Difference between revisions of "Saves (GTA VC)"
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(pickups, phone, restarts) |
(blips, gangs) |
||
Line 507: | Line 507: | ||
| 0x8 | | 0x8 | ||
| float[3] | | float[3] | ||
− | | hospital x,y,z coordinates | + | | hospital x,y,z coordinates ([[016C]]) |
|- | |- | ||
| 0x14 | | 0x14 | ||
Line 517: | Line 517: | ||
| 0x88 | | 0x88 | ||
| float[3] | | float[3] | ||
− | | police x,y,z coordinates | + | | police x,y,z coordinates ([[016D]]) |
|- | |- | ||
| 0x94 | | 0x94 | ||
Line 535: | Line 535: | ||
| 0x110 | | 0x110 | ||
| float[3] | | float[3] | ||
− | | override x,y,z coordinates | + | | override x,y,z coordinates ([[016E]]) |
|- | |- | ||
| 0x11C | | 0x11C | ||
Line 548: | Line 548: | ||
|} | |} | ||
+ | ==Block 12: Radar Blips Buffer== | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | string | ||
+ | | RDR | ||
+ | <!-- | ||
+ | 0x04 - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | [75] | ||
+ | | blip structures, see below | ||
+ | |} | ||
+ | Blip structure: | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | color | ||
+ | <!-- | ||
+ | 0x04 - - | ||
+ | 0x08 - - | ||
+ | 0x0C - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | float[2] | ||
+ | | x,y coordinates | ||
+ | |- | ||
+ | | 0x18 | ||
+ | | float[3] | ||
+ | | x,y,z coordinates | ||
+ | <!-- | ||
+ | 0x24 - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x26 | ||
+ | | byte | ||
+ | | brightness ([[0166]]) | ||
+ | <!-- | ||
+ | 0x27 - - | ||
+ | 0x28 - - | ||
+ | 0x29 - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x2A | ||
+ | | word | ||
+ | | size ([[0168]]) | ||
+ | |- | ||
+ | | 0x2C | ||
+ | | word | ||
+ | | show ([[018B]]) | ||
+ | |- | ||
+ | | 0x2E | ||
+ | | word | ||
+ | | type | ||
+ | |- | ||
+ | |colspan=3| Each blip is 0x30 in size | ||
+ | |} | ||
+ | |||
+ | ==Block 14: All Gang Data== | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | string | ||
+ | | GNG | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | [9] | ||
+ | | gang structures, see below | ||
+ | |} | ||
+ | Gang structure: | ||
+ | {| class="sortable" {{prettytable}} | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | dword | ||
+ | | car model ([[0236]]) | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | dword | ||
+ | | ped model 1 | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | dword | ||
+ | | ped model 2 | ||
+ | <!-- | ||
+ | 0x0C - - | ||
+ | --> | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | dword | ||
+ | | weapon number 1 ([[0237]]) | ||
+ | |- | ||
+ | | 0x14 | ||
+ | | dword | ||
+ | | weapon number 2 | ||
+ | |- | ||
+ | |colspan=3| Each gang is 0x18 in size | ||
+ | |} | ||
==External links== | ==External links== | ||
*[http://web.archive.org/web/20050430091049/http://www.gtaforums.com/index.php?showtopic=142457 Very old development topic] - retrieved from archive.org | *[http://web.archive.org/web/20050430091049/http://www.gtaforums.com/index.php?showtopic=142457 Very old development topic] - retrieved from archive.org |
Revision as of 22:56, 22 August 2010
Contents
Block 0: Miscellaneous
Offset | Type | Description |
---|---|---|
0x30 | word | Year |
0x32 | word | Month |
0x34 | word | Day of week |
0x36 | word | Day |
0x38 | word | Hour |
0x3A | word | Minutes |
0x3C | word | Seconds |
0x3E | word | Milliseconds |
0x48 | float[3] | camera coordinates (x,y,z) |
0x54 | dword | length (ms) of in-game minute (1000=normal) |
0x5C | dword | game hour |
0x60 | dword | game minute |
0x6C | float | game speed (015D) |
0x90 | dword | current weather |
0x98 | dword | current weather table offset (between 0 and 63) |
0x9C | float | current vehicle camera view (between 0.0 and 5.0) |
0xA0 | float | current on foot camera view (classic controls only) |
0xA4 | dword | current interior (04BB) |
0xA8 | dword | taxi boost jump (0572) |
0xB0 | dword | sky color (04F9) |
0xB4 | dword | sky atmosphere (0=normal,1=interior) |
0xB8 | float | sky atmosphere blue overlay (between 0.0 and 1.0) |
Block 3: Garages
Offset | Type | Description |
---|---|---|
0x00 | dword | number of garages (0219) |
0x04 | dword | free bombs (0=not,1=yes) |
0x08 | dword | free respray (0335) |
0x18 | dword | garage type 8 status, see below |
0x1C | dword | garage type 9 status |
0x20 | dword | garage type 10 status |
0x24 | dword | garage type 22 status |
0x2C | [48] | garage car structures, see below |
0x7AC | [32] | garage structures, see below |
Export garage status:
- 0x01=car 1 collected
- 0x02=car 2 collected
- 0x04=car 3 collected
- 0x08=car 4 collected
- 0x10=car 5 collected
- 0x20=car 6 collected
Add them up to set the garage as car already collected:
1 + 2 = 3, cars 1 and 2 collected 1 + 2 + 20 = 23, cars 1, 2, and 6 are collected
Garage car structure:
Offset | Type | Description |
---|---|---|
0x00 | dword | model ID |
0x04 | float[3] | x,y,z position |
0x10 | float[3] | x,y,z vector rotation |
0x1C | dword | immunities |
0x20 | byte | primary color |
0x21 | byte | secondary color |
0x22 | byte | current radio station |
0x23 | byte | variation 1 |
0x24 | byte | variation 2 |
0x25 | byte | bomb type |
Each vehicle is 0x28 in size |
Garage structure:
Offset | Type | Description |
---|---|---|
0x00 | byte | type |
0x01 | byte | door status (0=closed,1=opened,2=closing,3=opening) |
0x02 | byte | max number of cars to store (4=default) |
0x19 | byte | swing door (03BB) |
0x1A | byte | camera follow player (03DA) |
0x1C | float[3] | entrance bottom left x,y,z coordinates |
0x28 | float[4] | rx,ry,rz,rw quaternion rotation |
0x38 | float | ceiling z coordinate |
Each garage is 0xA8 in size |
Block 4: Game Logic
Offset | Type | Description |
---|---|---|
0x00 | dword | number of restart taxis (058D) |
0x04 | [16] | restart taxi locations, see below |
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0xC | float | z angle rotation |
Each restart taxi is 0x10 in size |
Block 8: Cranes
Offset | Type | Description |
---|---|---|
0x00 | dword | number of cranes |
0x08 | [8] | crane structure, see below |
Offset | Type | Description |
---|---|---|
0x40 | float | current z rotation |
Each crane is 0x7C in size |
Block 9: Pickups
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0x18 | dword | ammo or asset revenue |
0x2E | byte | type |
0x2F | byte | has been picked up |
Each pickup is 0x34 in size |
Block 10: Phone Info
Offset | Type | Description |
---|---|---|
0x04 | dword | number of phones |
0x08 | [50] | phone structures, see below |
Offset | Type | Description |
---|---|---|
0x0 | float[3] | x,y,z coordinates |
0x2C | dword | phone status (3=idle,9=ringing,others=leftover GTA III stuff) |
Each phone is 0x34 in size |
Block 11: Restart Points Buffer
Offset | Type | Description |
---|---|---|
0x00 | string | RST |
0x8 | float[3] | hospital x,y,z coordinates (016C) |
0x14 | float | hospital z angle |
Each point is 0x8 in size | ||
0x88 | float[3] | police x,y,z coordinates (016D) |
0x94 | float | police z angle |
Each point is 0x8 in size | ||
0x110 | float[3] | override x,y,z coordinates (016E) |
0x11C | float | override z angle |
Block 12: Radar Blips Buffer
Offset | Type | Description |
---|---|---|
0x00 | string | RDR |
0x08 | [75] | blip structures, see below |
Blip structure:
Offset | Type | Description |
---|---|---|
0x00 | dword | color |
0x10 | float[2] | x,y coordinates |
0x18 | float[3] | x,y,z coordinates |
0x26 | byte | brightness (0166) |
0x2A | word | size (0168) |
0x2C | word | show (018B) |
0x2E | word | type |
Each blip is 0x30 in size |
Block 14: All Gang Data
Offset | Type | Description |
---|---|---|
0x00 | string | GNG |
0x04 | [9] | gang structures, see below |
Gang structure:
Offset | Type | Description |
---|---|---|
0x00 | dword | car model (0236) |
0x04 | dword | ped model 1 |
0x08 | dword | ped model 2 |
0x10 | dword | weapon number 1 (0237) |
0x14 | dword | weapon number 2 |
Each gang is 0x18 in size |
External links
- Very old development topic - retrieved from archive.org
- GTAForums: Current development topic
- GTAForums: Savefile Editor - by voodoo48