0107

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The left bus sign was created using 0107 while the right was created using 029B, both at ground z.

GTA III Vice City San Andreas CREATE_OBJECT


Description

Creates an object at the point

Syntax

0107: [var] = create_object [int] at [flt1] [flt2] [flt3]

Parameter

[var]
Variable to store the handle of the object
[int]
Model ID number as defined in the IDE file; also acceptable is model's DFF name with a hash character
[flt1]
X-coordinate
[flt2]
Y-coordinate
[flt3]
Z-coordinate (or -100.0 for ground z)

This opcode creates an object at the point. The z-coordinate uses the bottom rather than the center of the object's bounding box. Use opcode 029B to create an object without this offset. It is not required to load the model (like through opcode 0247) to create the object. The object must already have an entry in the object.dat file in order for them to be stable. Without an entry, the object can become unstable and when that happens the game will crash.

In GTA III and Vice City, there are two models that exhibit unique behaviors when created: money.dff and package1.dff. They will appear just like a regular pickup (rotating, glowing coronas, and emitting light) but they can't be picked up and they have collision.

Keywords

create, spawn, object, model