Difference between revisions of "Image (RW Section)"
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| Line 9: | Line 9: | ||
}} | }} | ||
| − | An '''Image''' is a section containing image | + | An '''Image''' is a section containing [[Raster (RW Section)|raster]] image data, isolated from the [[Texture Dictionary (RW Section)|Texture Dictionary]] section. |
==Structure== | ==Structure== | ||
Latest revision as of 08:09, 24 October 2023
| Image | |
|---|---|
| RenderWare Stream Section | |
| Vendor | Criterion Games |
| Module | Core |
| Module ID | 0x000000
|
| Identifier | 0x18
|
| Chunk ID | 0x00000018
|
| Versions | All |
| Hierarchy | |
| Parents: None | |
| Children: Struct | |
| Extensions: None | |
| File Format | |
An Image is a section containing raster image data, isolated from the Texture Dictionary section.
Structure
In this binary stream, is the struct properties stored within the texture image.
Int32 - width; Int32 - height; Int32 - depth; Int32 - rasterFormat;
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};