Difference between revisions of "THQ Material (RW Section)"
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| Line 29: | Line 29: | ||
ZTest = renderProps & 0x800000; | ZTest = renderProps & 0x800000; | ||
ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; | ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; | ||
| − | SrcBlend = renderProps & 0x78; | + | SrcBlend = (renderProps & 0x78) >> 3; |
| − | DstBlend = renderProps & 0x780; | + | DstBlend = (renderProps & 0x780) >> 7; |
FaceCullIndex = renderProps & 0x7; | FaceCullIndex = renderProps & 0x7; | ||
Revision as of 02:29, 7 December 2023
| THQ Material (Custom) | |
|---|---|
| RenderWare Stream Section | |
| Vendor | THQ |
| Module | Plug-In |
| Module ID | 0x00CAFE
|
| Identifier | 0x45
|
| Chunk ID | 0x00CAFE45
|
| Versions | All |
| Hierarchy | |
| Parents: Material (Extension), Atomic (Extension, see below) | |
| Children: None | |
| Extensions: None | |
| File Format | |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{
uint32 header
int32 sectionSize
uint32 renderProps
int32 AlphaTestRef
bool ZTest
bool ZWrite
int32 SrcBlend
int32 DestBlend
int32 FaceCullIndex
RwBool AlphaEnabled
RwCullMode FaceCullMode
AlphaTestRef = ((renderProps << 1) & 0xFF000000)) >> 24;
ZTest = renderProps & 0x800000;
ZWrite = ((renderProps << 9) & 0x00800000)) >> 17;
SrcBlend = (renderProps & 0x78) >> 3;
DstBlend = (renderProps & 0x780) >> 7;
FaceCullIndex = renderProps & 0x7;
if (DstBlend == rwBLENDZERO)
AlphaEnabled = FALSE
else
AlphaEnabled = TRUE
switch( FaceCullIndex )
{
case 0:
{
FaceCullMode = rwCULLMODECULLNONE;
break;
}
case 1:
{
FaceCullMode = rwCULLMODECULLBACK;
break;
}
case 2:
{
FaceCullMode = rwCULLMODECULLFRONT;
break;
}
}
}