Difference between revisions of "016A"

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| syntax2    = fade [''int1''] [''int2'']
 
| syntax2    = fade [''int1''] [''int2'']
 
| p1t        = [''int1'']
 
| p1t        = [''int1'']
| p1d        = Fade stage (see below)
+
| p1d        = Fade stage ([[#Fade stages|see below]])
 
| p2t        = [''int2'']
 
| p2t        = [''int2'']
 
| p2d        = Duration in milliseconds
 
| p2d        = Duration in milliseconds
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This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode [[0169]]. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode [[043C]] to prevent game sounds from being affected. The game is unable to be paused as the screen fades.
 
This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode [[0169]]. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode [[043C]] to prevent game sounds from being affected. The game is unable to be paused as the screen fades.
  
 +
== Fade stages ==
 
{|class="wikitable center-col-1"
 
{|class="wikitable center-col-1"
 
!Stage ||[[SCM language III/VC definitions#FADE|Enum]] ||Notes
 
!Stage ||[[SCM language III/VC definitions#FADE|Enum]] ||Notes
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== Keywords ==
 
== Keywords ==
 
do, fade
 
do, fade
 +
 +
== See also ==
 +
* {{Icon|t}} [[0169]], sets the fading color
 +
* {{Icon|t}} [[016B]], checks if the screen is fading

Revision as of 07:49, 7 November 2016

GTA III Vice City San Andreas DO_FADE


Description
Fades the screen
Syntax
016A: fade [int1] [int2] ms
fade [int1] [int2]
Parameter
[int1]
Fade stage (see below)
[int2]
Duration in milliseconds

This opcode allows the screen to fade in and fade back out. The color of the fade can be set through opcode 0169. The longer the time set to fade, the slower the screen will fade. As the screen fades in, game sounds will fade out, and vice versa. Use opcode 043C to prevent game sounds from being affected. The game is unable to be paused as the screen fades.

Fade stages

Stage Enum Notes
0 FADE_OUT Fade out of game into color
1 FADE_IN Fade out of color into game

Keywords

do, fade

See also

  • GTA III Vice City San Andreas 0169, sets the fading color
  • GTA III Vice City San Andreas 016B, checks if the screen is fading