Difference between revisions of "Image (RW Section)"
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Line 6: | Line 6: | ||
| MODULEID = 000000 | | MODULEID = 000000 | ||
| IDENTIFIER = 18 | | IDENTIFIER = 18 | ||
+ | | CHILDREN = [[Struct (RW Section)|Struct]] | ||
}} | }} | ||
Line 11: | Line 12: | ||
==Structure== | ==Structure== | ||
+ | |||
+ | Int32 - Width | ||
+ | Int32 - Height | ||
+ | Int32 - Number of mipmaps | ||
+ | |||
<source lang="c"> | <source lang="c"> | ||
struct rwImage { | struct rwImage { |
Revision as of 07:56, 24 October 2023
Image | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x18
|
Chunk ID | 0x00000018
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: Struct | |
Extensions: None | |
File Format |
An Image is a section containing image sampler data stored for an individual texture.
Structure
Int32 - Width Int32 - Height Int32 - Number of mipmaps
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};