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  • This article deals with the format of a '''save game file''' for the PC version of [[GTA 4]]. ...folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.<br>
    27 KB (3,899 words) - 15:05, 25 January 2024
  • !Keyword ||Games ||Description PC/DATA/MAPS/MANHAT/MANHAT12.IPL
    5 KB (837 words) - 09:31, 5 October 2019
  • | VENDORNAME = Criterion Games Environment mapping on the PS2 works different than on the PC in some ways:
    9 KB (1,265 words) - 12:29, 11 September 2020
  • ...he Dancing minigame and the Low Rider Challenge minigame. In each of these games, the player has to match the rhythm of a song by entering specified control ! xbox !! PS2 !! PC Default
    6 KB (1,050 words) - 06:37, 1 June 2017
  • ...nite in only one game the game areas, the so called 'maps', of the two GTA Games [[GTA 3|GTA III]] and [[Vice City]] on basis of the graphic- and physic eng ...heft Auto', 'GTA III', 'GTA Vice City' and 'GTA San Andreas' owns Rockstar Games.
    5 KB (809 words) - 00:10, 23 December 2012
  • ...It turns out that the GTA3 engine supports DXTn compression, but Rockstar Games ''never made use of that''. Compressing all the game's world textures is qu targetPlatform=PC
    4 KB (587 words) - 17:51, 27 February 2015
  • ...dcull_x.wpl) files, usually located in 'Rockstar Games\Grand Theft Auto IV\pc\data\maps\generic' folder. * [[IPL]] &ndash; plain text item placement format used for all games of the ''GTA III triology'' and ''GTA IV''.
    7 KB (1,246 words) - 17:32, 3 May 2016
  • ...y broken features or restore console features on the PC version of the GTA games: !Games
    3 KB (471 words) - 19:39, 12 November 2017
  • | games = {{Icon|3}} ...xist in Vice City or San Andreas but opcode [[0485]], which exists in both games, generally has the same behavior as this opcode.
    613 bytes (89 words) - 07:09, 7 November 2016
  • ...PS2]] and [[Wikipedia:XBOX|XBOX]], not [[Wikipedia:PSP|PSP]]!) and related games (Manhunt, Bully). ...e]]s use <code>.txd</code>. Other possible extensions, not used by the GTA games, are <code>.rws</code>, <code>.bsp</code> and <code>.dma</code>. GTA3 does
    6 KB (841 words) - 10:54, 14 September 2020
  • | games = {{Icon|VC}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    2 KB (274 words) - 17:41, 24 May 2017
  • | games = {{Icon|VC}} This is disassembled code for this opcode from PC v1.0 US.
    3 KB (372 words) - 17:40, 24 May 2017
  • | VENDORNAME = Rockstar Games On the PC and Xbox versions of the game a specular texture is not used. On the PS2 ho
    1 KB (224 words) - 12:55, 11 September 2020
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    4 KB (462 words) - 17:37, 24 May 2017
  • | games = {{Icon|VC}} {{Icon|SA}} ...ue if any cutscene, which is started by opcode [[02E7]], was skipped. On a PC mouse and keyboard setup, a cutscene is considered skipped when these speci
    911 bytes (133 words) - 13:22, 15 December 2016
  • This format was also used in the PC version of ''Bully: Scholarship Edition''. ...t data stream into chunks and compress each one individually. The Rockstar games compressor divided the data into a continuous row of 0x00020000 (131072) by
    15 KB (2,017 words) - 23:12, 12 January 2021
  • '''Mission packs''' are experimental waste of Rockstar Games in [[San Andreas]]. They are never used in the original game, but they can ...st and Damned" and "The Ballad of Gay Tony" on Xbox 360, PlayStation 3 and PC(Windows).
    4 KB (652 words) - 14:04, 7 March 2012
  • | games = {{Icon|3}} {{Icon|VC}} These are disassembled code for this opcode both from PC v1.0 US.
    5 KB (631 words) - 04:07, 24 May 2017
  • '''VB''' is the audio file format for GTA III, Vice City, and the Stories games on the PlayStation 2. The files can be opened using MFAudio. To hear the au * {{GTAF|881485|VBDec}}, allows the PC version of GTA III and Vice City to play back VB audio
    601 bytes (93 words) - 23:13, 12 January 2021
  • ...by {{U|REspawn}} capable of editing the contents of all currently release PC versions of [[GTA 3]], [[GTA VC|GTA Vice City]], and [[GTA SA|GTA San Andre ...hive|<code>.img</code> archives]] used by GTA to store the majority of the games files. It allows for full control of the archives contents in an easy-to-us
    2 KB (351 words) - 13:23, 25 January 2012

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