Difference between revisions of "Pickup"

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[[File:Gta3_weapon_pickup.jpg|thumb|Weapon pickup with a red halo in GTA III]]
 
[[File:Gta3_weapon_pickup.jpg|thumb|Weapon pickup with a red halo in GTA III]]
A '''pickup''' is a spinning object (with a glowing halo in [[GTA III]] and [[Vice City]]) that can disappear when the player goes through it or interacts with it. If the model is a usable [[weapon]], the player can "pick" it up and use it. Some pickups are created as [[collectibles]]. They are usually difficult to find but collecting them is required for a 100% completion of the game. Mines are classified as a type of pickup though their usage is limited to GTA III. All pickups are saved in [[Saves (GTA 3)#Block 7: Pickups|block 7 of the save file]] in GTA III, [[Saves (GTA VC)#Block 8: Pickups|block 8]] in Vice City, and [[Saves (GTA SA)#Block 6: Pickups|block 6]] in San Andreas.
+
A '''pickup''' is a spinning object (with a glowing halo in [[GTA III]] and [[Vice City]]) that can disappear when the player goes through it or interacts with it. If the model is a usable [[weapon]], the player can "pick" it up and use it. Some pickups are created as [[collectibles]]. They are usually difficult to find but collecting them is required for a 100% completion of the game. Mines are classified as a type of pickup though their usage is limited to GTA III. Nearly all pickups are saved in [[Saves (GTA 3)#Block 7: Pickups|block 7 of the save file]] in GTA III, [[Saves (GTA VC)#Block 8: Pickups|block 8]] in Vice City, and [[Saves (GTA SA)#Block 6: Pickups|block 6]] in San Andreas. Other than script-based creations listed below, the only other time a pickup is created in the game is when a character dies and drops money or weapons.
  
 
== Mission script ==
 
== Mission script ==
{|
+
{|class="nowrap-col-2"
| [[0213]] || style="width: 4em;" | {{Icon|t}} || creates a pickup
+
|[[0213]] ||{{Icon|t}} ||creates a pickup
 +
|-
 +
|[[0214]] ||{{Icon|t}} ||checks if the pickup has been collected
 +
|-
 +
|[[0215]] ||{{Icon|t}} ||removes the pickup
 +
|-
 +
|[[02E1]] ||{{Icon|t}} ||creates a money pickup
 +
|-
 +
|[[02EC]] ||{{Icon|3}} {{Icon|VC}} ||creates a hidden package
 +
|-
 +
|[[02F0]] ||{{Icon|3}} ||creates a mine
 +
|-
 +
|[[02F1]] ||{{Icon|3}} ||creates a nautical mine
 +
|-
 +
|[[032B]] ||{{Icon|t}} ||creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo
 +
|-
 +
|[[035B]] ||{{Icon|3}} ||creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean"
 
|-
 
|-
| [[0214]] || {{Icon|t}} || checks if the pickup has been collected
+
|[[03DB]] ||{{Icon|3}} ||adds a [[blip]] with properties to the pickup
 
|-
 
|-
| [[0215]] || {{Icon|t}} || removes the pickup
+
|[[03DC]] ||{{Icon|t}} ||adds a blip to the pickup
 
|-
 
|-
| [[02E1]] || {{Icon|t}} || creates a money pickup
+
|[[03DD]] ||{{Icon|3}} ||adds a sprite blip to the pickup
 
|-
 
|-
| [[02EC]] || {{Icon|3}} {{Icon|VC}} || creates a hidden package
+
|[[048C]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||checks if there is any pickup at the coordinates point
 
|-
 
|-
| [[02F0]] || {{Icon|3}} || creates a mine
+
|[[04A6]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a protection pickup
 
|-
 
|-
| [[02F1]] || {{Icon|3}} || creates a nautical mine
+
|[[0517]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a locked property pickup
 
|-
 
|-
| [[032B]] || {{Icon|t}} || creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo
+
|[[0518]] ||{{a|r}} |{{Icon|VC}} {{Icon|SA}} ||creates a for sale property pickup
 
|-
 
|-
| [[035B]] || {{Icon|3}} || creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean"
+
|[[055B]] ||{{a|c}} |{{Icon|VC}} ||creates a clothes pickup
 
|-
 
|-
| [[03DC]] || {{Icon|t}} || adds a [[blip]] to the pickup
+
|[[0958]] ||{{a|r}} |{{Icon|SA}} ||creates a snapshot
 
|-
 
|-
| [[03DD]] || {{Icon|3}} || adds a sprite blip to the pickup
+
|[[0959]] ||{{a|r}} |{{Icon|SA}} ||creates a horseshoe
 
|-
 
|-
| [[048C]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || checks if there is any pickup at the coordinates point
+
|[[095A]] ||{{a|r}} |{{Icon|SA}} ||creates an oyster
 +
|}
 +
 
 +
== Pac-Man pickups ==
 +
[[File:02C7.jpg|thumb|Platinum pickups in GTA III]]
 +
Pac-Man pickups are a collection of pickups unique to GTA III. The entire collection is interestingly named "Pac Man" and the pickups "Power Pills," references to the [[wikipedia:Pac-Man|''Pac-Man'']] arcade game. They can only be collected while the player is in a vehicle and have a spinning halo that is unique from all other pickups in the game. There are two types of pickups: "race" used for donkey magazines during "Big'N'Veiny", and "scramble" used for platinums during "Bullion Run". These pickups are a separate class from the above so pickup opcodes do not work on them and they aren't saved into the save file.
 +
 
 +
{|
 +
|[[02C3]] ||Creates a collection of donkey magazine pickups
 
|-
 
|-
| [[04A6]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a protection pickup
+
|[[02C5]] ||Gets the number of donkey magazine pickups collected
 
|-
 
|-
| [[0517]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a locked property pickup
+
|[[02C6]] ||Removes all donkey magazine and platinum pickups
 
|-
 
|-
| [[0518]] || {{a|r}} | {{Icon|VC}} {{Icon|SA}} || creates a for sale property pickup
+
|[[02C7]] ||Creates a collection of platinum pickups
 
|-
 
|-
| [[055B]] || {{a|c}} | {{Icon|VC}} || creates a clothes pickup
+
|[[02C8]] ||Gets the number of platinum pickups collected in a vehicle
 
|-
 
|-
| [[0958]] || {{a|r}} | {{Icon|SA}} || creates a snapshot
+
|[[02C9]] ||Clears the number of platinum pickups collected in a vehicle
 
|-
 
|-
| [[0959]] || {{a|r}} | {{Icon|SA}} || creates a horseshoe
+
|[[02D9]] ||Clears the number of donkey magazine pickups collected
 
|-
 
|-
| [[095A]] || {{a|r}} | {{Icon|SA}} || creates an oyster
+
|[[02DA]] ||Creates a single donkey magazine pickup
 
|}
 
|}
  
 
==See also==
 
==See also==
 
* {{Icon|VC}} {{Icon|SA}} [[Save pickup]], a code snippet that allows the ability to save the game when a pickup is picked up.
 
* {{Icon|VC}} {{Icon|SA}} [[Save pickup]], a code snippet that allows the ability to save the game when a pickup is picked up.
 +
* {{Icon|VC}} {{Icon|SA}} [[Buying property]], a code snippet that allows to buy a property and view a cinematic scene.
  
 
[[Category:Mission Script]]
 
[[Category:Mission Script]]

Latest revision as of 18:00, 15 July 2017

Weapon pickup with a red halo in GTA III

A pickup is a spinning object (with a glowing halo in GTA III and Vice City) that can disappear when the player goes through it or interacts with it. If the model is a usable weapon, the player can "pick" it up and use it. Some pickups are created as collectibles. They are usually difficult to find but collecting them is required for a 100% completion of the game. Mines are classified as a type of pickup though their usage is limited to GTA III. Nearly all pickups are saved in block 7 of the save file in GTA III, block 8 in Vice City, and block 6 in San Andreas. Other than script-based creations listed below, the only other time a pickup is created in the game is when a character dies and drops money or weapons.

Mission script

0213 GTA III Vice City San Andreas creates a pickup
0214 GTA III Vice City San Andreas checks if the pickup has been collected
0215 GTA III Vice City San Andreas removes the pickup
02E1 GTA III Vice City San Andreas creates a money pickup
02EC GTA III Vice City creates a hidden package
02F0 GTA III creates a mine
02F1 GTA III creates a nautical mine
032B GTA III Vice City San Andreas creates a pickup with ammo, equivalent to 0213 with an additional parameter to set a weapon's ammo
035B GTA III creates a drop-off package, used in the Donald Love's mission "A Drop In The Ocean"
03DB GTA III adds a blip with properties to the pickup
03DC GTA III Vice City San Andreas adds a blip to the pickup
03DD GTA III adds a sprite blip to the pickup
048C Vice City San Andreas checks if there is any pickup at the coordinates point
04A6 Vice City San Andreas creates a protection pickup
0517 Vice City San Andreas creates a locked property pickup
0518 Vice City San Andreas creates a for sale property pickup
055B Vice City creates a clothes pickup
0958 San Andreas creates a snapshot
0959 San Andreas creates a horseshoe
095A San Andreas creates an oyster

Pac-Man pickups

Platinum pickups in GTA III

Pac-Man pickups are a collection of pickups unique to GTA III. The entire collection is interestingly named "Pac Man" and the pickups "Power Pills," references to the Pac-Man arcade game. They can only be collected while the player is in a vehicle and have a spinning halo that is unique from all other pickups in the game. There are two types of pickups: "race" used for donkey magazines during "Big'N'Veiny", and "scramble" used for platinums during "Bullion Run". These pickups are a separate class from the above so pickup opcodes do not work on them and they aren't saved into the save file.

02C3 Creates a collection of donkey magazine pickups
02C5 Gets the number of donkey magazine pickups collected
02C6 Removes all donkey magazine and platinum pickups
02C7 Creates a collection of platinum pickups
02C8 Gets the number of platinum pickups collected in a vehicle
02C9 Clears the number of platinum pickups collected in a vehicle
02D9 Clears the number of donkey magazine pickups collected
02DA Creates a single donkey magazine pickup

See also

  • Vice City San Andreas Save pickup, a code snippet that allows the ability to save the game when a pickup is picked up.
  • Vice City San Andreas Buying property, a code snippet that allows to buy a property and view a cinematic scene.