0192 || {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_ON_FOOT |
|- | |- | ||
− | | 0193 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | + | |0193 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE |
|- | |- | ||
− | | 0194 || {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_SPOT | + | |0194 || {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_SPOT |
|- | |- | ||
− | | 0195 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_AREA | + | |0195 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GUARD_AREA |
|- | |- | ||
− | | 0196 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_IN_CAR | + | |0196 || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_WAIT_IN_CAR |
|- | |- | ||
− | | 0197 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_2D | + | |0197 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_2D |
|- | |- | ||
− | | 0198 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_2D | + | |0198 || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_2D |
|- | |- | ||
− | | 0199 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_2D | + | |0199 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_2D |
|- | |- | ||
− | | 019A || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | + | |019A || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D |
|- | |- | ||
− | | 019B || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | + | |019B || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D |
|- | |- | ||
− | | 019C || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_3D | + | |019C || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_ON_FOOT_3D |
|- | |- | ||
− | | 019D || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_3D | + | |019D || {{Icon|SA}} || || || IS_PLAYER_IN_AREA_IN_CAR_3D |
|- | |- | ||
− | | 019E || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_3D | + | |019E || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_3D |
|- | |- | ||
− | | 019F || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | + | |019F || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D |
|- | |- | ||
− | | 01A0 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | + | |01A0 || {{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D |
|- | |- | ||
− | | 01B1 || {{Icon|SA}} || || || GIVE_WEAPON_TO_PLAYER | + | |01B1 || {{Icon|SA}} || || || GIVE_WEAPON_TO_PLAYER |
|- | |- | ||
− | | 01B3 || {{Icon|t}} || 3 || car handle, int, int || GIVE_WEAPON_TO_CAR | + | |01B3 || {{Icon|t}} || 3 || car handle, int, int || GIVE_WEAPON_TO_CAR |
|- | |- | ||
− | | 01B8 || {{Icon|SA}} || || || SET_CURRENT_PLAYER_WEAPON | + | |01B8 || {{Icon|SA}} || || || SET_CURRENT_PLAYER_WEAPON |
|- | |- | ||
− | | 01BA || {{Icon|t}} || 2 || car handle, int || SET_CURRENT_CAR_WEAPON | + | |01BA || {{Icon|t}} || 2 || car handle, int || SET_CURRENT_CAR_WEAPON |
|- | |- | ||
− | | 01BE || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_COORD | + | |01BE || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_COORD |
|- | |- | ||
− | | 01BF || {{Icon|VC}} {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_COORD | + | |01BF || {{Icon|VC}} {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_COORD |
|- | |- | ||
− | | 01C6 || {{Icon|VC}} {{Icon|SA}} || || || DONT_REMOVE_CAR | + | |01C6 || {{Icon|VC}} {{Icon|SA}} || || || DONT_REMOVE_CAR |
|- | |- | ||
− | | 01C9 || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | + | |01C9 || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ON_FOOT |
|- | |- | ||
− | | 01CA || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | + | |01CA || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT |
|- | |- | ||
− | | 01CB || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | + | |01CB || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS |
|- | |- | ||
− | | 01CC || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | + | |01CC || {{Icon|SA}} || || || SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS |
|- | |- | ||
− | | 01CD || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | + | |01CD || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE |
|- | |- | ||
− | | 01CE || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | + | |01CE || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE |
|- | |- | ||
− | | 01CF || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | + | |01CF || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS |
|- | |- | ||
− | | 01D0 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | + | |01D0 || {{Icon|SA}} || || || SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS |
|- | |- | ||
− | | 01D1 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | + | |01D1 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT |
|- | |- | ||
− | | 01D2 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | + | |01D2 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT |
|- | |- | ||
− | | 01D3 || {{Icon|SA}} || || || SET_CHAR_OBJ_LEAVE_CAR | + | |01D3 || {{Icon|SA}} || || || SET_CHAR_OBJ_LEAVE_CAR |
|- | |- | ||
− | | 01D4 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | + | |01D4 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER |
|- | |- | ||
− | | 01D5 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | + | |01D5 || {{Icon|SA}} || || || SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER |
|- | |- | ||
− | | 01D6 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | + | |01D6 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR |
|- | |- | ||
− | | 01D7 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | + | |01D7 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE |
|- | |- | ||
− | | 01D8 || {{Icon|3}} {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_OBJECT | + | |01D8 || {{Icon|3}} {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_OBJECT |
|- | |- | ||
− | | 01D9 || {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_CAR | + | |01D9 || {{Icon|SA}} || || || SET_CHAR_OBJ_DESTROY_CAR |
|- | |- | ||
− | | 01DA || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | + | |01DA || {{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_AREA_ON_FOOT |
|- | |- | ||
− | | 01DB || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_AREA_IN_CAR | + | |01DB || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_AREA_IN_CAR |
|- | |- | ||
− | | 01DC || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | + | |01DC || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET |
|- | |- | ||
− | | 01DD || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GUARD_ATTACK | + | |01DD || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GUARD_ATTACK |
|- | |- | ||
− | | 01DE || {{Icon|SA}} || || || SET_CHAR_AS_LEADER | + | |01DE || {{Icon|SA}} || || || SET_CHAR_AS_LEADER |
|- | |- | ||
− | | 01DF || {{Icon|SA}} || || || SET_PLAYER_AS_LEADER | + | |01DF || {{Icon|SA}} || || || SET_PLAYER_AS_LEADER |
|- | |- | ||
− | | 01E0 || {{Icon|SA}} || || || LEAVE_GROUP | + | |01E0 || {{Icon|SA}} || || || LEAVE_GROUP |
|- | |- | ||
− | | 01E1 || {{Icon|SA}} || || || SET_CHAR_OBJ_FOLLOW_ROUTE | + | |[[01E1]] || {{Icon|SA}} || || || SET_CHAR_OBJ_FOLLOW_ROUTE |
|- | |- | ||
− | | 01E2 || {{Icon|SA}} || || || ADD_ROUTE_POINT | + | |01E2 || {{Icon|SA}} || || || ADD_ROUTE_POINT |
|- | |- | ||
− | | 01E6 || {{Icon|t}} || 4 || string, int, int, int || PRINT_WITH_NUMBER_SOON | + | |01E6 || {{Icon|t}} || 4 || string, int, int, int || PRINT_WITH_NUMBER_SOON |
|- | |- | ||
− | | 01ED || {{Icon|SA}} || || || CLEAR_CHAR_THREAT_SEARCH | + | |01ED || {{Icon|SA}} || || || CLEAR_CHAR_THREAT_SEARCH |
|- | |- | ||
− | | 01EE || {{Icon|VC}} {{Icon|SA}} || || || ACTIVATE_CRANE | + | |[[01EE]] || {{Icon|VC}} {{Icon|SA}} || || || ACTIVATE_CRANE |
|- | |- | ||
− | | 01EF || {{Icon|VC}} {{Icon|SA}} || || || DEACTIVATE_CRANE | + | |01EF || {{Icon|VC}} {{Icon|SA}} || || || DEACTIVATE_CRANE |
|- | |- | ||
− | | 01F1 || {{Icon|t}} || 16 || || SAVE_VAR_INT | + | |01F1 || {{Icon|t}} || 16 || || SAVE_VAR_INT |
|- | |- | ||
− | | 01F2 || {{Icon|t}} || 16 || || SAVE_VAR_FLOAT | + | |01F2 || {{Icon|t}} || 16 || || SAVE_VAR_FLOAT |
|- | |- | ||
− | | 01F8 || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE_WITH_NUMBER | + | |01F8 || {{Icon|VC}} {{Icon|SA}} || || || ADD_PAGER_MESSAGE_WITH_NUMBER |
|- | |- | ||
− | | 01FC || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_2D | + | |01FC || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_2D |
|- | |- | ||
− | | 01FD || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_2D | + | |01FD || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_2D |
|- | |- | ||
− | | 01FE || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_2D | + | |01FE || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_2D |
|- | |- | ||
− | | 01FF || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_3D | + | |01FF || {{Icon|SA}} || || || LOCATE_PLAYER_ANY_MEANS_CAR_3D |
|- | |- | ||
− | | 0200 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_3D | + | |0200 || {{Icon|SA}} || || || LOCATE_PLAYER_ON_FOOT_CAR_3D |
|- | |- | ||
− | | 0201 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_3D | + | |0201 || {{Icon|SA}} || || || LOCATE_PLAYER_IN_CAR_CAR_3D |
|- | |- | ||
− | | 020E || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_CHAR | + | |020E || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_CHAR |
|- | |- | ||
− | | 020F || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_PLAYER | + | |020F || {{Icon|SA}} || || || TURN_CHAR_TO_FACE_PLAYER |
|- | |- | ||
− | | 0210 || {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_CHAR | + | |0210 || {{Icon|SA}} || || || TURN_PLAYER_TO_FACE_CHAR |
|- | |- | ||
− | | 0211 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | + | |0211 || {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_COORD_ON_FOOT |
|- | |- | ||
− | | 0212 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_COORD_IN_CAR | + | |0212 || {{Icon|t}} || 1 || char handle || SET_CHAR_OBJ_GOTO_COORD_IN_CAR |
|- | |- | ||
|| 0218 || {{Icon|VC}} {{Icon|SA}} || || || PRINT_WITH_NUMBER_BIG_Q | || 0218 || {{Icon|VC}} {{Icon|SA}} || || || PRINT_WITH_NUMBER_BIG_Q | ||
|- | |- | ||
− | | 0219 || {{Icon|SA}} || || || SET_GARAGE | + | |0219 || {{Icon|SA}} || || || SET_GARAGE |
|- | |- | ||
− | | 021A || {{Icon|VC}} {{Icon|SA}} || || || SET_GARAGE_WITH_CAR_MODEL | + | |021A || {{Icon|VC}} {{Icon|SA}} || || || SET_GARAGE_WITH_CAR_MODEL |
|- | |- | ||
− | | 021D || {{Icon|VC}} {{Icon|SA}} || || || SET_FREE_BOMBS | + | |021D || {{Icon|VC}} {{Icon|SA}} || || || SET_FREE_BOMBS |
|- | |- | ||
− | | 021E || {{Icon|t}} || 7 || flt, flt, flt, flt, flt, flt, int || SET_POWERPOINT | + | |021E || {{Icon|t}} || 7 || flt, flt, flt, flt, flt, flt, int || SET_POWERPOINT |
|- | |- | ||
− | | 021F || {{Icon|VC}} {{Icon|SA}} || || || SET_ALL_TAXI_LIGHTS | + | |[[021F]] || {{Icon|VC}} {{Icon|SA}} || || || SET_ALL_TAXI_LIGHTS |
|- | |- | ||
− | | 0220 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_ANY_BOMB | + | |0220 || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_ANY_BOMB |
|- | |- | ||
− | | 0222 || {{Icon|SA}} || || || SET_PLAYER_HEALTH | + | |0222 || {{Icon|SA}} || || || SET_PLAYER_HEALTH |
|- | |- | ||
− | | 0225 || {{Icon|SA}} || || || GET_PLAYER_HEALTH | + | |0225 || {{Icon|SA}} || || || GET_PLAYER_HEALTH |
|- | |- | ||
− | | [[0228]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_BOMB | + | |[[0228]] || {{Icon|VC}} {{Icon|SA}} || || || IS_CAR_ARMED_WITH_BOMB |
|- | |- | ||
− | | 022C || {{Icon|SA}} || || || CHAR_LOOK_AT_CHAR_ALWAYS | + | |022C || {{Icon|SA}} || || || CHAR_LOOK_AT_CHAR_ALWAYS |
|- | |- | ||
− | | 022D || {{Icon|SA}} || || || CHAR_LOOK_AT_PLAYER_ALWAYS | + | |022D || {{Icon|SA}} || || || CHAR_LOOK_AT_PLAYER_ALWAYS |
|- | |- | ||
− | | 022E || {{Icon|SA}} || || || PLAYER_LOOK_AT_CHAR_ALWAYS | + | |022E || {{Icon|SA}} || || || PLAYER_LOOK_AT_CHAR_ALWAYS |
|- | |- | ||
− | | 022F || {{Icon|SA}} || || || STOP_CHAR_LOOKING | + | |022F || {{Icon|SA}} || || || STOP_CHAR_LOOKING |
|- | |- | ||
− | | 0230 || {{Icon|SA}} || || || STOP_PLAYER_LOOKING | + | |0230 || {{Icon|SA}} || || || STOP_PLAYER_LOOKING |
|- | |- | ||
− | | 0232 || {{Icon|t}} || 8 || int, int, int, int, int, int, int, int || SET_GANG_ATTITUDE | + | |0232 || {{Icon|t}} || 8 || int, int, int, int, int, int, int, int || SET_GANG_ATTITUDE |
|- | |- | ||
− | | 0233 || {{Icon|t}} || 3 || int, int, int || SET_GANG_GANG_ATTITUDE | + | |0233 || {{Icon|t}} || 3 || int, int, int || SET_GANG_GANG_ATTITUDE |
|- | |- | ||
− | | 0234 || {{Icon|t}} || 3 || int, int, player handle || SET_GANG_PLAYER_ATTITUDE | + | |0234 || {{Icon|t}} || 3 || int, int, player handle || SET_GANG_PLAYER_ATTITUDE |
+ | |- | ||
+ | |0235 ||{{Icon|3}} {{Icon|SA}} || || || SET_GANG_PED_MODELS | ||
+ | |- | ||
+ | |[[0236]] ||{{Icon|SA}} || || || SET_GANG_CAR_MODEL | ||
+ | |- | ||
+ | |0238 ||{{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_RUN_TO_AREA | ||
+ | |- | ||
+ | |0239 ||{{Icon|SA}} || || || SET_CHAR_OBJ_RUN_TO_COORD | ||
+ | |- | ||
+ | |023A ||{{Icon|VC}} {{Icon|SA}} || || || IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | ||
+ | |- | ||
+ | |023B ||{{Icon|VC}} || || || IS_CHAR_TOUCHING_OBJECT_ON_FOOT | ||
+ | |- | ||
+ | |023E ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_CAR | ||
+ | |- | ||
+ | |023F ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_CHAR | ||
+ | |- | ||
+ | |0240 ||{{Icon|VC}} {{Icon|SA}} || || || FLASH_OBJECT | ||
+ | |- | ||
+ | |0242 ||{{Icon|VC}} {{Icon|SA}} || || || ARM_CAR_WITH_BOMB | ||
+ | |- | ||
+ | |[[0243]] ||{{Icon|SA}} || || || SET_CHAR_PERSONALITY | ||
+ | |- | ||
+ | |0246 ||{{Icon|VC}} {{Icon|SA}} || || || SET_ANIM_GROUP_FOR_PLAYER | ||
+ | |- | ||
+ | |[[024A]] ||{{Icon|SA}} || || || GRAB_PHONE | ||
+ | |- | ||
+ | |024B ||{{Icon|VC}} {{Icon|SA}} || || || SET_REPEATED_PHONE_MESSAGE | ||
+ | |- | ||
+ | |024C ||{{Icon|VC}} {{Icon|SA}} || || || SET_PHONE_MESSAGE | ||
+ | |- | ||
+ | |024D ||{{Icon|VC}} {{Icon|SA}} || || || HAS_PHONE_DISPLAYED_MESSAGE | ||
+ | |- | ||
+ | |[[024E]] ||{{Icon|SA}} || || || TURN_PHONE_OFF | ||
+ | |- | ||
+ | |0250 ||{{Icon|VC}} {{Icon|SA}} || || || DRAW_LIGHT | ||
+ | |- | ||
+ | |0251 ||{{Icon|VC}} {{Icon|SA}} || || || STORE_WEATHER | ||
+ | |- | ||
+ | |0252 ||{{Icon|VC}} {{Icon|SA}} || || || RESTORE_WEATHER | ||
+ | |- | ||
+ | |[[0255]] ||{{Icon|VC}} {{Icon|SA}} || || || RESTART_CRITICAL_MISSION | ||
+ | |- | ||
+ | |0257 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_NO_OBJ | ||
+ | |- | ||
+ | |0258 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_WAIT_ON_FOOT | ||
+ | |- | ||
+ | |0259 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | ||
+ | |- | ||
+ | |025A ||{{Icon|t}} || 4 || collective handle, flt, flt, flt || SET_COLL_OBJ_GUARD_SPOT | ||
+ | |- | ||
+ | |025B ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GUARD_AREA | ||
+ | |- | ||
+ | |025C ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_WAIT_IN_CAR | ||
+ | |- | ||
+ | |025D ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_KILL_CHAR_ON_FOOT | ||
+ | |- | ||
+ | |025E ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | ||
+ | |- | ||
+ | |025F ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | ||
+ | |- | ||
+ | |0260 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | ||
+ | |- | ||
+ | |0261 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | ||
+ | |- | ||
+ | |0262 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | ||
+ | |- | ||
+ | |0263 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | ||
+ | |- | ||
+ | |0264 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | ||
+ | |- | ||
+ | |0265 ||{{Icon|t}} || 2 || collective handle, char handle || SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | ||
+ | |- | ||
+ | |0266 ||{{Icon|t}} || 2 || collective handle, player handle || SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | ||
+ | |- | ||
+ | |0267 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_LEAVE_CAR | ||
+ | |- | ||
+ | |0268 ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | ||
+ | |- | ||
+ | |0269 ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | ||
+ | |- | ||
+ | |026A ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | ||
+ | |- | ||
+ | |026B ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | ||
+ | |- | ||
+ | |026C ||{{Icon|t}} || 2 || collective handle, object handle || SET_COLL_OBJ_DESTROY_OBJECT | ||
+ | |- | ||
+ | |026D ||{{Icon|t}} || 2 || collective handle, car handle || SET_COLL_OBJ_DESTROY_CAR | ||
+ | |- | ||
+ | |026E ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GOTO_AREA_ON_FOOT | ||
+ | |- | ||
+ | |026F ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GOTO_AREA_IN_CAR | ||
+ | |- | ||
+ | |0270 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | ||
+ | |- | ||
+ | |0271 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GUARD_ATTACK | ||
+ | |- | ||
+ | |0272 ||{{Icon|t}} || 3 || collective handle, int, int || SET_COLL_OBJ_FOLLOW_ROUTE | ||
+ | |- | ||
+ | |0273 ||{{Icon|t}} || 3 || collective handle, flt, flt || SET_COLL_OBJ_GOTO_COORD_ON_FOOT | ||
+ | |- | ||
+ | |0274 ||{{Icon|t}} || 1 || collective handle || SET_COLL_OBJ_GOTO_COORD_IN_CAR | ||
+ | |- | ||
+ | |0275 ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_RUN_TO_AREA | ||
+ | |- | ||
+ | |0276 ||{{Icon|t}} || 3 || collective handle, flt, flt || SET_COLL_OBJ_RUN_TO_COORD | ||
+ | |- | ||
+ | |0277 ||{{Icon|t}} || 4 || flt, flt, flt, var || ADD_PEDS_IN_AREA_TO_COLL | ||
+ | |- | ||
+ | |0278 ||{{Icon|t}} || 2 || car handle, var || ADD_PEDS_IN_VEHICLE_TO_COLL | ||
+ | |- | ||
+ | |0279 ||{{Icon|t}} || 1 || collective handle || CLEAR_COLL | ||
+ | |- | ||
+ | |027A ||{{Icon|t}} || 1 || collective handle || IS_COLL_IN_CARS | ||
+ | |- | ||
+ | |027B ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_ANY_MEANS_2D | ||
+ | |- | ||
+ | |027C ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_ON_FOOT_2D | ||
+ | |- | ||
+ | |027D ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_COLL_IN_CAR_2D | ||
+ | |- | ||
+ | |027E ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_ANY_MEANS_2D | ||
+ | |- | ||
+ | |027F ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_ON_FOOT_2D | ||
+ | |- | ||
+ | |0280 ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || LOCATE_STOPPED_COLL_IN_CAR_2D | ||
+ | |- | ||
+ | |0281 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_CHAR_2D | ||
+ | |- | ||
+ | |0282 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_ON_FOOT_CHAR_2D | ||
+ | |- | ||
+ | |0283 ||{{Icon|t}} || 5 || collective handle, char handle, flt, flt, int || LOCATE_COLL_IN_CAR_CHAR_2D | ||
+ | |- | ||
+ | |0284 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_CAR_2D | ||
+ | |- | ||
+ | |0285 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_ON_FOOT_CAR_2D | ||
+ | |- | ||
+ | |0286 ||{{Icon|t}} || 5 || collective handle, car handle, flt, flt, int || LOCATE_COLL_IN_CAR_CAR_2D | ||
+ | |- | ||
+ | |0287 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_ANY_MEANS_PLAYER_2D | ||
+ | |- | ||
+ | |0288 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_ON_FOOT_PLAYER_2D | ||
+ | |- | ||
+ | |0289 ||{{Icon|t}} || 5 || collective handle, player handle, flt, flt, int || LOCATE_COLL_IN_CAR_PLAYER_2D | ||
+ | |- | ||
+ | |028A ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_2D | ||
+ | |- | ||
+ | |028B ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_ON_FOOT_2D | ||
+ | |- | ||
+ | |028C ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_IN_AREA_IN_CAR_2D | ||
+ | |- | ||
+ | |028D ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_2D | ||
+ | |- | ||
+ | |028E ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | ||
+ | |- | ||
+ | |028F ||{{Icon|t}} || 6 || collective handle, flt, flt, flt, flt, int || IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | ||
+ | |- | ||
+ | |0290 ||{{Icon|t}} || 2 || collective handle, var || GET_NUMBER_OF_PEDS_IN_COLL | ||
+ | |- | ||
+ | |0291 ||{{Icon|SA}} || || || SET_CHAR_HEED_THREATS | ||
+ | |- | ||
+ | |0292 ||{{Icon|VC}} {{Icon|SA}} || || || SET_PLAYER_HEED_THREATS | ||
+ | |- | ||
+ | |[[0295]] ||{{Icon|VC}} {{Icon|SA}} || || || IS_TAXI | ||
+ | |- | ||
+ | |[[0299]] ||{{Icon|VC}} || || || ACTIVATE_GARAGE | ||
+ | |- | ||
+ | |029A ||{{Icon|VC}} {{Icon|SA}} || || || SWITCH_TAXI_TIMER | ||
+ | |- | ||
+ | |[[029C]] ||{{Icon|VC}} {{Icon|SA}} || || || IS_BOAT | ||
+ | |- | ||
+ | |029D ||{{Icon|VC}} {{Icon|SA}} || || || SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | ||
+ | |- | ||
+ | |029E ||{{Icon|t}} || 5 || collective handle, flt, flt, flt, flt || SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | ||
+ | |- | ||
+ | |029F ||{{Icon|SA}} || || || IS_PLAYER_STOPPED | ||
+ | |- | ||
+ | |02A0 ||{{Icon|VC}} {{Icon|SA}} || || || IS_CHAR_STOPPED | ||
+ | |- | ||
+ | |02A1 ||{{Icon|VC}} {{Icon|SA}} || || || MESSAGE_WAIT | ||
+ | |- | ||
+ | |02A2 ||{{Icon|VC}} {{Icon|SA}} || || || ADD_PARTICLE_EFFECT | ||
+ | |- | ||
+ | |02A4 ||{{Icon|VC}} || || || ADD_SPRITE_BLIP_FOR_CAR | ||
+ | |- | ||
+ | |02A5 ||{{Icon|VC}} || || || ADD_SPRITE_BLIP_FOR_CHAR | ||
+ | |- | ||
+ | |02A6 ||{{Icon|VC}} {{Icon|SA}} || || || ADD_SPRITE_BLIP_FOR_OBJECT | ||
+ | |- | ||
+ | |02AD ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_2D | ||
+ | |- | ||
+ | |02AE ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | ||
+ | |- | ||
+ | |02AF ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | ||
+ | |- | ||
+ | |02B0 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | ||
+ | |- | ||
+ | |02B1 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | ||
+ | |- | ||
+ | |02B2 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | ||
+ | |- | ||
+ | |02B3 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_3D | ||
+ | |- | ||
+ | |02B4 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | ||
+ | |- | ||
+ | |02B5 ||{{Icon|SA}} || || || IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | ||
+ | |- | ||
+ | |02B6 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | ||
+ | |- | ||
+ | |02B7 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | ||
+ | |- | ||
+ | |02B8 ||{{Icon|SA}} || || || IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | ||
+ | |- | ||
+ | |[[02B9]] ||{{Icon|VC}} || || || DEACTIVATE_GARAGE | ||
+ | |- | ||
+ | |02BA ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | ||
+ | |- | ||
+ | |02BB ||{{Icon|VC}} {{Icon|SA}} || || || HAS_CAR_BEEN_TAKEN_TO_GARAGE | ||
+ | |- | ||
+ | |02BC ||{{Icon|VC}} {{Icon|SA}} || || || SET_SWAT_REQUIRED | ||
+ | |- | ||
+ | |02BD ||{{Icon|t}} || 1 || int || SET_FBI_REQUIRED | ||
+ | |- | ||
+ | |02BE ||{{Icon|t}} || 1 || int || SET_ARMY_REQUIRED | ||
+ | |- | ||
+ | |[[02C3]] ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_RACE | ||
+ | |- | ||
+ | |02C4 ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_RECORD | ||
+ | |- | ||
+ | |02C5 ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_POWER_PILLS_EATEN | ||
+ | |- | ||
+ | |02C6 ||{{Icon|VC}} {{Icon|SA}} || || || CLEAR_PACMAN | ||
+ | |- | ||
+ | |02C7 ||{{Icon|VC}} {{Icon|SA}} || || || START_PACMAN_SCRAMBLE | ||
+ | |- | ||
+ | |02C8 ||{{Icon|VC}} {{Icon|SA}} || || || GET_NUMBER_OF_POWER_PILLS_CARRIED | ||
+ | |- | ||
+ | |02C9 ||{{Icon|VC}} {{Icon|SA}} || || || CLEAR_NUMBER_OF_POWER_PILLS_CARRIED | ||
|} | |} | ||
== San Andreas == | == San Andreas == |
Revision as of 02:44, 24 July 2015
This is a list of opcodes GTA III, Vice City, and San Andreas do not support. Unlike the unused opcodes, you can't use these ones at all as it will lead the game to crash or undesirable effects. Only opcodes that do not appear in all three games will have complete rows.
Opcode | Games | P | Parameter type | Command |
---|---|---|---|---|
003D | 2 | global var int, global var int | IS_INT_VAR_NOT_EQUAL_TO_NUMBER | |
003E | 2 | local var int, global var int | IS_INT_LVAR_NOT_EQUAL_TO_NUMBER | |
003F | 2 | global var int, global var int | IS_INT_VAR_NOT_EQUAL_TO_INT_VAR | |
0040 | 2 | local var int, local var int | IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR | |
0041 | 2 | global var int, local var int | IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR | |
0047 | 2 | global var flt, flt | IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER | |
0048 | 2 | local var flt, flt | IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER | |
0049 | 2 | global var flt, global var flt | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR | |
004A | 2 | local var flt, local var flt | IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR | |
004B | 2 | global var flt, local var flt | IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR | |
004C | GOTO_IF_TRUE | |||
0054 | GET_PLAYER_COORDINATES | |||
0055 | SET_PLAYER_COORDINATES | |||
0056 | IS_PLAYER_IN_AREA_2D | |||
0057 | IS_PLAYER_IN_AREA_3D | |||
009C | CHAR_WANDER_DIR | |||
009D | 1 | char handle | CHAR_WANDER_RANGE | |
009E | CHAR_FOLLOW_PATH | |||
009F | CHAR_SET_IDLE | |||
00A2 | IS_CHAR_STILL_ALIVE | |||
00AC | IS_CAR_STILL_ALIVE | |||
00B2 | 0 | SPECIAL_0 | ||
00B3 | 0 | SPECIAL_1 | ||
00B4 | 0 | SPECIAL_2 | ||
00B5 | 0 | SPECIAL_3 | ||
00B6 | 0 | SPECIAL_4 | ||
00B7 | 0 | SPECIAL_5 | ||
00B8 | 0 | SPECIAL_6 | ||
00B9 | 0 | SPECIAL_7 | ||
00BD | PRINT_SOON | |||
00C5 | RETURN_TRUE | |||
00C6 | RETURN_FALSE | |||
00C7 | 18 | VAR_INT | ||
00C8 | 18 | VAR_FLOAT | ||
00C9 | 18 | LVAR_INT | ||
00CA | 18 | LVAR_FLOAT | ||
00CB | 0 | { | ||
00CC | 0 | } | ||
00CD | 2 | int, var | REPEAT | |
00CE | 0 | ENDREPEAT | ||
00CF | 1 | int | IF | |
00D0 | 1 | int | IFNOT | |
00D1 | 0 | ELSE | ||
00D2 | 0 | ENDIF | ||
00D3 | 1 | int | WHILE | |
00D4 | 1 | int | WHILENOT | |
00D5 | 0 | ENDWHILE | ||
00DA | STORE_CAR_PLAYER_IS_IN | |||
00DC | IS_PLAYER_IN_CAR | |||
00DE | IS_PLAYER_IN_MODEL | |||
00E0 | IS_PLAYER_IN_ANY_CAR | |||
00E2 | GET_PAD_STATE | |||
00E3 | LOCATE_PLAYER_ANY_MEANS_2D | |||
00E4 | LOCATE_PLAYER_ON_FOOT_2D | |||
00E5 | LOCATE_PLAYER_IN_CAR_2D | |||
00E6 | LOCATE_STOPPED_PLAYER_ANY_MEANS_2D | |||
00E7 | LOCATE_STOPPED_PLAYER_ON_FOOT_2D | |||
00E8 | LOCATE_STOPPED_PLAYER_IN_CAR_2D | |||
00E9 | LOCATE_PLAYER_ANY_MEANS_CHAR_2D | |||
00EA | LOCATE_PLAYER_ON_FOOT_CHAR_2D | |||
00EB | LOCATE_PLAYER_IN_CAR_CHAR_2D | |||
00F5 | LOCATE_PLAYER_ANY_MEANS_3D | |||
00F6 | LOCATE_PLAYER_ON_FOOT_3D | |||
00F7 | LOCATE_PLAYER_IN_CAR_3D | |||
00F8 | LOCATE_STOPPED_PLAYER_ANY_MEANS_3D | |||
00F9 | LOCATE_STOPPED_PLAYER_ON_FOOT_3D | |||
00FA | LOCATE_STOPPED_PLAYER_IN_CAR_3D | |||
00FB | LOCATE_PLAYER_ANY_MEANS_CHAR_3D | |||
00FC | LOCATE_PLAYER_ON_FOOT_CHAR_3D | |||
00FD | LOCATE_PLAYER_IN_CAR_CHAR_3D | |||
010C | GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER | |||
0113 | ADD_AMMO_TO_PLAYER | |||
0115 | 3 | car handle, int, int | ADD_AMMO_TO_CAR | |
0116 | 1 | player handle | IS_PLAYER_STILL_ALIVE | |
011A | SET_CHAR_THREAT_SEARCH | |||
011B | 2 | char handle, int | SET_CHAR_THREAT_REACTION | |
011C | SET_CHAR_OBJ_NO_OBJ | |||
011D | 1 | char handle | ORDER_DRIVER_OUT_OF_CAR | |
011E | 2 | char handle, car handle | ORDER_CHAR_TO_DRIVE_CAR | |
011F | 4 | int, flt, flt, flt | ADD_PATROL_POINT | |
0120 | 2 | player handle, string | IS_PLAYER_IN_GANGZONE | |
0121 | IS_PLAYER_IN_ZONE | |||
0123 | HAS_CHAR_SPOTTED_PLAYER | |||
0124 | 2 | char handle, car handle | ORDER_CHAR_TO_BACKDOOR | |
0125 | 2 | char handle, int | ADD_CHAR_TO_GANG | |
0126 | IS_CHAR_OBJECTIVE_PASSED | |||
0127 | 2 | char handle, int | SET_CHAR_DRIVE_AGGRESSION | |
0128 | 2 | char handle, flt | SET_CHAR_MAX_DRIVESPEED | |
012B | 1 | char handle | MAKE_CHAR_DO_NOTHING | |
012C | 2 | char handle, int | SET_CHAR_INVINCIBLE | |
012D | 2 | player handle, int | SET_PLAYER_INVINCIBLE | |
012E | 3 | char handle, int, int | SET_CHAR_GRAPHIC_TYPE | |
012F | 3 | player handle, int, int | SET_PLAYER_GRAPHIC_TYPE | |
0130 | HAS_PLAYER_BEEN_ARRESTED | |||
0131 | 1 | char handle | STOP_CHAR_DRIVING | |
0132 | 1 | char handle | KILL_CHAR | |
0133 | 2 | char handle, int | SET_FAVOURITE_CAR_MODEL_FOR_CHAR | |
0134 | 2 | char handle, int | SET_CHAR_OCCUPATION | |
0135 | CHANGE_CAR_LOCK | |||
0136 | 4 | int, flt, flt, flt | SHAKE_CAM_WITH_POINT | |
0138 | 2 | car handle, int | IS_CAR_REMAP | |
0139 | 1 | car handle | HAS_CAR_JUST_SUNK | |
013A | 1 | car handle | SET_CAR_NO_COLLIDE | |
013B | IS_CAR_DEAD_IN_AREA_2D | |||
013C | IS_CAR_DEAD_IN_AREA_3D | |||
013D | 2 | car handle, car handle | IS_TRAILER_ATTACHED | |
013E | 2 | car handle, car handle | IS_CAR_ON_TRAILER | |
013F | 2 | car handle, int | HAS_CAR_GOT_WEAPON | |
0140 | 2 | car handle, vehicle_genb? | PARK | |
0141 | 0 | HAS_PARK_FINISHED | ||
0142 | 1 | car handle | KILL_ALL_PASSENGERS | |
0143 | 2 | car handle, int | SET_CAR_BULLETPROOF | |
0144 | 2 | car handle, int | SET_CAR_FLAMEPROOF | |
0145 | 2 | car handle, int | SET_CAR_ROCKETPROOF | |
0146 | 1 | car handle | IS_CARBOMB_ACTIVE | |
0147 | 1 | car handle | GIVE_CAR_ALARM | |
0148 | 2 | car handle, car handle | PUT_CAR_ON_TRAILER | |
0149 | IS_CAR_CRUSHED | |||
014A | 5 | int, flt, flt, flt, var | CREATE_GANG_CAR | |
014D | ADD_PAGER_MESSAGE | |||
0150 | DISPLAY_ONSCREEN_COUNTER | |||
0152 | SET_ZONE_CAR_INFO | |||
0153 | 2 | char handle, string | IS_CHAR_IN_GANG_ZONE | |
0155 | SET_CAR_DENSITY | |||
0156 | SET_PED_DENSITY | |||
0157 | POINT_CAMERA_AT_PLAYER | |||
015B | SHAKE_PAD | |||
015C | SET_ZONE_PED_INFO | |||
015E | IS_CAR_IN_AIR | |||
0163 | ADD_BLIP_FOR_OBJECT_OLD | |||
016F | DRAW_SHADOW | |||
0170 | GET_PLAYER_HEADING | |||
0171 | SET_PLAYER_HEADING | |||
0178 | IS_PLAYER_TOUCHING_OBJECT | |||
0179 | IS_CHAR_TOUCHING_OBJECT | |||
017A | SET_PLAYER_AMMO | |||
017B | SET_CHAR_AMMO | |||
017C | 3 | car handle, int, int | SET_CAR_AMMO | |
017D | 1 | string | LOAD_CAMERA_SPLINE | |
017E | 1 | int | MOVE_CAMERA_ALONG_SPLINE | |
017F | 1 | flt | GET_CAMERA_POSITION_ALONG_SPLINE | |
0182 | DECLARE_BASE_BRIEF_ID_FOR_CONTACT | |||
0183 | IS_PLAYER_HEALTH_GREATER | |||
0192 | SET_CHAR_OBJ_WAIT_ON_FOOT | |||
0193 | SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE | |||
0194 | SET_CHAR_OBJ_GUARD_SPOT | |||
0195 | SET_CHAR_OBJ_GUARD_AREA | |||
0196 | SET_CHAR_OBJ_WAIT_IN_CAR | |||
0197 | IS_PLAYER_IN_AREA_ON_FOOT_2D | |||
0198 | IS_PLAYER_IN_AREA_IN_CAR_2D | |||
0199 | IS_PLAYER_STOPPED_IN_AREA_2D | |||
019A | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D | |||
019B | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D | |||
019C | IS_PLAYER_IN_AREA_ON_FOOT_3D | |||
019D | IS_PLAYER_IN_AREA_IN_CAR_3D | |||
019E | IS_PLAYER_STOPPED_IN_AREA_3D | |||
019F | IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D | |||
01A0 | IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D | |||
01B1 | GIVE_WEAPON_TO_PLAYER | |||
01B3 | 3 | car handle, int, int | GIVE_WEAPON_TO_CAR | |
01B8 | SET_CURRENT_PLAYER_WEAPON | |||
01BA | 2 | car handle, int | SET_CURRENT_CAR_WEAPON | |
01BE | TURN_CHAR_TO_FACE_COORD | |||
01BF | TURN_PLAYER_TO_FACE_COORD | |||
01C6 | DONT_REMOVE_CAR | |||
01C9 | SET_CHAR_OBJ_KILL_CHAR_ON_FOOT | |||
01CA | SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT | |||
01CB | SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS | |||
01CC | SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS | |||
01CD | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |||
01CE | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |||
01CF | SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |||
01D0 | SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |||
01D1 | SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT | |||
01D2 | SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT | |||
01D3 | SET_CHAR_OBJ_LEAVE_CAR | |||
01D4 | SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER | |||
01D5 | SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER | |||
01D6 | 1 | char handle | SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR | |
01D7 | 1 | char handle | SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |
01D8 | SET_CHAR_OBJ_DESTROY_OBJECT | |||
01D9 | SET_CHAR_OBJ_DESTROY_CAR | |||
01DA | SET_CHAR_OBJ_GOTO_AREA_ON_FOOT | |||
01DB | 1 | char handle | SET_CHAR_OBJ_GOTO_AREA_IN_CAR | |
01DC | 1 | char handle | SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | |
01DD | 1 | char handle | SET_CHAR_OBJ_GUARD_ATTACK | |
01DE | SET_CHAR_AS_LEADER | |||
01DF | SET_PLAYER_AS_LEADER | |||
01E0 | LEAVE_GROUP | |||
01E1 | SET_CHAR_OBJ_FOLLOW_ROUTE | |||
01E2 | ADD_ROUTE_POINT | |||
01E6 | 4 | string, int, int, int | PRINT_WITH_NUMBER_SOON | |
01ED | CLEAR_CHAR_THREAT_SEARCH | |||
01EE | ACTIVATE_CRANE | |||
01EF | DEACTIVATE_CRANE | |||
01F1 | 16 | SAVE_VAR_INT | ||
01F2 | 16 | SAVE_VAR_FLOAT | ||
01F8 | ADD_PAGER_MESSAGE_WITH_NUMBER | |||
01FC | LOCATE_PLAYER_ANY_MEANS_CAR_2D | |||
01FD | LOCATE_PLAYER_ON_FOOT_CAR_2D | |||
01FE | LOCATE_PLAYER_IN_CAR_CAR_2D | |||
01FF | LOCATE_PLAYER_ANY_MEANS_CAR_3D | |||
0200 | LOCATE_PLAYER_ON_FOOT_CAR_3D | |||
0201 | LOCATE_PLAYER_IN_CAR_CAR_3D | |||
020E | TURN_CHAR_TO_FACE_CHAR | |||
020F | TURN_CHAR_TO_FACE_PLAYER | |||
0210 | TURN_PLAYER_TO_FACE_CHAR | |||
0211 | SET_CHAR_OBJ_GOTO_COORD_ON_FOOT | |||
0212 | 1 | char handle | SET_CHAR_OBJ_GOTO_COORD_IN_CAR | |
0218 | PRINT_WITH_NUMBER_BIG_Q | |||
0219 | SET_GARAGE | |||
021A | SET_GARAGE_WITH_CAR_MODEL | |||
021D | SET_FREE_BOMBS | |||
021E | 7 | flt, flt, flt, flt, flt, flt, int | SET_POWERPOINT | |
021F | SET_ALL_TAXI_LIGHTS | |||
0220 | IS_CAR_ARMED_WITH_ANY_BOMB | |||
0222 | SET_PLAYER_HEALTH | |||
0225 | GET_PLAYER_HEALTH | |||
0228 | IS_CAR_ARMED_WITH_BOMB | |||
022C | CHAR_LOOK_AT_CHAR_ALWAYS | |||
022D | CHAR_LOOK_AT_PLAYER_ALWAYS | |||
022E | PLAYER_LOOK_AT_CHAR_ALWAYS | |||
022F | STOP_CHAR_LOOKING | |||
0230 | STOP_PLAYER_LOOKING | |||
0232 | 8 | int, int, int, int, int, int, int, int | SET_GANG_ATTITUDE | |
0233 | 3 | int, int, int | SET_GANG_GANG_ATTITUDE | |
0234 | 3 | int, int, player handle | SET_GANG_PLAYER_ATTITUDE | |
0235 | SET_GANG_PED_MODELS | |||
0236 | SET_GANG_CAR_MODEL | |||
0238 | SET_CHAR_OBJ_RUN_TO_AREA | |||
0239 | SET_CHAR_OBJ_RUN_TO_COORD | |||
023A | IS_PLAYER_TOUCHING_OBJECT_ON_FOOT | |||
023B | IS_CHAR_TOUCHING_OBJECT_ON_FOOT | |||
023E | FLASH_CAR | |||
023F | FLASH_CHAR | |||
0240 | FLASH_OBJECT | |||
0242 | ARM_CAR_WITH_BOMB | |||
0243 | SET_CHAR_PERSONALITY | |||
0246 | SET_ANIM_GROUP_FOR_PLAYER | |||
024A | GRAB_PHONE | |||
024B | SET_REPEATED_PHONE_MESSAGE | |||
024C | SET_PHONE_MESSAGE | |||
024D | HAS_PHONE_DISPLAYED_MESSAGE | |||
024E | TURN_PHONE_OFF | |||
0250 | DRAW_LIGHT | |||
0251 | STORE_WEATHER | |||
0252 | RESTORE_WEATHER | |||
0255 | RESTART_CRITICAL_MISSION | |||
0257 | 1 | collective handle | SET_COLL_OBJ_NO_OBJ | |
0258 | 1 | collective handle | SET_COLL_OBJ_WAIT_ON_FOOT | |
0259 | 1 | collective handle | SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE | |
025A | 4 | collective handle, flt, flt, flt | SET_COLL_OBJ_GUARD_SPOT | |
025B | 5 | collective handle, flt, flt, flt, flt | SET_COLL_OBJ_GUARD_AREA | |
025C | 1 | collective handle | SET_COLL_OBJ_WAIT_IN_CAR | |
025D | 2 | collective handle, char handle | SET_COLL_OBJ_KILL_CHAR_ON_FOOT | |
025E | 2 | collective handle, player handle | SET_COLL_OBJ_KILL_PLAYER_ON_FOOT | |
025F | 2 | collective handle, char handle | SET_COLL_OBJ_KILL_CHAR_ANY_MEANS | |
0260 | 2 | collective handle, player handle | SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS | |
0261 | 2 | collective handle, char handle | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE | |
0262 | 2 | collective handle, player handle | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE | |
0263 | 2 | collective handle, char handle | SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS | |
0264 | 2 | collective handle, player handle | SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS | |
0265 | 2 | collective handle, char handle | SET_COLL_OBJ_GOTO_CHAR_ON_FOOT | |
0266 | 2 | collective handle, player handle | SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT | |
0267 | 1 | collective handle | SET_COLL_OBJ_LEAVE_CAR | |
0268 | 2 | collective handle, car handle | SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER | |
0269 | 2 | collective handle, car handle | SET_COLL_OBJ_ENTER_CAR_AS_DRIVER | |
026A | 1 | collective handle | SET_COLL_OBJ_FOLLOW_CAR_IN_CAR | |
026B | 1 | collective handle | SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE | |
026C | 2 | collective handle, object handle | SET_COLL_OBJ_DESTROY_OBJECT | |
026D | 2 | collective handle, car handle | SET_COLL_OBJ_DESTROY_CAR | |
026E | 5 | collective handle, flt, flt, flt, flt | SET_COLL_OBJ_GOTO_AREA_ON_FOOT | |
026F | 1 | collective handle | SET_COLL_OBJ_GOTO_AREA_IN_CAR | |
0270 | 1 | collective handle | SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET | |
0271 | 1 | collective handle | SET_COLL_OBJ_GUARD_ATTACK | |
0272 | 3 | collective handle, int, int | SET_COLL_OBJ_FOLLOW_ROUTE | |
0273 | 3 | collective handle, flt, flt | SET_COLL_OBJ_GOTO_COORD_ON_FOOT | |
0274 | 1 | collective handle | SET_COLL_OBJ_GOTO_COORD_IN_CAR | |
0275 | 5 | collective handle, flt, flt, flt, flt | SET_COLL_OBJ_RUN_TO_AREA | |
0276 | 3 | collective handle, flt, flt | SET_COLL_OBJ_RUN_TO_COORD | |
0277 | 4 | flt, flt, flt, var | ADD_PEDS_IN_AREA_TO_COLL | |
0278 | 2 | car handle, var | ADD_PEDS_IN_VEHICLE_TO_COLL | |
0279 | 1 | collective handle | CLEAR_COLL | |
027A | 1 | collective handle | IS_COLL_IN_CARS | |
027B | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_COLL_ANY_MEANS_2D | |
027C | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_COLL_ON_FOOT_2D | |
027D | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_COLL_IN_CAR_2D | |
027E | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_STOPPED_COLL_ANY_MEANS_2D | |
027F | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_STOPPED_COLL_ON_FOOT_2D | |
0280 | 6 | collective handle, flt, flt, flt, flt, int | LOCATE_STOPPED_COLL_IN_CAR_2D | |
0281 | 5 | collective handle, char handle, flt, flt, int | LOCATE_COLL_ANY_MEANS_CHAR_2D | |
0282 | 5 | collective handle, char handle, flt, flt, int | LOCATE_COLL_ON_FOOT_CHAR_2D | |
0283 | 5 | collective handle, char handle, flt, flt, int | LOCATE_COLL_IN_CAR_CHAR_2D | |
0284 | 5 | collective handle, car handle, flt, flt, int | LOCATE_COLL_ANY_MEANS_CAR_2D | |
0285 | 5 | collective handle, car handle, flt, flt, int | LOCATE_COLL_ON_FOOT_CAR_2D | |
0286 | 5 | collective handle, car handle, flt, flt, int | LOCATE_COLL_IN_CAR_CAR_2D | |
0287 | 5 | collective handle, player handle, flt, flt, int | LOCATE_COLL_ANY_MEANS_PLAYER_2D | |
0288 | 5 | collective handle, player handle, flt, flt, int | LOCATE_COLL_ON_FOOT_PLAYER_2D | |
0289 | 5 | collective handle, player handle, flt, flt, int | LOCATE_COLL_IN_CAR_PLAYER_2D | |
028A | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_IN_AREA_2D | |
028B | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_IN_AREA_ON_FOOT_2D | |
028C | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_IN_AREA_IN_CAR_2D | |
028D | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_STOPPED_IN_AREA_2D | |
028E | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D | |
028F | 6 | collective handle, flt, flt, flt, flt, int | IS_COLL_STOPPED_IN_AREA_IN_CAR_2D | |
0290 | 2 | collective handle, var | GET_NUMBER_OF_PEDS_IN_COLL | |
0291 | SET_CHAR_HEED_THREATS | |||
0292 | SET_PLAYER_HEED_THREATS | |||
0295 | IS_TAXI | |||
0299 | ACTIVATE_GARAGE | |||
029A | SWITCH_TAXI_TIMER | |||
029C | IS_BOAT | |||
029D | SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS | |||
029E | 5 | collective handle, flt, flt, flt, flt | SET_COLL_OBJ_GOTO_AREA_ANY_MEANS | |
029F | IS_PLAYER_STOPPED | |||
02A0 | IS_CHAR_STOPPED | |||
02A1 | MESSAGE_WAIT | |||
02A2 | ADD_PARTICLE_EFFECT | |||
02A4 | ADD_SPRITE_BLIP_FOR_CAR | |||
02A5 | ADD_SPRITE_BLIP_FOR_CHAR | |||
02A6 | ADD_SPRITE_BLIP_FOR_OBJECT | |||
02AD | IS_PLAYER_IN_ANGLED_AREA_2D | |||
02AE | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D | |||
02AF | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D | |||
02B0 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D | |||
02B1 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D | |||
02B2 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D | |||
02B3 | IS_PLAYER_IN_ANGLED_AREA_3D | |||
02B4 | IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D | |||
02B5 | IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D | |||
02B6 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D | |||
02B7 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D | |||
02B8 | IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D | |||
02B9 | DEACTIVATE_GARAGE | |||
02BA | GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE | |||
02BB | HAS_CAR_BEEN_TAKEN_TO_GARAGE | |||
02BC | SET_SWAT_REQUIRED | |||
02BD | 1 | int | SET_FBI_REQUIRED | |
02BE | 1 | int | SET_ARMY_REQUIRED | |
02C3 | START_PACMAN_RACE | |||
02C4 | START_PACMAN_RECORD | |||
02C5 | GET_NUMBER_OF_POWER_PILLS_EATEN | |||
02C6 | CLEAR_PACMAN | |||
02C7 | START_PACMAN_SCRAMBLE | |||
02C8 | GET_NUMBER_OF_POWER_PILLS_CARRIED | |||
02C9 | CLEAR_NUMBER_OF_POWER_PILLS_CARRIED |
San Andreas
003D | 0156 | 022E | 032F | 0408 | 0511 |
003E | 0157 | 022F | 0333 | 040A | 0516 |
003F | 015C | 0230 | 0334 | 040E | 051F |
0040 | 015E | 0232 | 0336 | 040F | 0520 |
0041 | 0163 | 0233 | 033A | 0410 | 0527 |
0047 | 0170 | 0234 | 033B | 0411 | 0528 |
0048 | 0171 | 0238 | 033C | 0412 | 0529 |
0049 | 0178 | 0239 | 033D | 0413 | 052A |
004A | 017A | 023A | 0346 | 0415 | 052B |
004B | 017C | 023E | 0347 | 0419 | 052D |
004C | 017D | 023F | 034A | 041B | 052E |
0054 | 017E | 0240 | 034B | 041C | 052F |
0055 | 017F | 0242 | 034C | 041F | 0530 |
0056 | 0182 | 0243 | 0351 | 0420 | 0531 |
0057 | 0183 | 0246 | 0352 | 0421 | 0532 |
009C | 0192 | 024A | 0353 | 0422 | 0533 |
009D | 0193 | 024B | 0354 | 0426 | 0534 |
009E | 0194 | 024C | 0355 | 0427 | 0535 |
009F | 0195 | 024D | 0357 | 0429 | 0536 |
00A2 | 0196 | 024E | 0358 | 042A | 0537 |
00AC | 0197 | 0251 | 0359 | 0437 | 0538 |
00B2 | 0198 | 0252 | 035A | 0438 | 0539 |
00B3 | 0199 | 0255 | 035B | 0439 | 053A |
00B4 | 019A | 0295 | 035E | 043A | 053B |
00B5 | 019B | 029A | 0365 | 043B | 053C |
00B6 | 019C | 029C | 0367 | 043D | 053D |
00B7 | 019D | 029D | 0368 | 0442 | 0542 |
00B8 | 019E | 029E | 0369 | 0443 | 0543 |
00B9 | 019F | 029F | 036B | 0444 | 0544 |
00BD | 01A0 | 02A1 | 036C | 0447 | 0546 |
00DA | 01B1 | 02A2 | 036E | 044A | 0549 |
00DC | 01B3 | 02A6 | 036F | 044E | 0553 |
00DE | 01B8 | 02AD | 0370 | 044F | 0554 |
00E0 | 01BA | 02AE | 0371 | 0452 | 0558 |
00E3 | 01BE | 02AF | 0372 | 0455 | 0559 |
00E4 | 01BF | 02B0 | 0374 | 0456 | 055A |
00E5 | 01C6 | 02B1 | 0375 | 045E | 055C |
00E6 | 01C9 | 02B2 | 0377 | 045F | 0562 |
00E7 | 01CA | 02B3 | 0378 | 0461 | 0567 |
00E8 | 01CB | 02B4 | 0379 | 0462 | 056B |
00E9 | 01CC | 02B5 | 037A | 046A | 056F |
00EA | 01CD | 02B6 | 037B | 046B | 0571 |
00EB | 01CE | 02B7 | 037C | 046F | 0573 |
00F5 | 01CF | 02B8 | 037D | 0478 | 057C |
00F6 | 01D0 | 02C3 | 037F | 0479 | 0580 |
00F7 | 01D1 | 02C4 | 0380 | 047B | 0584 |
00F8 | 01D2 | 02C5 | 0385 | 047C | 0586 |
00F9 | 01D3 | 02C6 | 0386 | 047D | 0589 |
00FA | 01D4 | 02C7 | 0387 | 047E | 058B |
00FB | 01D5 | 02C8 | 0388 | 047F | 058F |
00FC | 01D6 | 02C9 | 0389 | 0483 | 0590 |
00FD | 01D7 | 02CD | 0398 | 0486 | 0593 |
0113 | 01D8 | 02D2 | 0399 | 0487 | 0598 |
0115 | 01D9 | 02D5 | 039A | 048D | 0599 |
0116 | 01DA | 02D7 | 039B | 048E | 05AB |
011A | 01DB | 02D9 | 039D | 0490 | 05AC |
011B | 01DC | 02DA | 03A0 | 0492 | 05AF |
011C | 01DD | 02DC | 03A5 | 0497 | 05B4 |
011D | 01DE | 02DE | 03A6 | 0498 | 0644 |
011E | 01DF | 02DF | 03AC | 0499 | 0645 |
011F | 01E0 | 02EF | 03AE | 049A | 0649 |
0120 | 01E1 | 02F0 | 03B2 | 049B | 0658 |
0121 | 01E2 | 02F1 | 03B3 | 049D | 0690 |
0123 | 01E6 | 02F4 | 03B4 | 04A0 | 0691 |
0124 | 01ED | 02F5 | 03B5 | 04A8 | 0692 |
0125 | 01EE | 02FB | 03B8 | 04AA | 0693 |
0126 | 01EF | 02FC | 03B9 | 04AC | 0694 |
0127 | 01F1 | 02FE | 03BB | 04C2 | 0695 |
0128 | 01F2 | 0300 | 03BE | 04C3 | 0696 |
0138 | 01F8 | 0301 | 03C1 | 04C6 | 06B8 |
0139 | 01FC | 0304 | 03C2 | 04C9 | 06CC |
013A | 01FD | 0305 | 03C6 | 04CA | 06CD |
013B | 01FE | 0306 | 03DB | 04CB | 06D3 |
013C | 01FF | 0307 | 03DD | 04CC | 06D4 |
013D | 0200 | 0309 | 03E2 | 04CD | 0753 |
013E | 0201 | 030A | 03E9 | 04CF | 0756 |
013F | 020E | 030B | 03EC | 04D4 | 0757 |
0140 | 020F | 030E | 03F1 | 04DC | 0768 |
0141 | 0210 | 030F | 03F2 | 04DE | 0769 |
0142 | 0211 | 0310 | 03F6 | 04E8 | 07B9 |
0143 | 0212 | 0311 | 03F7 | 04EC | 07D8 |
0144 | 0218 | 0312 | 03F8 | 04F2 | 07D9 |
0145 | 0219 | 0313 | 03F9 | 04F3 | 0802 |
0146 | 021A | 0314 | 03FA | 04F6 | 082B |
0147 | 021D | 0315 | 03FB | 04FB | 082C |
0148 | 021E | 0316 | 03FC | 04FD | 082D |
0149 | 021F | 031B | 03FF | 04FF | 082E |
014A | 0220 | 031C | 0401 | 0502 | 082F |
014D | 0222 | 0322 | 0402 | 0504 | 0854 |
0150 | 0225 | 0324 | 0403 | 0505 | 0865 |
0152 | 0228 | 0328 | 0404 | 050C | 09CD |
0153 | 022C | 032D | 0405 | 050D | 09CE |
0155 | 022D | 032E | 0406 | 0510 | 09DF |