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  • |3 ||CARLOCK_LOCKOUT_PLAYER_ONLY ||locked for the player, not locked for NPCs |4 ||CARLOCK_LOCKED_PLAYER_INSIDE ||locked, the player is stuck in the car
    5 KB (688 words) - 23:36, 20 January 2017
  • ...the default spawn behavior is used instead. The behavior resets after the player dies, is arrested, or if the level number is set to 0. The value set with t == Keywords ==
    897 bytes (123 words) - 08:13, 3 February 2016
  • ...following example using Sanny Builder will create a particle effect at the player's location while the Z key is pressed. [[0256]]: player <span class="nv">$PLAYER_CHAR</span> defined
    2 KB (237 words) - 05:32, 22 December 2016
  • ...pickups collected in the player's current vehicle. It returns ''0'' if the player is not in a vehicle. == Keywords ==
    586 bytes (83 words) - 17:09, 8 October 2016
  • ...r the weapon to appear. If used on the player character, it will place the player into first-person view. The range denotes the horizontal axis that the char ...character do not damage the vehicle but they do not go through it. For the player, weapons that do not fire single bullets behave oddly. Shotguns and the Fla
    3 KB (434 words) - 18:18, 8 July 2017
  • ...[[02C7|platinum pickups]] for the vehicle. The opcode has no effect if the player is not in a vehicle. == Keywords ==
    610 bytes (86 words) - 10:28, 9 October 2016
  • ...he player must be in a vehicle and the character set to only be damaged by player trough opcode [[02A9]]. Exiting the vehicle will make the fire start hurtin == Keywords ==
    1 KB (204 words) - 00:29, 20 November 2016
  • | description = Gives the player a [[Weapon#GTA_III|detonator]] This opcode adds one to the number of detonators for the player. The number of detonators on hand can stack up but using one will remove al
    533 bytes (75 words) - 05:11, 15 October 2016
  • |5 ||noname ||initial: player |4 ||INITOB ||initial: objects ||INITPLA ||initial: player
    22 KB (3,109 words) - 03:22, 28 January 2017
  • ...tering a vehicle, getting wasted, or getting busted regains control of the player character. Assigning certain objectives or clearing it using opcode [[011C] == Keywords ==
    2 KB (233 words) - 05:24, 20 December 2016
  • The following example, using Sanny Builder, will spawn a ped close to the player character. ...lowing example, using Sanny Builder, will spawn a special ped close to the player character.
    4 KB (700 words) - 03:33, 6 December 2016
  • |{{a|c}} |0 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER1 ||Primary player definition |{{a|c}} |1 ||&#x2713; ||&#x2713; ||&#x2713; ||&#x2713; ||PLAYER2 ||Secondary player definition
    8 KB (946 words) - 13:44, 6 November 2022
  • ...r Peds|block 1 of the save file]] in GTA III and [[Saves (GTA VC)#Block 1: Player Peds|block 1]] in Vice City. == Keywords ==
    1 KB (167 words) - 17:04, 6 August 2015
  • ...t indicates the player is in the Hyman Memorial Stadium by positioning the player position arrow in the pause menu map over the stadium (exactly at x: -1302. == Keywords ==
    2 KB (297 words) - 05:26, 9 January 2015
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl
    2 KB (358 words) - 05:59, 1 February 2017
  • ...o stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle w == Keywords ==
    2 KB (295 words) - 21:46, 1 July 2016
  • ...ck when on a mission. It is used to disable opcode [[0112]]'s check if the player is wasted or busted when on a mission. The opcode only has an effect when p == Keywords ==
    725 bytes (107 words) - 23:38, 19 July 2015
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl
    3 KB (449 words) - 04:38, 18 January 2017
  • The following script, using Sanny Builder, will add $10 to the player when the script is started. [[0109]]: player <span class="nv">$PLAYER_CHAR</span> money += <span class="nv">0@</span>
    2 KB (351 words) - 02:26, 6 December 2016
  • ...e 0 lights]]: it is transparent, the corona texture will point towards the player, and "dark" colors means decreased light intensity of the corona. All the c ...ra. The most noticeably obvious use of lens flare in the games is when the player looks toward the sun but not directly at the sun.
    3 KB (430 words) - 20:56, 18 July 2015

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