Search results
Jump to navigation
Jump to search
Create the page "How" on this wiki! See also the search results found.
- ...ow the car rotates around the middle, which manifests in normal driving as how quickly the vehicle appears to react to steering inputs. '''Recommend keepi How many forward speeds a transmission contains.51 KB (7,412 words) - 22:54, 19 October 2024
- |254||bnk422a.wav||BNK422a||BNK422A||''unused: "Cam, how long?"'' |255||bnk422b.wav||BNK422b||BNK422A||''unused: "Cam, how long?"''111 KB (19,148 words) - 22:24, 10 July 2016
- Defines how big the vehicle's front wheels rim are to get correctly looking "blow up ti Defines how big the vehicle's rear wheels rim are to get correctly looking "blow up tir50 KB (7,938 words) - 02:44, 17 August 2024
- Read this tutorial if you want to know how to convert RenderWare PC [[TXD|Texture Dictionaries]] into their PS2 format ====How to install TxdGen====6 KB (1,044 words) - 05:41, 3 March 2016
- How far the font extends from the left, right, top, and bottom of the plate. Us ''<modifier value='''"100"''' />'' Value of how much a mod adds to a stat, in %. (for VMT_ENGINE, modifier value="100" adds21 KB (3,133 words) - 22:08, 30 August 2023
- <pre style="color: green">how close the player is standing to the pickup?</pre> <pre style="color: green">how quickly this pickup generates money</pre>45 KB (6,964 words) - 14:51, 15 February 2023
- ...nt to put a closure to the dark history and '''fix San Andreas textures''' how they were supposed to be. ====How to install TxdGen====6 KB (912 words) - 12:53, 25 February 2015
- |How much damage vehicle engine gets from collisions. Higher value means more da |Seems to have no effect, could be related to how the AI operates the vehicle25 KB (3,785 words) - 05:27, 6 July 2022
- ...be.com/watch?v=VNUeAw9vDBU&index=1&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to replace road textures in GTA:Vice City] ([https://mega.nz/#!RFV1gZJR!CNN ...be.com/watch?v=b2lbGDpla3E&index=2&list=PL3ehr62XBxTLC2KR9EXFAI6MqCS63gbdD How to fix dark vehicles in GTA3] ([https://mega.nz/#!RIsCDTjT!LLG7cUKqTC5lZXqV4 KB (560 words) - 08:29, 4 May 2023
- * <code>0xB7015C</code> – [dword] Defines how many ms (1 second... default 1000, set to 1 for a headache, number of ms pe * <code>0xB79038</code> – [dword] How many days have passed in game69 KB (9,778 words) - 17:26, 29 January 2024
- Changes how a blip is displayed in the radar, the map and the world. ...ip_array[]'' while their ''blip_display'' value is always equal to 4. Note how the blips are displayed on the second image relative to the first one.2 KB (396 words) - 04:36, 10 January 2015
- ...adding and answering frequently asked questions, or by giving explanations how to solve common problems.'' ===How do I merge these mods?===4 KB (698 words) - 17:27, 21 April 2011
- {{Note|6}} This is a number of how much times the cinematic camera help (about switching display modes) will b ...ach time you see the message, this counter is decreased. This field stores how much times left to display the message.50 KB (6,989 words) - 15:14, 22 October 2016
- How many forward speeds a transmission contains. Describes how fast an engine will rev. For example an engine with a long stroke crank and11 KB (1,509 words) - 21:24, 24 February 2011
- ...ontain the same header. The header tells us the version of the archive and how many entries there are. ...l contain the same header. The header tells us the version of the archive, how many entries there are and whether or not the archive is encrypted.5 KB (919 words) - 22:11, 2 March 2024
- ===[[File:Help.png|32px]] [[Project:How Can I Help?|Can I help?]]===5 KB (686 words) - 15:38, 11 January 2019
- |J ||Comprules ||hex ||Component rules, alters how vehicle models' "extras" behave, [[#Comprules|see below]] for list |K ||Comprules ||hex ||Component rules, alters how vehicle models' "extras" behave, [[#Comprules_2|see below]] for list16 KB (2,465 words) - 20:02, 11 April 2024
- ===[[File:Help.png|32px]] [[Project:How Can I Help?|Can I help?]]===6 KB (741 words) - 16:22, 10 January 2019
- ...the [[#Code Segment|code segment]] which contains the opcodes which govern how the script behaves. The next segment is the [[#Static Variables|static vari The Script Flags appear to correspond to how many arguments you will pass to the script when starting using the native S15 KB (2,545 words) - 17:12, 7 July 2024
- ...s [[item definition]] files. It allows you to change values that determine how certain peds and vehicles behave. You're also given the ability to edit var ...modifying all of the [[popcycle.dat|popcycle data]]. Popcycle data defines how many peds, cars, cops, gang members, etc. are in each area during a certain4 KB (708 words) - 22:35, 20 February 2017