Difference between revisions of "THQ Material (RW Section)"
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FaceCullIndex = renderProps & 0x7; | FaceCullIndex = renderProps & 0x7; | ||
− | if (DstBlend == rwBLENDZERO) | + | if (DstBlend == (void *)rwBLENDZERO) |
AlphaEnabled = FALSE | AlphaEnabled = FALSE | ||
else | else | ||
Line 42: | Line 42: | ||
if (renderProps & 0x4000000) | if (renderProps & 0x4000000) | ||
− | FaceCullIndex = | + | FaceCullIndex = (void *)rwCULLMODECULLNONE; |
} | } | ||
Revision as of 02:59, 7 December 2023
THQ Material (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x45
|
Chunk ID | 0x00CAFE45
|
Versions | All |
Hierarchy | |
Parents: Material (Extension), Atomic (Extension, see below) | |
Children: None | |
Extensions: None | |
File Format |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{ uint32 header int32 sectionSize uint32 renderProps int32 AlphaTestFunc int32 AlphaTestRef bool ZTest bool ZWrite int32 SrcBlend int32 DestBlend int32 FaceCullIndex RwBool AlphaEnabled RwCullMode FaceCullMode AlphaTestFunc = (renderProps & 0x7800) >> 11; AlphaTestRef = (renderProps & 0x7F8000) >> 15; ZTest = (renderProps & 0x800000) >> 17; ZWrite = (renderProps << 9) & 0x800000) >> 17; SrcBlend = (renderProps & 0x78) >> 3; DstBlend = (renderProps & 0x780) >> 7; FaceCullIndex = renderProps & 0x7; if (DstBlend == (void *)rwBLENDZERO) AlphaEnabled = FALSE else { AlphaEnabled = TRUE if (renderProps & 0x4000000) FaceCullIndex = (void *)rwCULLMODECULLNONE; } switch( FaceCullIndex ) { case 0: { FaceCullMode = rwCULLMODECULLNONE; break; } case 1: { FaceCullMode = rwCULLMODECULLBACK; break; } case 2: { FaceCullMode = rwCULLMODECULLFRONT; break; } } }