Difference between revisions of "CLEO"
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===Custom scripts=== | ===Custom scripts=== | ||
− | CLEO 3 allows adding | + | CLEO 3 allows adding custom scripts (commonly with the file extension .cs) to the game written in Sanny Builder without need for starting of a new game. All you need is to write a script, place it in the CLEO folder and run the game (new or saved). |
==Game versions compatibility== | ==Game versions compatibility== |
Revision as of 01:33, 22 July 2008
Contents
Description
CLEO 3 is the next step in the CLEO project development that extends coding possibilities in the game GTA San Andreas. The author of the CLEO library is Seemann.
Features
Extra opcodes
CLEO 3 has 50 useful opcodes in store, such as file management, game memory handling, ability to call exe functions and much more. The third version adds such opcodes as a call of a SCM function, creating a thread or starting a mission from an external file and more. To use all these opcodes, get the latest version of Sanny Builder 3.
Plugins
no description yet
Custom scripts
CLEO 3 allows adding custom scripts (commonly with the file extension .cs) to the game written in Sanny Builder without need for starting of a new game. All you need is to write a script, place it in the CLEO folder and run the game (new or saved).
Game versions compatibility
CLEO 3 supports SA of both versions 1.0 and 1.01. It was tested with the US 1.0 and EUR 1.01 versions.
CLEO 3 doesn't work with game version 2.00 and higher. To get it working you need a downgrade patch (.exe of version 1.0 preferably).
It appears that CLEO doesnt work with certain version of GTA: San Andreas. It crashes the game at start up. To solve this problem, a compact exe was produced. This works with CLEO, and any version of the game (e.g: EU, FR, US,GE)
To get the password for the compact exe archive, go here:
http://sannybuilder.com/forums/viewtopic.php?id=109&p=2
Register to the Sanny Builder forums, then go down to post: #41