Pipeline Set (RW Section)
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| {{{NAME}}} | |
|---|---|
| RenderWare Stream Section | |
| Vendor | {{{VENDORNAME}}} |
| Module | {{{MODULENAME}}} |
| Module ID | 0x{{{MODULEID}}}
|
| Identifier | 0x{{{IDENTIFIER}}}
|
| Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: None | |
| Extensions: None | |
| File Format | |
A Pipeline Set is one of Rockstar's custom sections. It defines which of the Rockstar-made Rendering Pipeline to use. So for example it is possible to add Specular Materials to Buildings.
The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Pipeline Set.
Binary Structure
The section only consists of an 4-byte integer. The interger can have 3 diffrent values. Those values define which rendering pipeline to use.
0x53F20098 - Unknown 0x53F2009A - Vehicle Upgrades/Cutscene Models 0x53F2009C - Reflection Map
For example if the section is 0x53F2009C you can add the reflection map gta material to your object and it will be rendered.