Difference between revisions of "0107"
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[[File:0107 029B.jpg|thumb|300px|The left bus sign was created using 0107 while the right was created using 029B, both at ground z.]] | [[File:0107 029B.jpg|thumb|300px|The left bus sign was created using 0107 while the right was created using 029B, both at ground z.]] | ||
− | {{Icon|trilogy}} ''' | + | {{Icon|trilogy}} '''CREATE_<wbr>OBJECT''' |
<hr /> | <hr /> | ||
'''Description''' | '''Description''' | ||
− | : Creates an object at the point | + | : Creates an object at the coordinates point |
'''Syntax''' | '''Syntax''' | ||
: 0107: [''var''] = create_object [''int''] at [''flt1''] [''flt2''] [''flt3''] | : 0107: [''var''] = create_object [''int''] at [''flt1''] [''flt2''] [''flt3''] | ||
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:: Z-coordinate (or ''-100.0'' for [[02CE|ground z]]) | :: Z-coordinate (or ''-100.0'' for [[02CE|ground z]]) | ||
− | This opcode creates an object at the point. The z-coordinate uses the | + | This opcode creates an object at the coordinates point. The z-coordinate uses the base rather than the center of the object's bounding box. Use opcode [[029B]] to create an object without this offset. It is not required to load the model (like through opcode [[0247]]) to create the object. The object must already have an entry in the <code>[[object.dat]]</code> file in order for them to be stable. Without an entry, the object can become unstable and when that happens the game will crash. |
In GTA III and Vice City, there are two models that exhibit unique behaviors when created: <code>money.dff</code> and <code>[[Collectibles#GTA III|package1.dff]]</code>. They will appear just like a regular [[pickup]] (rotating, glowing coronas, and emitting light) but they can't be picked up and they have collision. | In GTA III and Vice City, there are two models that exhibit unique behaviors when created: <code>money.dff</code> and <code>[[Collectibles#GTA III|package1.dff]]</code>. They will appear just like a regular [[pickup]] (rotating, glowing coronas, and emitting light) but they can't be picked up and they have collision. | ||
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== Keywords == | == Keywords == | ||
create, spawn, object, model | create, spawn, object, model | ||
+ | |||
+ | == See also == | ||
+ | * {{Icon|t}} [[029B]], creates an object without offset | ||
[[Category:OpCodes]] | [[Category:OpCodes]] |
Revision as of 19:02, 7 December 2015
Description
- Creates an object at the coordinates point
Syntax
- 0107: [var] = create_object [int] at [flt1] [flt2] [flt3]
Parameter
- [var]
- Variable to store the handle of the object
- [int]
- [flt1]
- X-coordinate
- [flt2]
- Y-coordinate
- [flt3]
- Z-coordinate (or -100.0 for ground z)
This opcode creates an object at the coordinates point. The z-coordinate uses the base rather than the center of the object's bounding box. Use opcode 029B to create an object without this offset. It is not required to load the model (like through opcode 0247) to create the object. The object must already have an entry in the object.dat
file in order for them to be stable. Without an entry, the object can become unstable and when that happens the game will crash.
In GTA III and Vice City, there are two models that exhibit unique behaviors when created: money.dff
and package1.dff
. They will appear just like a regular pickup (rotating, glowing coronas, and emitting light) but they can't be picked up and they have collision.
Keywords
create, spawn, object, model
See also
- 029B, creates an object without offset