Difference between revisions of "0056"

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| games      = {{Icon|3}} {{Icon|VC}}
 
| games      = {{Icon|3}} {{Icon|VC}}
 
| command    = IS_PLAYER_IN_AREA_2D
 
| command    = IS_PLAYER_IN_AREA_2D
| description = Checks if the player is in the area
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| description = Checks if the player is in the 2d area
 
| syntax1    = 0056:   player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4'']
 
| syntax1    = 0056:   player [''player handle''] [''int''] [''flt1''] [''flt2''] [''flt3''] [''flt4'']
 
| p1t        = [''player handle'']
 
| p1t        = [''player handle'']
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}}
 
}}
  
This conditional opcode returns true if the player is in the rectangular area regardless of the player's z-coordinate. It allows you to mark the area's highest [[02CE|ground z]] with a cylindrical marker, colored blue in GTA III and pink in Vice City. The opcode must be placed in a loop with [[0001|wait]] 0 in order for the marker to appear in the world.
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This conditional opcode returns true if the player is in the rectangular area regardless of the player's z-coordinate. It allows you to mark the area's highest [[02CE|ground z]] with a cylindrical marker, colored blue in GTA III and pink in Vice City. The opcode must be placed in a loop with [[0001|wait]] 0 in order for the marker to remain drawn in the world. In GTA III only, if [[00C3|debug mode]] is switched on, a debug square will also be drawn along with the marker denoting the boundaries of the area.
  
 
== Keywords ==
 
== Keywords ==
check, player, area, 2d
+
check, player, area, 2d, rectangle

Latest revision as of 15:52, 13 December 2016

GTA III Vice City IS_PLAYER_IN_AREA_2D


Description
Checks if the player is in the 2d area
Syntax
0056:   player [player handle] [int] [flt1] [flt2] [flt3] [flt4]
Parameter
[player handle]
The handle of the player
[flt1]
X-coordinate of one corner of area
[flt2]
Y-coordinate of one corner of area
[flt3]
X-coordinate of other corner of area
[flt4]
Y-coordinate of other corner of area
[int]
Show cylindrical marker

This conditional opcode returns true if the player is in the rectangular area regardless of the player's z-coordinate. It allows you to mark the area's highest ground z with a cylindrical marker, colored blue in GTA III and pink in Vice City. The opcode must be placed in a loop with wait 0 in order for the marker to remain drawn in the world. In GTA III only, if debug mode is switched on, a debug square will also be drawn along with the marker denoting the boundaries of the area.

Keywords

check, player, area, 2d, rectangle