Talk:HIER

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San Andreas does also define placeholders for animations and draw distances. The default values are:

  • Texture: generic
  • Animation: null
  • Draw Distance: 2000.0

Object names and indices must be unique. But do those objects realy depend on cutscenes? I think just like special actors they can be loaded everywhere else, too... I think a better description would be "virtual object". --Aschratt - oO 09:08, 21 November 2010 (UTC)

In VC, creating the object outside cutscenes will not make the object visible and it may crash the game. I don't know where else can this object be used so I think it only has a purpose in cutscenes. The difference between cutscene objects and special actors is that special actors are defined in the section that peds are defined and cutscene objects are defined in their own section. So I don't think treating special actors as regular peds is the same as treating cutscene objects as regular objects.--Spaceeinstein 10:08, 21 November 2010 (UTC)
Do SA even read the last two parameters? In the SA IDB, I see only three parameters that are processed for this section.--Spaceeinstein 14:31, 22 November 2010 (UTC)
Yea, I also wondered about this. I think this section is just an leftover from previous games. Perhaps it got replaced with seperating the cutscenes from the mission script. I haven't even found any of those objects (or opcode 02F3) used inside the SCM. --Aschratt - oO 15:44, 22 November 2010 (UTC)