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  • This article deals with the format of a '''save game file''' for the PC version of [[GTA 4]]. ...folder where XXXXXXXXXXXXXXXX is a 16-character string tied to the user's Games for Windows Live account.<br>
    27 KB (3,899 words) - 15:05, 25 January 2024
  • !Keyword ||Games ||Description PC/DATA/MAPS/MANHAT/MANHAT12.IPL
    5 KB (837 words) - 09:31, 5 October 2019
  • ...he Dancing minigame and the Low Rider Challenge minigame. In each of these games, the player has to match the rhythm of a song by entering specified control ! xbox !! PS2 !! PC Default
    6 KB (1,050 words) - 06:37, 1 June 2017
  • | VENDORNAME = Criterion Games Environment mapping on the PS2 works different than on the PC in some ways:
    9 KB (1,265 words) - 12:29, 11 September 2020
  • ...nite in only one game the game areas, the so called 'maps', of the two GTA Games [[GTA 3|GTA III]] and [[Vice City]] on basis of the graphic- and physic eng ...heft Auto', 'GTA III', 'GTA Vice City' and 'GTA San Andreas' owns Rockstar Games.
    5 KB (809 words) - 00:10, 23 December 2012
  • ...It turns out that the GTA3 engine supports DXTn compression, but Rockstar Games ''never made use of that''. Compressing all the game's world textures is qu targetPlatform=PC
    4 KB (587 words) - 17:51, 27 February 2015
  • ...dcull_x.wpl) files, usually located in 'Rockstar Games\Grand Theft Auto IV\pc\data\maps\generic' folder. * [[IPL]] &ndash; plain text item placement format used for all games of the ''GTA III triology'' and ''GTA IV''.
    7 KB (1,246 words) - 17:32, 3 May 2016
  • ...y broken features or restore console features on the PC version of the GTA games: !Games
    3 KB (471 words) - 19:39, 12 November 2017
  • | games = {{Icon|3}} ...xist in Vice City or San Andreas but opcode [[0485]], which exists in both games, generally has the same behavior as this opcode.
    613 bytes (89 words) - 07:09, 7 November 2016
  • ...PS2]] and [[Wikipedia:XBOX|XBOX]], not [[Wikipedia:PSP|PSP]]!) and related games (Manhunt, Bully). ...e]]s use <code>.txd</code>. Other possible extensions, not used by the GTA games, are <code>.rws</code>, <code>.bsp</code> and <code>.dma</code>. GTA3 does
    6 KB (841 words) - 10:54, 14 September 2020
  • ...engine. Development began by Keith Mc-Kay ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new ...entire State Of Liberty project was planned to consist of three individual games.
    4 KB (627 words) - 15:28, 19 March 2012
  • | games = {{Icon|VC}} ...ode is not supported in the original PS2 version. It first appeared in the PC version as a replacement for opcode [[04AD]] in the "CELL" script (cellphon
    793 bytes (118 words) - 08:02, 16 January 2016
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    3 KB (377 words) - 04:29, 24 May 2017
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    3 KB (409 words) - 00:26, 31 August 2017
  • '''.awc''' files are used in all [[RAGE]] based games since the release of ''Red Dead Redemption''. PC: '''.wav'''
    290 bytes (44 words) - 10:28, 26 October 2019
  • | games = {{Icon|t}} These are disassembled code for this opcode both from PC v1.0 US.
    4 KB (479 words) - 04:03, 24 May 2017
  • ...inning Grand Theft Auto series, created by top game developers at Rockstar Games Ltd. and Rockstar North).
    950 bytes (138 words) - 23:01, 5 February 2015
  • | games = {{Icon|3}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    4 KB (589 words) - 21:27, 5 July 2017
  • | games = {{Icon|VC}} {{Icon|SA}} This is disassembled code for this opcode from PC v1.0 US.
    2 KB (274 words) - 17:41, 24 May 2017
  • | games = {{Icon|VC}} This is disassembled code for this opcode from PC v1.0 US.
    3 KB (372 words) - 17:40, 24 May 2017

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