Difference between revisions of "Sanny Builder/stripped.txt"
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Line 22: | Line 22: | ||
[[03B6]]: replace_model_at <span class="m">1027.25</span> -<span class="m">933.75</span> <span class="m">15.0</span> radius <span class="m">50.0</span> from <span class="nt">#INDHELIX_BARRIER</span> <span class="k">to</span> <span class="nt">#LOD_LAND014</span> | [[03B6]]: replace_model_at <span class="m">1027.25</span> -<span class="m">933.75</span> <span class="m">15.0</span> radius <span class="m">50.0</span> from <span class="nt">#INDHELIX_BARRIER</span> <span class="k">to</span> <span class="nt">#LOD_LAND014</span> | ||
[[034B]]: staunton_complete | [[034B]]: staunton_complete | ||
+ | <span class="k">wait</span> <span class="m">0</span> ms | ||
+ | [[044D]]: load_splash <span class="s1">'SPLASH1'</span> | ||
+ | [[0180]]: set_on_mission_flag_to <span class="nv">$ONMISSION</span> <span class="c1">// your missions should use the variable defined here ($ONMISSION)</span> | ||
<span class="k">if</span> | <span class="k">if</span> | ||
[[0118|8118]]: <span class="k">not</span> actor <span class="nv">$PLAYER_ACTOR</span> dead | [[0118|8118]]: <span class="k">not</span> actor <span class="nv">$PLAYER_ACTOR</span> dead | ||
Line 62: | Line 65: | ||
01F5: <span class="nv">$PLAYER_ACTOR</span> = create_emulated_actor_from_player <span class="nv">$PLAYER_CHAR</span> | 01F5: <span class="nv">$PLAYER_ACTOR</span> = create_emulated_actor_from_player <span class="nv">$PLAYER_CHAR</span> | ||
<span class="k">wait</span> <span class="m">0</span> ms | <span class="k">wait</span> <span class="m">0</span> ms | ||
+ | [[044D]]: load_splash <span class="s1">'SPLASH1'</span> | ||
[[0180]]: set_on_mission_flag_to <span class="nv">$ONMISSION</span> <span class="c1">// your missions should use the variable defined here ($ONMISSION)</span> | [[0180]]: set_on_mission_flag_to <span class="nv">$ONMISSION</span> <span class="c1">// your missions should use the variable defined here ($ONMISSION)</span> | ||
<span class="k">if</span> | <span class="k">if</span> |
Latest revision as of 00:11, 15 January 2017
This page contains stripped main scripts for the main.scm
file using Seemann's Sanny Builder program. These scripts contain the near-minimum number of commands needed to make the game run without issues. To use these scripts:
- Select File > New... to create an empty document
- Copy and paste the code
- Select File > Save
- Save it as
main.txt
- Select Run > Compile to generate the
main.scm
file
GTA III
DEFINE MISSIONS 0 // additional missions go here, be sure to update the count for each mission you add //-------------MAIN--------------- 03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check_to 0 03F7: load_island_data 0 00C0: set_current_time 12 0 0053: $PLAYER_CHAR = create_player 0 at 811.875 -939.9375 35.75 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 0363: toggle_model_render_at 1027.25 -933.75 15.0 radius 50.0 object #INDHELIX_BARRIER 0 03B6: replace_model_at 1027.25 -933.75 15.0 radius 50.0 from #INDHELIX_BARRIER to #LOD_LAND014 034B: staunton_complete wait 0 ms 044D: load_splash 'SPLASH1' 0180: set_on_mission_flag_to $ONMISSION // your missions should use the variable defined here ($ONMISSION) if 8118: not actor $PLAYER_ACTOR dead then 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR end 016A: fade 1 0 ms if 0256: player $PLAYER_CHAR defined then 01B4: set_player $PLAYER_CHAR can_move 1 end // create_thread commands go here while true wait 0 end // scripts go here //-------------Mission 0--------------- // missions go here
Vice City
DEFINE MISSIONS 0 // additional missions go here, be sure to update the count for each mission you add //-------------MAIN--------------- 03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: set_wasted_busted_check_to 0 04E4: request_collision_at 83.0 -849.8 03CB: load_scene 83.0 -849.8 9.3 00C0: set_current_time 12 0 0053: $PLAYER_CHAR = create_player 0 at 83.0 -849.8 9.3 01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR wait 0 ms 044D: load_splash 'SPLASH1' 0180: set_on_mission_flag_to $ONMISSION // your missions should use the variable defined here ($ONMISSION) if 8118: not actor $PLAYER_ACTOR dead then 0352: set_actor $PLAYER_ACTOR skin_to 'PLAYER' 038B: load_requested_models 0353: refresh_actor $PLAYER_ACTOR end 016A: fade 1 0 ms if 0256: player $PLAYER_CHAR defined then 01B4: set_player $PLAYER_CHAR can_move 1 end // create_thread commands go here while true wait 0 end // scripts go here //-------------Mission 0--------------- // missions go here