Difference between revisions of "THQ Material (RW Section)"
Jump to navigation
Jump to search
Line 29: | Line 29: | ||
ZTest = renderProps & 0x800000; | ZTest = renderProps & 0x800000; | ||
ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; | ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; | ||
− | SrcBlend = renderProps & 0x78; | + | SrcBlend = (renderProps & 0x78) >> 3; |
− | DstBlend = renderProps & 0x780; | + | DstBlend = (renderProps & 0x780) >> 7; |
FaceCullIndex = renderProps & 0x7; | FaceCullIndex = renderProps & 0x7; | ||
Revision as of 02:29, 7 December 2023
THQ Material (Custom) | |
---|---|
RenderWare Stream Section | |
Vendor | THQ |
Module | Plug-In |
Module ID | 0x00CAFE
|
Identifier | 0x45
|
Chunk ID | 0x00CAFE45
|
Versions | All |
Hierarchy | |
Parents: Material (Extension), Atomic (Extension, see below) | |
Children: None | |
Extensions: None | |
File Format |
The custom material extension was developed by THQ to attach geometric rendering properties to a material, using alpha referencing, z-test flags, blend functions, and culling, used for the known game Jimmy Neutron: Attack of the Twonkies.
Structure
{ uint32 header int32 sectionSize uint32 renderProps int32 AlphaTestRef bool ZTest bool ZWrite int32 SrcBlend int32 DestBlend int32 FaceCullIndex RwBool AlphaEnabled RwCullMode FaceCullMode AlphaTestRef = ((renderProps << 1) & 0xFF000000)) >> 24; ZTest = renderProps & 0x800000; ZWrite = ((renderProps << 9) & 0x00800000)) >> 17; SrcBlend = (renderProps & 0x78) >> 3; DstBlend = (renderProps & 0x780) >> 7; FaceCullIndex = renderProps & 0x7; if (DstBlend == rwBLENDZERO) AlphaEnabled = FALSE else AlphaEnabled = TRUE switch( FaceCullIndex ) { case 0: { FaceCullMode = rwCULLMODECULLNONE; break; } case 1: { FaceCullMode = rwCULLMODECULLBACK; break; } case 2: { FaceCullMode = rwCULLMODECULLFRONT; break; } } }