00A5

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00A5=5,%1o% %2d% %3d% %4d% %5d%
Description: Creates a vehicle at a coordinate
Parameter 1: Valid vehicle DFF model name or ID number as defined in the IDE file
Parameter 2: X-coordinate
Parameter 3: Y-coordinate
Parameter 4: Z-coordinate
Parameter 5: Vehicle handle
Supports: GTA3, Vice City, San Andreas

This creates a vehicle at a coordinate. Using this opcode requires 0247 or else the game might crash.

Note

Sometimes this opcode is written as this:
00A5=5,%5d% %1o% %2d% %3d% %4d%
The fifth parameter is placed in the beginning instead of at the end. This depends on which INI file you use.
Sanny Builder by default: 00A5: 0@ = create_car #PONY at 0.0 0.0 0.0

Example

Beginners have a hard time creating vehicles because it is tough to learn how to make a code that would create a vehicle successfully. This will be only shown as an example and shouldn't be copied verbatim. There are other ways of doing this. The following code uses the Sanny Builder.

:LoadModel
0247: load_model #PONY

:CheckModel
0001: wait 0 ms
00D6: if 0
0248:   model #PONY available
004D: jump_if_false @CheckModel
00A5: 0@ = create_car #PONY at 0.0 0.0 0.0
0249: release_model #PONY
004E: end_thread

Keywords

create, spawn, car, vehicle, model