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  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">13</span> <span cl
    3 KB (475 words) - 05:27, 20 December 2016
  • ...ollisional damages on cars, making the cars not move, or inability for the player to enter any cars. The game performs the loading of all car models for the == Keywords ==
    2 KB (281 words) - 02:54, 26 May 2019
  • ...n the vehicle &mdash; the vehicle must be empty or has NPC drivers. If the player stays in the car while flipped over, it will burn and explode like normal. == Keywords ==
    761 bytes (119 words) - 07:38, 8 June 2016
  • ...e the range. Particle effects that have been added will disappear when the player moves out of range regardless of duration. == Keywords ==
    9 KB (1,480 words) - 00:34, 20 November 2016
  • ...ers depending on the mode. The effects of this opcode are cleared when the player dies or is arrested. The effects are overridden when the Sniper Rifle is us ...#FF3C3C;" | #FF3C3C || [[File:0374-8.jpg|150px]] || {{a|c}} | &#x2713; || Player is shot
    2 KB (287 words) - 06:25, 15 January 2016
  • ...station will be disabled and the taxi firm's radio will only play once the player has exited and reentered the cab. The original script called this opcode on == Keywords ==
    1 KB (171 words) - 11:03, 3 December 2016
  • ...r Peds|block 1 of the save file]] in GTA III and [[Saves (GTA VC)#Block 1: Player Peds|block 1]] in Vice City. == Keywords ==
    1 KB (167 words) - 17:04, 6 August 2015
  • ...t indicates the player is in the Hyman Memorial Stadium by positioning the player position arrow in the pause menu map over the stadium (exactly at x: -1302. == Keywords ==
    2 KB (297 words) - 05:26, 9 January 2015
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl
    2 KB (358 words) - 05:59, 1 February 2017
  • ...o stations (police vehicles). The audio can only be heard once so when the player exits the vehicle while the audio is playing and reenters it, the vehicle w == Keywords ==
    2 KB (295 words) - 21:46, 1 July 2016
  • ...ck when on a mission. It is used to disable opcode [[0112]]'s check if the player is wasted or busted when on a mission. The opcode only has an effect when p == Keywords ==
    725 bytes (107 words) - 23:38, 19 July 2015
  • The following script, using Sanny Builder, will add $10 to the player when the script is started. [[0109]]: player <span class="nv">$PLAYER_CHAR</span> money += <span class="nv">0@</span>
    2 KB (351 words) - 02:26, 6 December 2016
  • [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl <span class="k">while</span> [[00E1]]: player <span class="m">0</span> pressed_button <span class="m">17</span> <span cl
    3 KB (449 words) - 04:38, 18 January 2017
  • ...e 0 lights]]: it is transparent, the corona texture will point towards the player, and "dark" colors means decreased light intensity of the corona. All the c ...ra. The most noticeably obvious use of lens flare in the games is when the player looks toward the sun but not directly at the sun.
    3 KB (430 words) - 20:56, 18 July 2015
  • ...amera outside the garage at a fixed position and the camera will track the player character as you move around in the garage (this does not happen when in st == Keywords ==
    3 KB (431 words) - 03:58, 25 November 2016
  • == Keywords == * {{Icon|3}} {{Icon|VC}} [[0054]], gets the player's coordinates
    1 KB (161 words) - 04:56, 8 December 2015
  • ...ius of acceptance. Once stopped inside, the garage door will close and the player will be frozen. After a moment, the door will reopen. Driving away from the ...open for you car. Once stopped inside, the garage door will close and the player will be frozen. After a moment, you are unfrozen but the garage door remain
    3 KB (560 words) - 20:28, 18 January 2017
  • ...total number of packages, GXT key <code>CO_ALL</code> is displayed and the player is rewarded $1,000,000 in GTA III and $100,000 in Vice City. If the total n == Keywords ==
    2 KB (349 words) - 07:13, 23 December 2016
  • ...SA)#Block 0: Simple Vars|block 0]] in San Andreas. This only works on the player's taxi. It recognizes the following as taxis: == Keywords ==
    1 KB (172 words) - 08:17, 2 December 2016
  • ...Info|block 16 of the save file]] in GTA III and [[Saves (GTA VC)#Block 18: Player Info|block 18]] in Vice City. == Keywords ==
    1 KB (195 words) - 22:31, 22 December 2016

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