Difference between revisions of "Image (RW Section)"
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Line 14: | Line 14: | ||
struct rwImage { | struct rwImage { | ||
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a); | RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a); | ||
− | + | int32 stringLength; | |
string textureName; | string textureName; | ||
}; | }; |
Revision as of 07:35, 24 October 2023
Image | |
---|---|
RenderWare Stream Section | |
Vendor | Criterion Games |
Module | Core |
Module ID | 0x000000
|
Identifier | 0x18
|
Chunk ID | 0x00000018
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
An Image is a section containing sampler data stored for an individual texture.
Structure
struct rwImage {
RwRGBA pixelRGBA[numPixels] (RwRGBA: uint8 r, g, b, a);
int32 stringLength;
string textureName;
};