Difference between revisions of "Metadata File"

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(whole page needs an overhaul, for now just updated the the main text)
 
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.meta files are XML files and can be opened and edited by standard text editors.
+
'''Metadata Files''' are XML files used to change various aspects of the game. They are commonly saved with the '''.meta''' and '''.xml''' extension and can be opened and edited by standard text editors.
  
.ymt files are compiled meta files and can't currently be opened.
+
In some cases, metadata files are compressed in the '''PSO''' and '''RBF''' resource formats. Compressed Metadata files are saved with the '''.#mt''' extension and require specialized tools such as [[CodeWalker]] or [[OpenIV]] to edit.
 
__TOC__
 
__TOC__
 
== List of .meta files ==
 
== List of .meta files ==
 
{{Incomplete}}
 
{{Incomplete}}
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/
 
|+common.rpf/data/
 
!width="64px"| Game
 
!width="64px"| Game
Line 12: Line 12:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[cargens.meta]]||||
+
|{{Icon|V}}||[[cargens.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common.meta]]||||
+
|{{Icon|V}}||[[common.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_anim.meta]]||||
+
|{{Icon|V}}||[[common_anim.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_cutscene.meta]]||||
+
|{{Icon|V}}||[[common_cutscene.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common_cutscene_fat.meta]]||||
+
|{{Icon|V}}||[[common_cutscene_fat.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[defaulttaskdata.meta]]||||
+
|{{Icon|V}}||[[defaulttaskdata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[deformableobjects.meta]]||||
+
|{{Icon|V}}||[[deformableobjects.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[dispatch.meta]]||''Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.''||
+
|{{Icon|V}}||[[dispatch.meta]]||''Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[events.meta]]||''Pedestrian responses and decision making for various events.''||
+
|{{Icon|V}}||[[events.meta]]||''Pedestrian responses and decision making for various events.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[garages.meta]]||''Contains info and coordinates for garages and vehicle save locations.''||
+
|{{Icon|V}}||[[garages.meta]]||''Contains info and coordinates for garages and vehicle save locations.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[handling.meta]]||''Contains the attributes of all vehicles in the game.''||Newer version of [[handling.dat]]
+
|{{Icon|V}}||[[handling.meta]]||''Contains the attributes of all vehicles in the game.''||Newer version of [[handling.dat]]
 
|-
 
|-
|align="center"|{{Icon|V}}||[[missioncreatordata.meta]]||||
+
|{{Icon|V}}||[[missioncreatordata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[motiontaskdata.meta]]||||
+
|{{Icon|V}}||[[motiontaskdata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[navcapabilities.meta]]||||
+
|{{Icon|V}}||[[navcapabilities.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[networkshop.meta]]||||
+
|{{Icon|V}}||[[networkshop.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ondemandpartitions.meta]]||||
+
|{{Icon|V}}||[[ondemandpartitions.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedalternatevariations.meta]]||||
+
|{{Icon|V}}||[[pedalternatevariations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedbrawlingstyle.meta]]||||
+
|{{Icon|V}}||[[pedbrawlingstyle.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedcomponentcloth.meta]]||||
+
|{{Icon|V}}||[[pedcomponentcloth.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedcomponentsets.meta]]||||Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
+
|{{Icon|V}}||[[pedcomponentsets.meta]]||||Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedhealth.meta]]||''Health and thresholds attributes for different AI type.''||
+
|{{Icon|V}}||[[pedhealth.meta]]||''Health and thresholds attributes for different AI type.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pediksettings.meta]]||||
+
|{{Icon|V}}||[[pediksettings.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedperception.meta]]||||
+
|{{Icon|V}}||[[pedperception.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pickups.meta]]||''Pickup data manager.''||Health packs, dropped weapons.
+
|{{Icon|V}}||[[pickups.meta]]||''Pickup data manager.''||Health packs, dropped weapons.
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerswitch.meta]]||''Settings for different types of player switch sequences.''||
+
|{{Icon|V}}||[[playerswitch.meta]]||''Settings for different types of player switch sequences.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerswitchestablishingshots.meta]]||||
+
|{{Icon|V}}||[[playerswitchestablishingshots.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[shopvehicle.meta]]||||
+
|{{Icon|V}}||[[shop_tattoo.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[taskdata.meta]]||||
+
|{{Icon|V}}||[[shop_vehicle.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tcinstbox_insts.meta]]||||
+
|{{Icon|V}}||[[shop_weapon.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tcinstbox_types.meta]]||||
+
|{{Icon|V}}||[[taskdata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[tunableobjects.meta]]||||
+
|{{Icon|V}}||[[tcinstbox_insts.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponarchetypes.meta]]||||
+
|{{Icon|V}}||[[tcinstbox_types.meta]]||||
 +
|-
 +
|{{Icon|V}}||[[tunableobjects.meta]]||||
 +
|-
 +
|{{Icon|V}}||[[weaponarchetypes.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/action/
 
|+common.rpf/data/action/
 
!width="64px"| Game
 
!width="64px"| Game
Line 84: Line 88:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[branches.meta]]||||
+
|{{Icon|V}}||[[branches.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[damages.meta]]||||
+
|{{Icon|V}}||[[damages.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[definitions.meta]]||||
+
|{{Icon|V}}||[[definitions.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[facial_anim_sets.meta]]||||
+
|{{Icon|V}}||[[facial_anim_sets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[homings.meta]]||||
+
|{{Icon|V}}||[[homings.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[impulses.meta]]||||
+
|{{Icon|V}}||[[impulses.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[interrelations.meta]]||||
+
|{{Icon|V}}||[[interrelations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[results.meta]]||||
+
|{{Icon|V}}||[[results.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[rumbles.meta]]||||
+
|{{Icon|V}}||[[rumbles.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[stealth_kills.meta]]||||
+
|{{Icon|V}}||[[stealth_kills.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[strike_bones.meta]]||||
+
|{{Icon|V}}||[[strike_bones.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfx.meta]]||||
+
|{{Icon|V}}||[[vfx.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/ai/
 
|+common.rpf/data/ai/
 
!width="64px"| Game
 
!width="64px"| Game
Line 116: Line 120:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedpersonalities.meta]]||||
+
|{{Icon|V}}||[[agitatedpersonalities.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedresponses.meta]]||||
+
|{{Icon|V}}||[[agitatedresponses.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[agitatedtriggers.meta]]||||
+
|{{Icon|V}}||[[agitatedtriggers.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ambientaudio.meta]]||||
+
|{{Icon|V}}||[[ambientaudio.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ambientpedmodelsets.meta]]||||
+
|{{Icon|V}}||[[ambientpedmodelsets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[combatbehaviour.meta]]||||
+
|{{Icon|V}}||[[combatbehaviour.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[conditionalanims.meta]]||||
+
|{{Icon|V}}||[[conditionalanims.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[crimeinformation.meta]]||''Witness requirements for crimes.''||
+
|{{Icon|V}}||[[crimeinformation.meta]]||''Witness requirements for crimes.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[crimes.meta]]||''Crime info manager.''||Unused?
+
|{{Icon|V}}||[[crimes.meta]]||''Crime info manager.''||Unused?
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ladders.meta]]||''General ladder attributes for different types of ladders.''||
+
|{{Icon|V}}||[[ladders.meta]]||''General ladder attributes for different types of ladders.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[loadouts.meta]]||''Ped inventory load out manager.''||
+
|{{Icon|V}}||[[loadouts.meta]]||''Ped inventory load out manager.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[motivations.meta]]||||
+
|{{Icon|V}}||[[motivations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[noisetuning.meta]]||''Player footstep's volume by distance.''||
+
|{{Icon|V}}||[[noisetuning.meta]]||''Player footstep's volume by distance.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pedaccuracy.meta]]||''AI and Player accuracy modifiers.''||
+
|{{Icon|V}}||[[pedaccuracy.meta]]||''AI and Player accuracy modifiers.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[propsets.meta]]||''Prop model grouping and probability.''||
+
|{{Icon|V}}||[[propsets.meta]]||''Prop model grouping and probability.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scenarios.meta]]||||
+
|{{Icon|V}}||[[scenarios.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scenariotriggers.meta]]||||
+
|{{Icon|V}}||[[scenariotriggers.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[scriptedguntasks.meta]]||||
+
|{{Icon|V}}||[[scriptedguntasks.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehicleaihandlinginfo.meta]]||||
+
|{{Icon|V}}||[[vehicleaihandlinginfo.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehiclelayouts.meta]]||||
+
|{{Icon|V}}||[[vehiclelayouts.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehiclemodelsets.meta]]||||
+
|{{Icon|V}}||[[vehiclemodelsets.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponanimations.meta]]||||
+
|{{Icon|V}}||[[weaponanimations.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weaponcomponents.meta]]||||
+
|{{Icon|V}}||[[weaponcomponents.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weapons.meta]]||''Contains the attributes of all weapons in the game.''||
+
|{{Icon|V}}||[[weapons.meta]]||''Contains the attributes of all weapons in the game.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[weapontargetsequences.meta]]||||
+
|{{Icon|V}}||[[weapontargetsequences.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[witnessinformation.meta]]||''Settings for who can be a witness.''||
+
|{{Icon|V}}||[[witnessinformation.meta]]||''Settings for who can be a witness.''||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/anim/pose_databases/
 
|+common.rpf/data/anim/pose_databases/
 
!width="64px"| Game
 
!width="64px"| Game
Line 176: Line 180:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[nm_blend_out_sets.meta]]||||
+
|{{Icon|V}}||[[nm_blend_out_sets.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/control/
 
|+common.rpf/data/control/
 
!width="64px"| Game
 
!width="64px"| Game
Line 186: Line 190:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[alternate_accept_cancel.meta]]||''Control input settings for scripted button inputs with the ''alternate'' profile.''||
+
|{{Icon|V}}||[[alternate_accept_cancel.meta]]||''Control input settings for scripted button inputs with the ''alternate'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[alternate_duck_handbrake.meta]]||||
+
|{{Icon|V}}||[[alternate_duck_handbrake.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[common.meta]]||||
+
|{{Icon|V}}||[[common.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[gestures.meta]]||||
+
|{{Icon|V}}||[[gestures.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[settings.meta]]||''Control input settings.''||
+
|{{Icon|V}}||[[settings.meta]]||''Control input settings.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw.meta]]||''Control input settings for ''southpaw'' profile.''||
+
|{{Icon|V}}||[[southpaw.meta]]||''Control input settings for ''southpaw'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_fps.meta]]||||
+
|{{Icon|V}}||[[southpaw_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_fps_alternate.meta]]||||
+
|{{Icon|V}}||[[southpaw_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_scripted.meta]]||||
+
|{{Icon|V}}||[[southpaw_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_tps.meta]]||||
+
|{{Icon|V}}||[[southpaw_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap.meta]]||''Control input settings for ''southpaw trigger swap'' profile.''||
+
|{{Icon|V}}||[[southpaw_trigger_swap.meta]]||''Control input settings for ''southpaw trigger swap'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_fps.meta]]||||
+
|{{Icon|V}}||[[southpaw_trigger_swap_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_fps_alternate.meta]]||||
+
|{{Icon|V}}||[[southpaw_trigger_swap_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_scripted.meta]]||||
+
|{{Icon|V}}||[[southpaw_trigger_swap_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[southpaw_trigger_swap_tps.meta]]||||
+
|{{Icon|V}}||[[southpaw_trigger_swap_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard.meta]]||''Control input settings for ''standard'' profile.''||
+
|{{Icon|V}}||[[standard.meta]]||''Control input settings for ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_accept_cancel.meta]]||''Control input settings for accept and cancel button with the ''standard'' profile.''||
+
|{{Icon|V}}||[[standard_accept_cancel.meta]]||''Control input settings for accept and cancel button with the ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_duck_handbrake.meta]]||||
+
|{{Icon|V}}||[[standard_duck_handbrake.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_fps.meta]]||||
+
|{{Icon|V}}||[[standard_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_fps_alternate.meta]]||||
+
|{{Icon|V}}||[[standard_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_scripted.meta]]||''Control input settings for scripted button inputs with the ''standard'' profile.''||
+
|{{Icon|V}}||[[standard_scripted.meta]]||''Control input settings for scripted button inputs with the ''standard'' profile.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_tps.meta]]||||
+
|{{Icon|V}}||[[standard_tps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[triggerswap.meta]]||||
+
|{{Icon|V}}||[[triggerswap.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[triggerswap_fps.meta]]||||
+
|{{Icon|V}}||[[triggerswap_fps.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[triggerswap_fps_alternate.meta]]||||
+
|{{Icon|V}}||[[triggerswap_fps_alternate.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[triggerswap_scripted.meta]]||||
+
|{{Icon|V}}||[[triggerswap_scripted.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[triggerswap_tps.meta]]||||
+
|{{Icon|V}}||[[triggerswap_tps.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/effects/peds
 
|+common.rpf/data/effects/peds
 
!width="64px"| Game
 
!width="64px"| Game
Line 248: Line 252:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[facial_overlays.meta]]||||
+
|{{Icon|V}}||[[facial_overlays.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[first_person_alternates.meta]]||||
+
|{{Icon|V}}||[[first_person_alternates.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mp_first_person.meta]]||||
+
|{{Icon|V}}||[[mp_first_person.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ped_skin_tones.meta]]||||
+
|{{Icon|V}}||[[ped_skin_tones.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[sp_first_person.meta]]||||
+
|{{Icon|V}}||[[sp_first_person.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/levels/gta5/
 
|+common.rpf/data/levels/gta5/
 
!width="64px"| Game
 
!width="64px"| Game
Line 266: Line 270:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[doortuning.meta]]||''Contains the attributes of all doors in the game.''||
+
|{{Icon|V}}||[[doortuning.meta]]||''Contains the attributes of all doors in the game.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[gta5.meta]]||||
+
|{{Icon|V}}||[[gta5.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[images.meta]]||||
+
|{{Icon|V}}||[[images.meta]]||Controls the images (files and textures) that are loaded in the game||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[sp_manifest.meta]]||||
+
|{{Icon|V}}||[[sp_manifest.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vehicles.meta]]||''Contains settings of all vehicles in the game.''||
+
|{{Icon|V}}||[[vehicles.meta]]||''Contains settings of all vehicles in the game.''||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/levels/stripped/
 
|+common.rpf/data/levels/stripped/
 
!width="64px"| Game
 
!width="64px"| Game
Line 284: Line 288:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[images.meta]]||||
+
|{{Icon|V}}||[[images.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[stripped.meta]]||||
+
|{{Icon|V}}||[[stripped.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/materials/
 
|+common.rpf/data/materials/
 
!width="64px"| Game
 
!width="64px"| Game
Line 296: Line 300:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[procedural.meta]]||''Contains the attributes of all procedurally placed models.''||
+
|{{Icon|V}}||[[procedural.meta]]||''Contains the attributes of all procedurally placed models.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[rumbleprofiles.meta]]||||
+
|{{Icon|V}}||[[rumbleprofiles.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/streaming/
 
|+common.rpf/data/streaming/
 
!width="64px"| Game
 
!width="64px"| Game
Line 308: Line 312:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[srllist.meta]]||||
+
|{{Icon|V}}||[[srllist.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+common.rpf/data/streaming/
 
|+common.rpf/data/streaming/
 
!width="64px"| Game
 
!width="64px"| Game
Line 318: Line 322:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[dialoguecharacters.meta]]||||
+
|{{Icon|V}}||[[dialoguecharacters.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mapzoomdata.meta]]||||
+
|{{Icon|V}}||[[mapzoomdata.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[pausemenueffects.meta]]||||
+
|{{Icon|V}}||[[pausemenueffects.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[uiscenes.meta]]||||
+
|{{Icon|V}}||[[uiscenes.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+x64a.rpf/data/control/
 
|+x64a.rpf/data/control/
 
!width="64px"| Game
 
!width="64px"| Game
Line 334: Line 338:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[calibration.meta]]||||
+
|{{Icon|V}}||[[calibration.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[default.meta]]||||
+
|{{Icon|V}}||[[default.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[dynamic.meta]]||||
+
|{{Icon|V}}||[[dynamic.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[fixed.meta]]||||
+
|{{Icon|V}}||[[fixed.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[gamepad.meta]]||||
+
|{{Icon|V}}||[[gamepad.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[inverted_mouse.meta]]||||
+
|{{Icon|V}}||[[inverted_mouse.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_fly_centered.meta]]||||
+
|{{Icon|V}}||[[inverted_mouse_vehicle_fly_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_fly_scaled.meta]]||||
+
|{{Icon|V}}||[[inverted_mouse_vehicle_fly_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_sub_centered.meta]]||||
+
|{{Icon|V}}||[[inverted_mouse_vehicle_sub_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[inverted_mouse_vehicle_sub_scaled.meta]]||||
+
|{{Icon|V}}||[[inverted_mouse_vehicle_sub_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_car_centered.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_car_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_car_scaled.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_car_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_fly_centered.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_fly_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_fly_scaled.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_fly_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_sub_centered.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_sub_centered.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mouse_vehicle_sub_scaled.meta]]||||
+
|{{Icon|V}}||[[mouse_vehicle_sub_scaled.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[settings.meta]]||||
+
|{{Icon|V}}||[[settings.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[standard_mouse.meta]]||||
+
|{{Icon|V}}||[[standard_mouse.meta]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
|+x64a.rpf/data/control/
+
|+x64a.rpf/data/control/keyboard layout/
 
!width="64px"| Game
 
!width="64px"| Game
 
!width="160px"|File
 
!width="160px"|File
Line 378: Line 382:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[en-gb - united kingdom.meta]]||||
+
|{{Icon|V}}||[[en-gb - united kingdom.meta]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[en-us - united states.meta]]||||
+
|{{Icon|V}}||[[en-us - united states.meta]]||||
 
|}
 
|}
  
 
== List of .ymt files ==
 
== List of .ymt files ==
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+x64a.rpf/data/
 
|+x64a.rpf/data/
 
!width="64px"| Game
 
!width="64px"| Game
Line 391: Line 395:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[carcols.ymt]]||||
+
|{{Icon|V}}||[[carcols.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[carmodcols.ymt]]||||
+
|{{Icon|V}}||[[carmodcols.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[carvariations.ymt]]||||
+
|{{Icon|V}}||[[carvariations.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[credits.ymt]]||||
+
|{{Icon|V}}||[[credits.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[default.ymt]]||||
+
|{{Icon|V}}||[[default.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[levels.ymt]]||||
+
|{{Icon|V}}||[[levels.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[mapdatacullboxes.ymt]]||||
+
|{{Icon|V}}||[[mapdatacullboxes.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[peds.ymt]]||||
+
|{{Icon|V}}||[[peds.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[playerspecialabilities.ymt]]||''Contains attributes for the character's special abilities.''||
+
|{{Icon|V}}||[[playerspecialabilities.ymt]]||''Contains attributes for the character's special abilities.''||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[startup.ymt]]||||
+
|{{Icon|V}}||[[startup.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[streaming.ymt]]||||
+
|{{Icon|V}}||[[streaming.ymt]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+x64a.rpf/data/anim/clip_sets/
 
|+x64a.rpf/data/anim/clip_sets/
 
!width="64px"| Game
 
!width="64px"| Game
Line 421: Line 425:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[clip_sets.ymt]]||||
+
|{{Icon|V}}||[[clip_sets.ymt]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+x64a.rpf/data/effects/
 
|+x64a.rpf/data/effects/
 
!width="64px"| Game
 
!width="64px"| Game
Line 431: Line 435:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[animpostfx.ymt]]||||
+
|{{Icon|V}}||[[animpostfx.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[lensartefacts.ymt]]||||
+
|{{Icon|V}}||[[lensartefacts.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[ptfxassetinfo.ymt]]||||
+
|{{Icon|V}}||[[ptfxassetinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxfogvolumeinfo.ymt]]||||
+
|{{Icon|V}}||[[vfxfogvolumeinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxinteriorinfo.ymt]]||||
+
|{{Icon|V}}||[[vfxinteriorinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxpedinfo.ymt]]||||
+
|{{Icon|V}}||[[vfxpedinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxregioninfo.ymt]]||||
+
|{{Icon|V}}||[[vfxregioninfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxvehicleinfo.ymt]]||||
+
|{{Icon|V}}||[[vfxvehicleinfo.ymt]]||||
 
|-
 
|-
|align="center"|{{Icon|V}}||[[vfxweaponinfo.ymt]]||||
+
|{{Icon|V}}||[[vfxweaponinfo.ymt]]||||
 
|}
 
|}
  
{|{{Prettytable}} width="100%" class="sortable"
+
{|class="wikitable sortable center-col-1" width="100%"
 
|+x64a.rpf/data/materials/
 
|+x64a.rpf/data/materials/
 
!width="64px"| Game
 
!width="64px"| Game
Line 457: Line 461:
 
!Notes
 
!Notes
 
|-
 
|-
|align="center"|{{Icon|V}}||[[procedural.ymt]]||||
+
|{{Icon|V}}||[[procedural.ymt]]||||
 +
|}
 +
 
 +
{|class="wikitable sortable center-col-1" width="100%"
 +
|+x64a.rpf/data/metadata/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|{{Icon|V}}||[[cameras.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[explosion.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[pedpersonality.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[statsmgr.ymt]]||||
 +
|}
 +
 
 +
{|class="wikitable sortable center-col-1" width="100%"
 +
|+x64a.rpf/data/metadata/ai
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|{{Icon|V}}||[[firingpatterns.ymt]]||||
 +
|}
 +
 
 +
{|class="wikitable sortable center-col-1" width="100%"
 +
|+x64a.rpf/data/tune/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|{{Icon|V}}||[[combattasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[crimetasks.ymt]]||''Police pursuit and vehicle theft tunable.''||
 +
|-
 +
|{{Icon|V}}||[[defaulttasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[dispatchtuning.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[generalevents.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[generaltasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[iksolvers.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[minimap.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[motiontasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[movementevents.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[movementtasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[pedtargetevaluator.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[physicstasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[playerinfo.ymt]]||''Character tunables.''||Also has world limit and world extent guard settings
 +
|-
 +
|{{Icon|V}}||[[playertargetting.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[randomevents.ymt]]||''Settings for when/where peds will act criminally.''||Jaywalking, car thefts, police chases, etc.
 +
|-
 +
|{{Icon|V}}||[[reactionevents.ymt]]||''Distance peds hear explosions.''||
 +
|-
 +
|{{Icon|V}}||[[relationshiptuning.ymt]]||||Unused?
 +
|-
 +
|{{Icon|V}}||[[responsetasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[scenariotasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[servicetasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[shockingevents.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[situationalclipsets.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[soundevents.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[tacticalanalysis.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[vehicleaitasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[vehicletasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[wantedtuning.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[weaponevents.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[weapontasks.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[wildlifemanager.ymt]]||''Tunables for wildlife spawning and AI.''||
 +
|}
 +
 
 +
{|class="wikitable sortable center-col-1" width="100%"
 +
|+x64a.rpf/levels/generic/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|{{Icon|V}}||[[popgroups.ymt]]||''Pedestrian model, and vehicle, grouping.''||Unused?
 +
|}
 +
 
 +
{|class="wikitable sortable center-col-1" width="100%"
 +
|+x64a.rpf/levels/gta5/
 +
!width="64px"| Game
 +
!width="160px"|File
 +
!Description
 +
!Notes
 +
|-
 +
|{{Icon|V}}||[[doortuning.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[popgroups.ymt]]||''Pedestrian model, and vehicle, grouping.''||
 +
|-
 +
|{{Icon|V}}||[[slownesszones.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[sp_manifest.ymt]]||''This file controls SP scenarios||
 +
|-
 +
|{{Icon|V}}||[[startupreq.ymt]]||||
 +
|-
 +
|{{Icon|V}}||[[zonebind.ymt]]||||
 
|}
 
|}
  

Latest revision as of 12:08, 27 August 2024

Metadata Files are XML files used to change various aspects of the game. They are commonly saved with the .meta and .xml extension and can be opened and edited by standard text editors.

In some cases, metadata files are compressed in the PSO and RBF resource formats. Compressed Metadata files are saved with the .#mt extension and require specialized tools such as CodeWalker or OpenIV to edit.

List of .meta files

This section is incomplete. You can help by fixing and expanding it.

common.rpf/data/
Game File Description Notes
GTA V cargens.meta
GTA V common.meta
GTA V common_anim.meta
GTA V common_cutscene.meta
GTA V common_cutscene_fat.meta
GTA V defaulttaskdata.meta
GTA V deformableobjects.meta
GTA V dispatch.meta Dispatch times and radii, emergency vehicle/ped sets, and hidden evasion time.
GTA V events.meta Pedestrian responses and decision making for various events.
GTA V garages.meta Contains info and coordinates for garages and vehicle save locations.
GTA V handling.meta Contains the attributes of all vehicles in the game. Newer version of handling.dat
GTA V missioncreatordata.meta
GTA V motiontaskdata.meta
GTA V navcapabilities.meta
GTA V networkshop.meta
GTA V ondemandpartitions.meta
GTA V pedalternatevariations.meta
GTA V pedbrawlingstyle.meta
GTA V pedcomponentcloth.meta
GTA V pedcomponentsets.meta Whether a ped group has speech, ragdoll, a phone, a helmet, etc.
GTA V pedhealth.meta Health and thresholds attributes for different AI type.
GTA V pediksettings.meta
GTA V pedperception.meta
GTA V pickups.meta Pickup data manager. Health packs, dropped weapons.
GTA V playerswitch.meta Settings for different types of player switch sequences.
GTA V playerswitchestablishingshots.meta
GTA V shop_tattoo.meta
GTA V shop_vehicle.meta
GTA V shop_weapon.meta
GTA V taskdata.meta
GTA V tcinstbox_insts.meta
GTA V tcinstbox_types.meta
GTA V tunableobjects.meta
GTA V weaponarchetypes.meta
common.rpf/data/action/
Game File Description Notes
GTA V branches.meta
GTA V damages.meta
GTA V definitions.meta
GTA V facial_anim_sets.meta
GTA V homings.meta
GTA V impulses.meta
GTA V interrelations.meta
GTA V results.meta
GTA V rumbles.meta
GTA V stealth_kills.meta
GTA V strike_bones.meta
GTA V vfx.meta
common.rpf/data/ai/
Game File Description Notes
GTA V agitatedpersonalities.meta
GTA V agitatedresponses.meta
GTA V agitatedtriggers.meta
GTA V ambientaudio.meta
GTA V ambientpedmodelsets.meta
GTA V combatbehaviour.meta
GTA V conditionalanims.meta
GTA V crimeinformation.meta Witness requirements for crimes.
GTA V crimes.meta Crime info manager. Unused?
GTA V ladders.meta General ladder attributes for different types of ladders.
GTA V loadouts.meta Ped inventory load out manager.
GTA V motivations.meta
GTA V noisetuning.meta Player footstep's volume by distance.
GTA V pedaccuracy.meta AI and Player accuracy modifiers.
GTA V propsets.meta Prop model grouping and probability.
GTA V scenarios.meta
GTA V scenariotriggers.meta
GTA V scriptedguntasks.meta
GTA V vehicleaihandlinginfo.meta
GTA V vehiclelayouts.meta
GTA V vehiclemodelsets.meta
GTA V weaponanimations.meta
GTA V weaponcomponents.meta
GTA V weapons.meta Contains the attributes of all weapons in the game.
GTA V weapontargetsequences.meta
GTA V witnessinformation.meta Settings for who can be a witness.
common.rpf/data/anim/pose_databases/
Game File Description Notes
GTA V nm_blend_out_sets.meta
common.rpf/data/control/
Game File Description Notes
GTA V alternate_accept_cancel.meta Control input settings for scripted button inputs with the alternate profile.
GTA V alternate_duck_handbrake.meta
GTA V common.meta
GTA V gestures.meta
GTA V settings.meta Control input settings.
GTA V southpaw.meta Control input settings for southpaw profile.
GTA V southpaw_fps.meta
GTA V southpaw_fps_alternate.meta
GTA V southpaw_scripted.meta
GTA V southpaw_tps.meta
GTA V southpaw_trigger_swap.meta Control input settings for southpaw trigger swap profile.
GTA V southpaw_trigger_swap_fps.meta
GTA V southpaw_trigger_swap_fps_alternate.meta
GTA V southpaw_trigger_swap_scripted.meta
GTA V southpaw_trigger_swap_tps.meta
GTA V standard.meta Control input settings for standard profile.
GTA V standard_accept_cancel.meta Control input settings for accept and cancel button with the standard profile.
GTA V standard_duck_handbrake.meta
GTA V standard_fps.meta
GTA V standard_fps_alternate.meta
GTA V standard_scripted.meta Control input settings for scripted button inputs with the standard profile.
GTA V standard_tps.meta
GTA V triggerswap.meta
GTA V triggerswap_fps.meta
GTA V triggerswap_fps_alternate.meta
GTA V triggerswap_scripted.meta
GTA V triggerswap_tps.meta
common.rpf/data/effects/peds
Game File Description Notes
GTA V facial_overlays.meta
GTA V first_person_alternates.meta
GTA V mp_first_person.meta
GTA V ped_skin_tones.meta
GTA V sp_first_person.meta
common.rpf/data/levels/gta5/
Game File Description Notes
GTA V doortuning.meta Contains the attributes of all doors in the game.
GTA V gta5.meta
GTA V images.meta Controls the images (files and textures) that are loaded in the game
GTA V sp_manifest.meta
GTA V vehicles.meta Contains settings of all vehicles in the game.
common.rpf/data/levels/stripped/
Game File Description Notes
GTA V images.meta
GTA V stripped.meta
common.rpf/data/materials/
Game File Description Notes
GTA V procedural.meta Contains the attributes of all procedurally placed models.
GTA V rumbleprofiles.meta
common.rpf/data/streaming/
Game File Description Notes
GTA V srllist.meta
common.rpf/data/streaming/
Game File Description Notes
GTA V dialoguecharacters.meta
GTA V mapzoomdata.meta
GTA V pausemenueffects.meta
GTA V uiscenes.meta
x64a.rpf/data/control/
Game File Description Notes
GTA V calibration.meta
GTA V default.meta
GTA V dynamic.meta
GTA V fixed.meta
GTA V gamepad.meta
GTA V inverted_mouse.meta
GTA V inverted_mouse_vehicle_fly_centered.meta
GTA V inverted_mouse_vehicle_fly_scaled.meta
GTA V inverted_mouse_vehicle_sub_centered.meta
GTA V inverted_mouse_vehicle_sub_scaled.meta
GTA V mouse_vehicle_car_centered.meta
GTA V mouse_vehicle_car_scaled.meta
GTA V mouse_vehicle_fly_centered.meta
GTA V mouse_vehicle_fly_scaled.meta
GTA V mouse_vehicle_sub_centered.meta
GTA V mouse_vehicle_sub_scaled.meta
GTA V settings.meta
GTA V standard_mouse.meta
x64a.rpf/data/control/keyboard layout/
Game File Description Notes
GTA V en-gb - united kingdom.meta
GTA V en-us - united states.meta

List of .ymt files

x64a.rpf/data/
Game File Description Notes
GTA V carcols.ymt
GTA V carmodcols.ymt
GTA V carvariations.ymt
GTA V credits.ymt
GTA V default.ymt
GTA V levels.ymt
GTA V mapdatacullboxes.ymt
GTA V peds.ymt
GTA V playerspecialabilities.ymt Contains attributes for the character's special abilities.
GTA V startup.ymt
GTA V streaming.ymt
x64a.rpf/data/anim/clip_sets/
Game File Description Notes
GTA V clip_sets.ymt
x64a.rpf/data/effects/
Game File Description Notes
GTA V animpostfx.ymt
GTA V lensartefacts.ymt
GTA V ptfxassetinfo.ymt
GTA V vfxfogvolumeinfo.ymt
GTA V vfxinteriorinfo.ymt
GTA V vfxpedinfo.ymt
GTA V vfxregioninfo.ymt
GTA V vfxvehicleinfo.ymt
GTA V vfxweaponinfo.ymt
x64a.rpf/data/materials/
Game File Description Notes
GTA V procedural.ymt
x64a.rpf/data/metadata/
Game File Description Notes
GTA V cameras.ymt
GTA V explosion.ymt
GTA V pedpersonality.ymt
GTA V statsmgr.ymt
x64a.rpf/data/metadata/ai
Game File Description Notes
GTA V firingpatterns.ymt
x64a.rpf/data/tune/
Game File Description Notes
GTA V combattasks.ymt
GTA V crimetasks.ymt Police pursuit and vehicle theft tunable.
GTA V defaulttasks.ymt
GTA V dispatchtuning.ymt
GTA V generalevents.ymt
GTA V generaltasks.ymt
GTA V iksolvers.ymt
GTA V minimap.ymt
GTA V motiontasks.ymt
GTA V movementevents.ymt
GTA V movementtasks.ymt
GTA V pedtargetevaluator.ymt
GTA V physicstasks.ymt
GTA V playerinfo.ymt Character tunables. Also has world limit and world extent guard settings
GTA V playertargetting.ymt
GTA V randomevents.ymt Settings for when/where peds will act criminally. Jaywalking, car thefts, police chases, etc.
GTA V reactionevents.ymt Distance peds hear explosions.
GTA V relationshiptuning.ymt Unused?
GTA V responsetasks.ymt
GTA V scenariotasks.ymt
GTA V servicetasks.ymt
GTA V shockingevents.ymt
GTA V situationalclipsets.ymt
GTA V soundevents.ymt
GTA V tacticalanalysis.ymt
GTA V vehicleaitasks.ymt
GTA V vehicletasks.ymt
GTA V wantedtuning.ymt
GTA V weaponevents.ymt
GTA V weapontasks.ymt
GTA V wildlifemanager.ymt Tunables for wildlife spawning and AI.
x64a.rpf/levels/generic/
Game File Description Notes
GTA V popgroups.ymt Pedestrian model, and vehicle, grouping. Unused?
x64a.rpf/levels/gta5/
Game File Description Notes
GTA V doortuning.ymt
GTA V popgroups.ymt Pedestrian model, and vehicle, grouping.
GTA V slownesszones.ymt
GTA V sp_manifest.ymt This file controls SP scenarios
GTA V startupreq.ymt
GTA V zonebind.ymt

See also