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  • '''.awc''' files are used in all [[RAGE]] based games since the release of ''Red Dead Redemption''. PC: '''.wav'''
    290 bytes (44 words) - 10:28, 26 October 2019
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    4 KB (479 words) - 04:03, 24 May 2017
  • ...inning Grand Theft Auto series, created by top game developers at Rockstar Games Ltd. and Rockstar North).
    950 bytes (138 words) - 23:01, 5 February 2015
  • | games = {{Icon|3}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    4 KB (589 words) - 21:27, 5 July 2017
  • | games = {{Icon|VC}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    2 KB (274 words) - 17:41, 24 May 2017
  • | games = {{Icon|VC}} This is disassembled code for this opcode from PC v1.0 US.
    3 KB (372 words) - 17:40, 24 May 2017
  • | VENDORNAME = Rockstar Games On the PC and Xbox versions of the game a specular texture is not used. On the PS2 ho
    1 KB (224 words) - 12:55, 11 September 2020
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    4 KB (462 words) - 17:37, 24 May 2017
  • | games = {{Icon|VC}} {{Icon|SA}} ...ue if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these speci
    911 bytes (133 words) - 13:22, 15 December 2016
  • This format was also used in the PC version of ''Bully: Scholarship Edition''. ...t data stream into chunks and compress each one individually. The Rockstar games compressor divided the data into a continuous row of 0x00020000 (131072) by
    15 KB (2,017 words) - 23:12, 12 January 2021
  • '''Mission packs''' are experimental waste of Rockstar Games in [[San Andreas]]. They are never used in the original game, but they can ...st and Damned" and "The Ballad of Gay Tony" on Xbox 360, PlayStation 3 and PC(Windows).
    4 KB (652 words) - 14:04, 7 March 2012
  • | games = {{Icon|3}} {{Icon|VC}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (631 words) - 04:07, 24 May 2017
  • '''VB''' is the audio file format for GTA III, Vice City, and the Stories games on the PlayStation 2. The files can be opened using MFAudio. To hear the au * {{GTAF|881485|VBDec}}, allows the PC version of GTA III and Vice City to play back VB audio
    601 bytes (93 words) - 23:13, 12 January 2021
  • ...by {{U|REspawn}} capable of editing the contents of all currently release PC versions of [[GTA 3]], [[GTA VC|GTA Vice City]], and [[GTA SA|GTA San Andre ...hive|<code>.img</code> archives]] used by GTA to store the majority of the games files. It allows for full control of the archives contents in an easy-to-us
    2 KB (351 words) - 13:23, 25 January 2012
  • | games = {{Icon|VC}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    1 KB (154 words) - 04:10, 24 May 2017
  • ...A: San Andreas and GTA: Vice City use texture systems different from their PC and console counterparts in order to reduce the to the mobile games, such as touch controls, updated splash screens and menu icons.
    12 KB (1,967 words) - 11:56, 2 June 2021
  • ...le effects file usually located in the "Rockstar Games\Grand Theft Auto IV\pc\data\effects" folder
    2 KB (240 words) - 08:09, 2 February 2012
  • | games = {{Icon|VC}} {{Icon|SA}} ...For Vice City, this opcode only exists on the [[Referring to GTA Versions|PC v1.0 and v1.1]], and was never called in the original script.
    3 KB (324 words) - 05:21, 14 October 2016
  • ...versions of the GTA 3D series but its format differs slightly between the games.
    7 KB (1,071 words) - 23:20, 6 July 2021
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (688 words) - 23:36, 20 January 2017

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