Difference between revisions of "HIER"

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{{IdeSection
 
{{IdeSection
| game        = [[GTA III]], [[GTA VC]], [[GTA SA]], [[GTA IV]]
+
| game        = {{Icon|t}} {{Icon|4}}
 
| description = Used to define cutscene objects
 
| description = Used to define cutscene objects
 
}}
 
}}
'''HIER''' is a section in the [[item definition]] file. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section.
+
'''HIER''' is a section in the [[item definition]] file in [[GTA III]], [[Vice City]], [[San Andreas]], and [[GTA IV]]. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section.
  
 
== Format ==
 
== Format ==
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<pre<includeonly></includeonly> style="overflow-x: auto;">
 
<pre<includeonly></includeonly> style="overflow-x: auto;">
 
hier
 
hier
ID, ModelName, TextureName
+
Id, ModelName, TxdName
 
end
 
end
 
</pre>
 
</pre>
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! Description
 
! Description
 
|-
 
|-
| A || ID || integer || Unique object ID
+
| A || Id || integer || Unique object ID
 
|-
 
|-
 
| B || ModelName || string || Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use.
 
| B || ModelName || string || Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use.
 
|-
 
|-
| C || TextureName || string || Cutscene object texture. The texture does not have to exist for the same reason.
+
| C || TxdName || string || Cutscene object texture. The texture does not have to exist for the same reason.
 
|}
 
|}
  

Revision as of 21:53, 5 December 2015

HIER (IDE section)
Supported games:GTA III Vice City San Andreas GTA IV
Brief description:Used to define cutscene objects
IDE Sections:
2DFX AMAT ANIM CARS HIER HAND MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

HIER is a section in the item definition file in GTA III, Vice City, San Andreas, and GTA IV. It is used to define cutscene objects. Opcode 02F3 depends on objects being defined within this section.

Format

GTA III, Vice City, and San Andreas

hier
Id, ModelName, TxdName
end
GTA III Vice City San Andreas Identifier Type Description
A Id integer Unique object ID
B ModelName string Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use.
C TxdName string Cutscene object texture. The texture does not have to exist for the same reason.

Statistics

Total number of HIER entries in:

GTA III: 5 (max 5)
Vice City: 5 (max 5)
San Andreas: 35