Difference between revisions of "THQ Atomic (RW Section)"
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Line 12: | Line 12: | ||
==Structure== | ==Structure== | ||
uint32 header | uint32 header | ||
− | int32 sectionSize // Usually | + | int32 sectionSize // Usually F. |
uint32 flags | uint32 flags | ||
Revision as of 04:59, 7 December 2023
THQ Atomic (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x40
|
Chunk ID | 0x00CAFE40
|
Versions | All |
Hierarchy | |
Parents: Atomic (Extension) | |
Children: None | |
Extensions: None | |
File Format |
THQ has developed an additional atomic extension to enabling further rendering properties for cases that need fog, or rendering the grouped atomic transparent to part of geometry, made for games Jimmy Neutron: Attack of the Twonkies.
Structure
uint32 header int32 sectionSize // Usually F. uint32 flags { bool FogEnabled bool isTransparent isTransparent = flags && 0x4000; FogEnabled = flags && 0x1000; }