Difference between revisions of "Specular Material (RW Section)"

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(Spec)
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The layout of a Specular Material Extension is as follows:
 
The layout of a Specular Material Extension is as follows:
 
===Spec===
 
===Spec===
float specular level.
+
float - specular level.
string - Specular Texture.
+
string - Specular Texture.
dword - 00.
+
dword - always 00.
  
 
==Explanations==
 
==Explanations==

Revision as of 01:26, 5 November 2006

{{{NAME}}}
RenderWare Stream Section
Vendor {{{VENDORNAME}}}
Module {{{MODULENAME}}}
Module ID 0x{{{MODULEID}}}
Identifier 0x{{{IDENTIFIER}}}
Chunk ID 0x{{{MODULEID}}}{{{IDENTIFIER}}}
Versions All
Hierarchy
Parents:
None
Children:
None
Extensions:
None
File Format

A Specular Material is one of Rockstar's custom sections. In GTA San Andreas it is used to store material information for specular lighting. The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > 0x0253F2F6.

The layout of a Specular Material Extension is as follows:

Spec

float - specular level.
string - Specular Texture.
dword - always 00.

Explanations

Specular Level - where 0 is no spec, and 1.0 is full spec. Values can go past 1.0, but may produce unrealistic results. Specular texture - On the PC and Xbox versions of the game, this texture is not used. On the PS2 however, it is used as a second reflection map. The string is null terminated, and byte-aligned with extra 00's appended.

Notes

The Specular Section is exclusive to San Andreas, and Manhunt. In San Andreas, the use is further limited to vehicles; putting a Specular Material extension on a building object will not yield the same results.