Difference between revisions of "Vehicles.meta"

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==damageOffsetScale==
 
==damageOffsetScale==
 +
Controls how profound the vehicle model's deformation can be.
 +
 
==diffuseTint==
 
==diffuseTint==
 
Changes the window tint color, no matter what color the window texture have. It does not appear on vehicle_glass_inner shader.
 
Changes the window tint color, no matter what color the window texture have. It does not appear on vehicle_glass_inner shader.

Revision as of 11:36, 26 October 2020

Contents

The vehicles.meta file in GTA V is an XML-format file which, as with previous versions of the game, defines vehicles and some of their properties. This file is found in ..\common\data\levels\gta5 and can be edited with any text editor.

Parameters

modelName

Name of the model file without extension.

txdName

Name of the texture dictionary without extension.

handlingId

The name used in handling.meta.

gameName

Name corresponding to its GXT2 entry.

vehicleMakeName

The vehicle maker's name corresponding to its GXT2 entry.

expressionDictName

expressionName

animConvRoofDictName

The animation dictionary name used to animate the vehicle's convertible roof.

animConvRoofName

The model node used by the convertible roof animation (typically "roof").

animConvRoofWindowsAffected

The windows (if any) affected by the movement of the convertible roof, for example the side windows which retract during the animation.

ptfxAssetName

The name of a .ypt ptfx asset file used by the vehicle. Usually formatted veh_carname

audioNameHash

The model name of the vehicle whose sounds are inherited by the vehicle.

layout

The layout defined in vehiclelayouts.meta used by the vehicle, affects the way peds enter the vehicle.

coverBoundOffsets

Defined in vehiclelayouts.meta

explosionInfo

scenarioLayout

cameraName

aimCameraName

bonnetCameraName

povCameraName

First Person IK Offsets

Inverse kinematics offsets when in first person view.

  • FirstPersonDriveByIKOffset
  • FirstPersonDriveByUnarmedIKOffset
  • FirstPersonProjectileDriveByIKOffset
  • FirstPersonProjectileDriveByPassengerIKOffset
  • FirstPersonProjectileDriveByRearLeftIKOffset
  • FirstPersonProjectileDriveByRearRightIKOffset
  • FirstPersonDriveByLeftPassengerIKOffset
  • FirstPersonDriveByRightPassengerIKOffset
  • FirstPersonDriveByRightRearPassengerIKOffset
  • FirstPersonDriveByLeftPassengerUnarmedIKOffset
  • FirstPersonDriveByRightPassengerUnarmedIKOffset
  • FirstPersonMobilePhoneOffset
  • FirstPersonPassengerMobilePhoneOffset

PovCameraOffset

The X, Y, and Z offsets used to align the first-person camera to the driver of the vehicle.

PovCameraVerticalAdjustmentForRollCage

The extra offset to be used for PovCameraOffset when a rollcage is installed in the vehicle.

PovPassengerCameraOffset

The X, Y, and Z offsets used to align the first-person camera to the front passenger(s) of the vehicle.

PovRearPassengerCameraOffset

The X, Y, and Z offsets used to align the first-person camera to the rear passenger(s) of the vehicle.

vfxInfoName

The vfx preset used by the vehicle, controls the type of effects used for the vehicle such as exhaust fumes.

shouldUseCinematicViewMode

shouldCameraTransitionOnClimbUpDown

shouldCameraIgnoreExiting

AllowPretendOccupants

AllowJoyriding

Disallows AI drivers of this vehicle to drive recklessly. Used for professional vehicles such as Ambulance, Bus, Boxville, etc.

AllowSundayDriving

AllowBodyColorMapping

wheelScale

Defines how big the vehicle's front wheels rim are to get correctly looking "blow up tires" effect.

wheelScaleRear

Defines how big the vehicle's rear wheels rim are to get correctly looking "blow up tires" effect.

dirtLevelMin

The minimum allowed dirtiness of the vehicle.

dirtLevelMax

The maximum allowed dirtiness of the vehicle.

envEffScaleMin

envEffScaleMax

envEffScaleMin2

envEffScaleMax2

damageMapScale

Controls the precision of damage/deformation mapping on the vehicle model. Higher values = more precise deformation.

damageOffsetScale

Controls how profound the vehicle model's deformation can be.

diffuseTint

Changes the window tint color, no matter what color the window texture have. It does not appear on vehicle_glass_inner shader. Use https://www.webfx.com/web-design/color-picker/ To get your color in HEX. Ignore the first 4 digits. Paste the hex code from the site after 0x00...

steerWheelMult

HDTextureDist

The distance at which the vehicle's higher-resolution textures (contained in modelName+hi.ytd) should be loaded.

lodDistances

Distances LOD models will switch. 6 levels.

identicalModelSpawnDistance

maxNumOfSameColor

defaultBodyHealth

pretendOccupantsScale

visibleSpawnDistScale

trackerPathWidth

weaponForceMult

frequency

swankness

How cool the vehicle is, for AI response. 0 to 5.

maxNum

flags

Flags are case-sensitive.

Enum Name Description
0 FLAG_SMALL_WORKER
1 FLAG_BIG
2 FLAG_NO_BOOT
3 0x133F18EF
4 FLAG_BOOT_IN_FRONT
5 FLAG_IS_VAN
6 FLAG_AVOID_TURNS AI driving the vehicle will try to avoid turning at intersections, unless no other path is available.
7 FLAG_HAS_LIVERY The vehicle will cycle between liveries (typically named modelname_sign_x) located within the vehicle's texture dictionary and applied to diffuse2 texture of vehicle_paint3 shader.
8 0x75674EB4
9 FLAG_SPORTS
10 FLAG_DELIVERY
11 0xB5A93F62
12 0x4F9A82E2
13 FLAG_TALL_SHIP
14 FLAG_SPAWN_ON_TRAILER The vehicle can randomly spawn on the "tr2" trailer in traffic.
15 FLAG_SPAWN_BOAT_ON_TRAILER The boat can randomly spawn on the "boattrailer" trailer in traffic.
16 FLAG_EXTRAS_GANG The vehicle spawns with extras 5-9 if driven by a ped defined as a gang member.
17 FLAG_EXTRAS_CONVERTIBLE The vehicle cycles between extras 1-3 at random. If extra1 is toggled on and extras 2 and 3 are toggled off, the front left and front right windows will be removed.
18 FLAG_EXTRAS_TAXI The vehicle cycles between extras 5, 6 and 9 at random.
19 FLAG_EXTRAS_RARE The vehicle can spawn with extras toggle on, but rarely.
20 FLAG_EXTRAS_REQUIRE The vehicle always spawns with at least 1 extra toggled on.
21 FLAG_EXTRAS_STRONG Prevents extras from breaking off during collisions.
22 FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED Extras on the vehicle can only break off once the vehicle is completely destroyed, eg. by explosions.
23 FLAG_EXTRAS_SCRIPT The vehicle has extras that will never spawn at random and must be toggled on through script.
24 FLAG_EXTRAS_ALL The vehicle always spawns with all extras toggled on.
25 0x44F7BDAB
26 FLAG_DONT_ROTATE_TAIL_ROTOR Prevents the helicopter's tail rotor from rotating.
27 FLAG_PARKING_SENSORS
28 FLAG_PEDS_CAN_STAND_ON_TOP Allows the player and AI peds to stand on top of the vehicle without ragdolling off.
29 0x77C9F804
30 FLAG_GEN_NAVMESH Generates navmesh on the vehicle. Typically used on boats, trailers, and train cars.
31 FLAG_LAW_ENFORCEMENT
32 FLAG_EMERGENCY_SERVICE
33 FLAG_DRIVER_NO_DRIVE_BY Prevents the driver from using any weapons in the vehicle.
34 FLAG_NO_RESPRAY Removes the option to respray the vehicle in Los Santos Customs.
35 FLAG_IGNORE_ON_SIDE_CHECK
36 FLAG_RICH_CAR Rich NPCs may be seen driving the vehicle in traffic.
37 FLAG_AVERAGE_CAR Average NPCs may be seen driving the vehicle in traffic.
38 FLAG_POOR_CAR Poor NPCs may be seen driving the vehicle in traffic.
39 FLAG_ALLOWS_RAPPEL Allows the player and AI peds to rappel from the vehicle.
40 FLAG_DONT_CLOSE_DOOR_UPON_EXIT The player and AI peds won't close the door after exiting the vehicle.
41 FLAG_USE_HIGHER_DOOR_TORQUE
42 FLAG_DISABLE_THROUGH_WINDSCREEN Prevents the player and AI peds from being ejected through the windshield during a crash.
43 FLAG_IS_ELECTRIC
44 FLAG_NO_BROKEN_DOWN_SCENARIO The vehicle will never spawn as part of a WORLD_VEHICLE_BROKEN_DOWN scenario.
45 FLAG_IS_JETSKI
46 FLAG_DAMPEN_STICKBOMB_DAMAGE The vehicle takes less damage from explosions caused by a sticky bomb.
47 FLAG_DONT_SPAWN_IN_CARGEN The vehicle will never spawn during world car generation.
48 FLAG_IS_OFFROAD_VEHICLE
49 FLAG_INCREASE_PED_COMMENTS Causes AI peds to randomly comment on the vehicle more frequently.
50 FLAG_EXPLODE_ON_CONTACT
51 FLAG_USE_FAT_INTERIOR_LIGHT Increases the size and intensity of the vehicle's interior light.
52 FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
53 FLAG_FAKE_EXTRALIGHTS Causes extralights to behave as normal headlights.
54 FLAG_CANNOT_BE_MODDED Prevents the vehicle from entering Los Santos Customs.
55 FLAG_DONT_SPAWN_AS_AMBIENT Prevents the vehicle from spawning in ambient scenarios.
56 FLAG_IS_BULKY
57 FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO The vehicle will never spawn as part of a WORLD_VEHICLE_ATTRACTOR scenario.
58 FLAG_IS_BUS
59 FLAG_USE_STEERING_PARAM_FOR_LEAN
60 FLAG_CANNOT_BE_DRIVEN_BY_PLAYER Prevents the player from entering the vehicle.
61 FLAG_SPRAY_PETROL_BEFORE_EXPLOSION The vehicle will spill gasoline before exploding.
62 FLAG_ATTACH_TRAILER_ON_HIGHWAY The vehicle will spawns with a trailer only on roads marked as highways.
63 FLAG_ATTACH_TRAILER_IN_CITY The vehicle will spawns with a trailer only in the Los Santos region.
64 FLAG_HAS_NO_ROOF
65 0xFC6563DB
66 FLAG_RECESSED_HEADLIGHT_CORONAS
67 FLAG_RECESSED_TAILLIGHT_CORONAS
68 0xEF78E6B2
69 FLAG_HEADLIGHTS_ON_LANDINGGEAR
70 FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON The player and AI peds will prioritize entering the vehicle when standing on top of it.
71 FLAG_GIVE_SCUBA_GEAR_ON_EXIT The player receives scuba gear when exiting the vehicle.
72 0xEF1764E1
73 FLAG_IS_TANK Makes the vehicle fireproof. AI peds will react to it as they would towards a tank.
74 FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN
75 FLAG_CAN_BE_DRIVEN_ON Allows other vehicles to drive on top of the vehicle.
76 FLAG_HAS_BULLETPROOF_GLASS Prevents the glass from breaking, essentially making it behave as static glass found on buildings around the map.
77 FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON Prevents the player and AI peds from taking cover while standing on top of the vehicle.
78 FLAG_INTERIOR_BLOCKED_BY_BOOT
79 FLAG_DONT_TIMESLICE_WHEELS Prevents the vehicle wheels from producing the time slicing effect when they rotate at higher speed.
80 FLAG_FLEE_FROM_COMBAT The AI driver of the vehicle will always drive away from the area if the player or AI is currently in combat in that area.
81 FLAG_DRIVER_SHOULD_BE_FEMALE The vehicle will only spawn driven by female peds.
82 FLAG_DRIVER_SHOULD_BE_MALE The vehicle will only spawn driven by male peds.
83 FLAG_COUNT_AS_FACEBOOK_DRIVEN Used to track progress of the vehicles the player purchased from Legendary Motorsport and drove. Once all vehicles with that flag were driven the game would send a post to Facebook, if linked. The flag is unused on PS4, PC and XB1 version of the game due to the removal of Facebook integration.
84 FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE
85 FLAG_PLANE_WEAR_ALTERNATIVE_HELMET
86 FLAG_USE_STRICTER_EXIT_COLLISION_TESTS
87 FLAG_TWO_DOORS_ONE_SEAT
88 FLAG_USE_LIGHTING_INTERIOR_OVERRIDE
89 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT Restricts how high the player can aim their weapon inside the vehicle.
90 FLAG_CAN_HONK_WHEN_FLEEING The AI peds will use the horn when trying to flee the area.
91 FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP The player and AI peds can be set on fire while they're inside the vehicle. Works only in GTA Online. Added in b395 (X360/PS3).
92 FLAG_REPORT_CRIME_IF_STANDING_ON The player will gain a wanted level if they stand on top of the vehicle. Added in b554 (X360/PS3).
93 FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR Added in b580 (X360/PS3).
94 FLAG_FORCE_ENABLE_CHASSIS_COLLISION
95 FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB Prevents the vehicle from being picked up by a Cargobob. Added in b760 (X360/PS3).
96 FLAG_CAN_HAVE_NEONS The vehicle has a chance of spawning in traffic with neon lights equipped. Added in the PS4, PC, and XB1 release of the game.
97 FLAG_HAS_INTERIOR_EXTRAS The vehicle can spawn with extras ten, 11, and 12 at random. Added in the PS4, PC, and XB1 release of the game.
98 FLAG_HAS_TURRET_SEAT_ON_VEHICLE Added in b760 (X360/PS3).
99 0xC5C455F1 Added in the PS4, PC, and XB1 release of the game.
100 FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE Prevents the player and AI peds from automatically climbing on top of the vehicle. Added in b760 (X360/PS3).
101 FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION Added in b760 (X360/PS3).
102 FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS Added in b760 (X360/PS3).
103 FLAG_HAS_DIRECTIONAL_SHUFFLES Added in b760 (X360/PS3).
104 FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON Disables the weapon wheel in first person view. Added in the PS4, PC, and XB1 release of the game.
105 FLAG_USE_PILOT_HELMET Forces the player and AI peds to put on a pilot helmet when inside the vehicle. Added in the PS4, PC, and XB1 release of the game.
106 FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET Added in the PS4, PC, and XB1 release of the game.
107 FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER Added in b760 (X360/PS3).
108 FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE Added in b760 (X360/PS3).
109 FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIX Added in b760 (X360/PS3).
110 FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT Added in b760 (X360/PS3).
111 FLAG_HAS_REAR_MOUNTED_TURRET Added in b760 (X360/PS3).
112 FLAG_DISABLE_BUSTING Added in b760 (X360/PS3).
113 FLAG_IGNORE_RWINDOW_COLLISION Added in b760 (X360/PS3).
114 FLAG_HAS_GULL_WING_DOORS The vehicle's doors will open upwards, as gull wing doors would. Added in b372.
115 FLAG_CARGOBOB_HOOK_UP_CHASSIS Added in b372.
116 FLAG_USE_FIVE_ANIM_THROW_FP Added in the PS4, PC, and XB1 release of the game.
117 FLAG_ALLOW_HATS_NO_ROOF Allows the player and AI peds to keep wearing their hats if the vehicle has no roof. Added in the PS4, PC, and XB1 release of the game.
118 FLAG_HAS_REAR_SEAT_ACTIVITIES The vehicle has activities in the rear seat. Works only in GTA Online. Added in b372.
119 FLAG_HAS_LOWRIDER_HYDRAULICS The vehicle is equipped with lowrider hydraulics. Added in b393.
120 FLAG_HAS_BULLET_RESISTANT_GLASS The vehicle's glass becomes resistant to bullets. The collision ID for windows must be set to ID 122 (strong glass/windshield) for the flag to have an effect. Added in b573.
121 FLAG_HAS_INCREASED_RAMMING_FORCE The vehicle is able to ram vehicles out the way more easily. Added in b573.
122 FLAG_HAS_CAPPED_EXPLOSION_DAMAGE The vehicle takes less damage from explosions. Added in b573.
123 FLAG_HAS_LOWRIDER_DONK_HYDRAULICS The vehicle is equipped with lowrider donk hydraulics. The difference is that the vehicle cannot "hop" and only shifts in the direction the hydraulics are used. Added in b678.
124 FLAG_HELICOPTER_WITH_LANDING_GEAR The helicopter has a landing gear. Added in b757.
125 FLAG_JUMPING_CAR The vehicle is able to jump. The jump force can be modified through handling files. Added in b944.
126 FLAG_HAS_ROCKET_BOOST The vehicle can use a rocket boost. The power and duration can be modified through handling files. Added in b944.
127 FLAG_RAMMING_SCOOP The vehicle has a scoop that can push vehicles out the way. Added in b944.
128 FLAG_HAS_PARACHUTE The vehicle is equipped with a parachute that can be enabled while mid-air. Added in b944.
129 FLAG_RAMP The vehicle is able to eject other vehicles while driving under them. Added in b944.
130 FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE Added in b944.
131 FLAG_FRONT_BOOT Added in b944.
132 0x809DD26E Added in b1011.
133 FLAG_RESET_TURRET_SEAT_HEADING Added in b1011.
134 FLAG_TURRET_MODS_ON_ROOF Added in b1103.
135 FLAG_UPDATE_WEAPON_BATTERY_BONES Added in b1103.
136 FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD Added in b1103.
137 FLAG_HAS_GLIDER Added in b1103.
138 FLAG_INCREASE_LOW_SPEED_TORQUE Added in b1103.
139 FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING Added in b1103.
140 FLAG_KEEP_ALL_TURRETS_SYNCHRONISED Added in b1103.
141 FLAG_SET_WANTED_FOR_ATTACHED_VEH Added in b1103.
142 FLAG_TURRET_ENTRY_ATTACH_TO_DRIVER_SEAT Added in b1180.
143 FLAG_USE_STANDARD_FLIGHT_HELMET Added in b1180.
144 FLAG_SECOND_TURRET_MOD Added in b1180.
145 FLAG_THIRD_TURRET_MOD Added in b1180.
146 FLAG_HAS_EJECTOR_SEATS Added in b1180.
147 0x2028D687 Added in b1180.
148 FLAG_HAS_JATO_BOOST_MOD The aircraft has a JATO boost modification. The JATO boost is hardcoded to the VMT_EXHAUST category. Added in b1180.
149 FLAG_IGNORE_TRAPPED_HULL_CHECK Added in b1180.
150 FLAG_HOLD_TO_SHUFFLE The player will shuffle seats when holding the context button. Added in b1180.
151 FLAG_TURRET_MOD_WITH_NO_STOCK_TURRET Added in b1180.
152 FLAG_EQUIP_UNARMED_ON_ENTER The player will equip the "Unarmed" weapon when entering the vehicle. Added in b1180.
153 FLAG_DISABLE_CAMERA_PUSH_BEYOND Added in b1180.
154 FLAG_HAS_VERTICAL_FLIGHT_MODE The vehicle has vertical takeoff and flight ability. Unlike the standard VTOL ability, the vehicle cannot switch to flight mode while landed. Added in b1290.
155 FLAG_HAS_OUTRIGGER_LEGS The vehicle has outrigger legs. The vehicle is unable to drive while the legs are extended. Added in b1290.
156 FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY Added in b1290.
157 FLAG_DROP_SUSPENSION_WHEN_STOPPED The vehicle has air suspension. The suspension raises while driving and drops when the vehicle is stopped. The default suspension height in handling MUST be the same as when driving normally, as the flag only drops the suspension. Added in b1290.
158 FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND Added in b1290.
159 FLAG_USE_INTERIOR_RED_LIGHT The vehicle's interior light will be colored red. Added in b1290.
160 FLAG_HAS_HELI_STRAFE_MODE The aircraft is able to strafe like a helicopter. Added in b1290.
161 FLAG_HAS_VERTICAL_ROCKET_BOOST The rocket or JATO boost will propel the vehicle directly upwards. Added in b1290.
162 FLAG_CREATE_WEAPON_MANAGER_ON_SPAWN Added in b1290.
163 FLAG_USE_ROOT_AS_BASE_LOCKON_POS Added in b1290.
164 FLAG_HEADLIGHTS_ON_TAP_ONLY Added in b1290.
165 FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER Added in b1290.
166 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGH Restricts how high the player can aim their weapon inside the vehicle. The limit is higher than the default flag. Added in b1290.
167 FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD Increases the vehicle camber when suspension mods are equipped. Added in b1365.
168 FLAG_NO_HEAVY_BRAKE_ANIMATION The player and AI peds will not play a "lean forward" animation when breaking heavily. Added in b1365.
169 FLAG_HAS_TWO_BONNET_BONES The vehicle will use the "bonnet" and "cargodoor" bones simultaneously when opening the hood. Added in b1493.
170 FLAG_DONT_LINK_BOOT2 Added in b1493.
171 FLAG_HAS_INCREASED_RAMMING_FORCE_WITH_CHASSIS_MOD Chassis modification apply more ramming force to the vehicle. Added in b1493.
172 0x4C8630D9 Added in b1604.
173 0xC04B5A83 Added in b1604.
174 FLAG_HAS_NITROUS_MOD The vehicle has modifications that enable nitro boost. The nitro mod boost is hardcoded to the VMT_ENGINEBAY2 category. The nitro boost can also be manually enabled and forced on the vehicle without needing this flag by scripts. Added in b1604.
175 FLAG_HAS_JUMP_MOD The vehicle has a jump boost modification. The jump boost modification is hardcoded to the VMT_ENGINEBAY3 category. Added in b1604.
176 FLAG_HAS_RAMMING_SCOOP_MOD The vehicle has a ramming scoop modification. The ramming scoop modification is hardcoded to the VMT_CHASSIS2 category and require a scoop_1mod, scoop_2mod, and scoop_3mod collision bones. Added in b1604.
177 FLAG_HAS_SUPER_BRAKES_MOD The vehicle has a super brakes modification. Added in b1604.
178 FLAG_CRUSHES_OTHER_VEHICLES The vehicle does more damage to any vehicle it drives on top of. Added in b1604.
179 FLAG_HAS_WEAPON_BLADE_MODS The vehicle has sawblade modifications. The player and AI peds will be killed on contact with the sawblade collision. Added in b1604.
180 FLAG_HAS_WEAPON_SPIKE_MODS The vehicle has spike modifications. The player and AI peds will be killed if they run into the spike collision. Added in b1604.
181 FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POV Added in b1604.
182 FLAG_RAMP_MOD The vehicle has a ramp modification. Added in b1604.
183 FLAG_HAS_TOMBSTONE The vehicle has a very heavy and solid 'tombstone' part that can be ejected to stop pursuing vehicles. Added in b1604.
184 FLAG_HAS_SIDE_SHUNT The vehicle is able to shunt vehicles out the way. Added in b1604.
185 FLAG_HAS_FRONT_SPIKE_MOD The vehicle has a front spike modification. Added in b1604.
186 FLAG_HAS_RAMMING_BAR_MOD The vehicle has a ramming bar modification. The ramming bar mod is hardcoded to the VMT_CHASSIS2 category and require a ram_1mod, ram_2mod, and ram_3mod collision bones. Added in b1604.
187 FLAG_TURRET_MODS_ON_CHASSIS5 Enables turret mods on the VMT_CHASSIS5 category, which normally are hardcoded to the VMT_ROOF category. Added in b1604.
188 FLAG_HAS_SUPERCHARGER The vehicle enables the butterfly valves on the supercharge when applying throttle. Added in b1604.
189 FLAG_IS_TANK_WITH_FLAME_DAMAGE Similar to FLAG_IS_TANK, except the vehicle is not fireproof. Added in b1604.
190 FLAG_DISABLE_DEFORMATION Disables visual deformation on the vehicle. Added in b1604.
191 0xC1971ED9 Added in b1734.
192 FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY Added in b1734.
193 0xE5391C19 Added in b1734.
194 FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIP The vehicle's spoiler mods do not add traction. Added in b1868.
195 FLAG_NO_REVERSING_ANIMATION The player and AI peds do not play an "look back" animation when reversing the vehicle. Added in b1868.
196 FLAG_IS_QUADBIKE_USING_BIKE_ANIMATIONS Allows the quadbike vehicle type to use bike layouts and animations. Added in b1868.
197 FLAG_IS_FORMULA_VEHICLE Added in b2060.

type

Vehicle type.

  • VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE
  • VEHICLE_TYPE_AMPHIBIOUS_QUADBIKE
  • VEHICLE_TYPE_BICYCLE
  • VEHICLE_TYPE_BIKE
  • VEHICLE_TYPE_BLIMP
  • VEHICLE_TYPE_BOAT
  • VEHICLE_TYPE_CAR
  • VEHICLE_TYPE_HELI
  • VEHICLE_TYPE_PLANE
  • VEHICLE_TYPE_SUBMARINE
  • VEHICLE_TYPE_SUBMARINECAR
  • VEHICLE_TYPE_TRAILER
  • VEHICLE_TYPE_TRAIN
  • VEHICLE_TYPE_QUADBIKE

plateType

If/where a vehicle has license plates.

  • VPT_BACK_PLATES
  • VPT_FRONT_PLATES
  • VPT_FRONT_AND_BACK_PLATES
  • VPT_NONE

dashboardType

The layout of the vehicle's dashboard gauges/lights.

Land Vehicles

  • VDT_BANSHEE
  • VDT_BOBCAT
  • VDT_CAVALCADE
  • VDT_DUKES
  • VDT_FELTZER
  • VDT_FEROCI
  • VDT_FUTO
  • VDT_GENTAXI
  • VDT_PEYOTE
  • VDT_RACE
  • VDT_SPEEDO
  • VDT_SPORTBK
  • VDT_SULTAN
  • VDT_SUPERGT
  • VDT_TAILGATER
  • VDT_TRUCK
  • VDT_TRUCKDIGI
  • VDT_ZTYPE

Air Vehicles

  • VDT_LAZER
  • VDT_MAVERICK

vehicleClass

The class of the vehicle. Used for display text and race categories.

Land Vehicles

  • VC_COMMERCIAL
  • VC_COMPACT
  • VC_COUPE
  • VC_CYCLE
  • VC_EMERGENCY
  • VC_INDUSTRIAL
  • VC_MILITARY
  • VC_MOTORCYCLE
  • VC_MUSCLE
  • VC_OFF_ROAD
  • VC_OPEN_WHEEL
  • VC_RAIL
  • VC_SEDAN
  • VC_SERVICE
  • VC_SPORT
  • VC_SPORT_CLASSIC
  • VC_SUPER
  • VC_SUV
  • VC_UTILITY
  • VC_VAN

Air Vehicles

  • VC_HELICOPTER
  • VC_PLANE

Water Vehicles

  • VC_BOAT

wheelType

The class of wheel it uses by default.

  • VWT_BIKE
  • VWT_HIEND
  • VWT_LOWRIDER
  • VWT_MUSCLE
  • VWT_OFFROAD
  • VWT_SPORT
  • VWT_SUPERMOD1
  • VWT_SUPERMOD2
  • VWT_SUPERMOD3
  • VWT_SUPERMOD4
  • VWT_SUV
  • VWT_TUNER

trailers

What trailers it can spawn towing. Use the trailer's model name.

additionalTrailers

drivers

Specific peds that will spawn driving the vehicle. Use the ped's model name.

extraIncludes

doorsWithCollisionWhenClosed

Which parts of the vehicle must remain collidable when closed. Typically used on large parts or parts which stick out such the tailgate on a pickup truck of the large hood of a semi truck. If left undefined the part itself will not be collidable when closed, and will instead fall back onto the collision of the main vehicle body.

driveableDoors

bumpersNeedToCollideWithMap

needsRopeTexture

requiredExtras

Determines which extras on the vehicle must always spawn. Used with the flag FLAG_EXTRAS_REQUIRE.

rewards

Reward you get for entering the vehicle, as defined by pickups.meta.

cinematicPartCamera

Used for cinematic camera views that are attached to the vehicle, such as the wheel camera on a car or the wing-tip camera on a plane.

NmBraceOverrideSet

buoyancySphereOffset

buoyancySphereSizeScale

pOverrideRagdollThreshold

Bulldozer and Rhino set this to "CVehicleModelInfo__CVehicleOverrideRagdollThreshold".

firstPersonDrivebyData