Difference between revisions of "Image (RW Section)"
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}} | }} | ||
− | An '''Image''' is a section containing image | + | An '''Image''' is a section containing [[Raster (RW Section)|raster]] image data, isolated from the [[Texture Dictionary (RW Section)|Texture Dictionary]] section. |
==Structure== | ==Structure== |
Latest revision as of 08:09, 24 October 2023
Image | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x18
|
Chunk ID | 0x00000018
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: Struct | |
Extensions: None | |
File Format |
An Image is a section containing raster image data, isolated from the Texture Dictionary section.
Structure
In this binary stream, is the struct properties stored within the texture image.
Int32 - width; Int32 - height; Int32 - depth; Int32 - rasterFormat;
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};