Difference between revisions of "State Of Liberty Online"
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− | == Vice City Online | + | == History == |
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+ | '''Vice City Online''' | ||
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009. | Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009. | ||
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With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty. | With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty. | ||
− | + | '''State Of Liberty''' | |
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions. | State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions. | ||
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State Of Liberty Online | State Of Liberty Online | ||
Vice City Online | Vice City Online | ||
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+ | == Script Language == | ||
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+ | The scripting language that will be used for State Of Liberty Online is Lua. | ||
== Release == | == Release == |
Revision as of 02:21, 20 November 2010
GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the Vice City Online (VCO) and State Of Liberty (SOL) projects.
History
Vice City Online
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
State Of Liberty
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.
Changes from VCO/SOL to SOL-O
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
The State Of Liberty project is going to consist of three games.
State Of Liberty single player (as originally dreamed up by X-Seti) State Of Liberty Online Vice City Online
Script Language
The scripting language that will be used for State Of Liberty Online is Lua.
Release
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
While you wait, this is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.