Difference between revisions of "THQ Material (RW Section)"

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(Structure)
Line 35: Line 35:
 
   FaceCullIndex = renderProps & 0x7;
 
   FaceCullIndex = renderProps & 0x7;
 
    
 
    
   if (DstBlend == rwBLENDZERO)
+
   if (DstBlend == (void *)rwBLENDZERO)
 
     AlphaEnabled = FALSE
 
     AlphaEnabled = FALSE
 
   else
 
   else
Line 42: Line 42:
 
      
 
      
 
     if (renderProps & 0x4000000)
 
     if (renderProps & 0x4000000)
       FaceCullIndex = 2;
+
       FaceCullIndex = (void *)rwCULLMODECULLNONE;
 
   }
 
   }
 
    
 
    

Revision as of 02:59, 7 December 2023

THQ Material (Custom)
RenderWare Stream Section
Vendor THQ
Module Plug-In
Module ID 0x00CAFE
Identifier 0x45
Chunk ID 0x00CAFE45
Versions All
Hierarchy
Parents:
Material (Extension), Atomic (Extension, see below)
Children:
None
Extensions:
None
File Format

The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.

Structure

{
 uint32 header
 int32 sectionSize
 uint32 renderProps
 
 int32 AlphaTestFunc
 int32 AlphaTestRef
 bool ZTest
 bool ZWrite
 int32 SrcBlend
 int32 DestBlend
 int32 FaceCullIndex
 
 RwBool AlphaEnabled
 RwCullMode FaceCullMode
 
 AlphaTestFunc = (renderProps & 0x7800) >> 11;
 AlphaTestRef = (renderProps & 0x7F8000) >> 15;
 ZTest = (renderProps & 0x800000) >> 17;
 ZWrite = (renderProps << 9) & 0x800000) >> 17;
 SrcBlend = (renderProps & 0x78) >> 3;
 DstBlend = (renderProps & 0x780) >> 7;
 FaceCullIndex = renderProps & 0x7;
 
 if (DstBlend == (void *)rwBLENDZERO)
   AlphaEnabled = FALSE
 else
 {
   AlphaEnabled = TRUE
   
   if (renderProps & 0x4000000)
      FaceCullIndex = (void *)rwCULLMODECULLNONE;
 }
 
 switch( FaceCullIndex )
   {
       case 0:
       {
           FaceCullMode = rwCULLMODECULLNONE;
           break;
       }
 
       case 1:
       {
           FaceCullMode = rwCULLMODECULLBACK;
           break;
       }
 
       case 2:
       {
           FaceCullMode = rwCULLMODECULLFRONT;
           break;
       }
   }
}