Difference between revisions of "State Of Liberty Online"

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(Contributors)
(Contributors)
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Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
 
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
  
==Contributors==
+
==The Team==
  
 
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
 
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster

Revision as of 02:58, 20 November 2010

GTA: State Of Liberty Online (SOL-O) is a multiplayer modification for GTA Vice City. It is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.


History

Vice City Online

Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.

With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.

State Of Liberty

State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.

Changes from VCO/SOL to SOL-O

The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.

The State Of Liberty project is going to consist of three games.

State Of Liberty single player (as originally dreamed up by X-Seti) State Of Liberty Online Vice City Online

Script Language

The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.

Release

Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.

The Team

  • ReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster
  • X-Seti (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster
  • DECEiFER (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster
  • Mex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster

Links