Difference between revisions of "02F0"
(Created page with "thumb|02F0 pickup {{Icon|3}} '''DROP_<wbr>MINE''' <hr /> '''Description''' : Creates a mine pickup '''Syntax''' : 02F0: create_explosive_barrel_at [''flt...") |
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[[File:02F0.png|thumb|02F0 pickup]] | [[File:02F0.png|thumb|02F0 pickup]] | ||
− | {{Icon|3}} | + | {{OpCode |
− | + | | games = {{Icon|3}} | |
− | + | | command = DROP_<wbr>MINE | |
− | + | | description = Creates a mine [[pickup]] | |
− | + | | syntax1 = 02F0: create_explosive_barrel_at [''flt1''] [''flt2''] [''flt3''] | |
− | + | | p1t = [''flt1''] | |
− | + | | p1d = X-coordinate | |
− | + | | p2t = [''flt2''] | |
− | + | | p2d = Y-coordinate | |
− | + | | p3t = [''flt3''] | |
− | + | | p3d = Z-coordinate (or ≤''-100.0'' for [[02CE|ground z]] + 0.5 units) | |
− | + | }} | |
− | |||
− | This opcode creates a [[0213#Pickup types|type 8]] mine pickup. It uses the <code>barrel1</code> | + | This opcode creates a [[0213#Pickup types|type 8]] mine pickup. It uses a model that [[MatchModelString#GTA III|matches the name <code>barrel1</code>]], which produces a unique type 7 [[024F|corona ring]] around the barrel. This opcode is almost equivalent to opcode [[0213]] but the model is preset and a pickup handle is not stored. The mine pickup type in general behaves as follows. The pickup cannot be interacted while on foot. If the pickup is created while the player character is on foot, it creates an inactive mine. Having vehicles drive over the inactive mine produces no effect. Once the player is in any vehicle, the mine arms itself and set to detonate in 10 seconds. Any vehicle driving over the armed mine also detonates the mine. The resulting explosion is a type 6 [[020C|mine explosion]]. This opcode was never called in the [[Main.scm|original script]] of GTA III. |
== For Vice City == | == For Vice City == | ||
This opcode does not exist in Vice City but the pickup can be recreated using opcode 0213. | This opcode does not exist in Vice City but the pickup can be recreated using opcode 0213. | ||
− | < | + | {{Pre|class=sb-code|1= |
− | + | 0213: [<span class="k">var</span>] = create_pickup <span class="nt">#BARREL1</span> type <span class="m">9</span> at [flt1] [flt2] [flt3] | |
− | + | }} | |
The main difference is [''var''] is a variable to store the handle of the pickup. The behavior of the barrel and pickup remains the same as GTA III. | The main difference is [''var''] is a variable to store the handle of the pickup. The behavior of the barrel and pickup remains the same as GTA III. | ||
== Keywords == | == Keywords == | ||
drop, create, explosive, barrel, mine | drop, create, explosive, barrel, mine | ||
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Latest revision as of 12:19, 26 November 2016
- Description
- Creates a mine pickup
- Syntax
- 02F0: create_explosive_barrel_at [flt1] [flt2] [flt3]
- Parameter
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or ≤-100.0 for ground z + 0.5 units)
This opcode creates a type 8 mine pickup. It uses a model that matches the name barrel1
, which produces a unique type 7 corona ring around the barrel. This opcode is almost equivalent to opcode 0213 but the model is preset and a pickup handle is not stored. The mine pickup type in general behaves as follows. The pickup cannot be interacted while on foot. If the pickup is created while the player character is on foot, it creates an inactive mine. Having vehicles drive over the inactive mine produces no effect. Once the player is in any vehicle, the mine arms itself and set to detonate in 10 seconds. Any vehicle driving over the armed mine also detonates the mine. The resulting explosion is a type 6 mine explosion. This opcode was never called in the original script of GTA III.
For Vice City
This opcode does not exist in Vice City but the pickup can be recreated using opcode 0213.
0213: [var] = create_pickup #BARREL1 type 9 at [flt1] [flt2] [flt3]
The main difference is [var] is a variable to store the handle of the pickup. The behavior of the barrel and pickup remains the same as GTA III.
Keywords
drop, create, explosive, barrel, mine