Difference between revisions of "Extra Vert Colour (RW Section)"
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m (Wesser moved page Night Vertex Colors (RW Section) to Extra Vert Colour (RW Section): Gave an appropriate denomination coming from mobile function symbols.) |
m (Renewed old link after article movement.) |
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UINT32 magicNumber | UINT32 magicNumber | ||
− | If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk: | + | If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk:Breakable_(RW_Section)#Meaningless values|Meaningless values]]). |
==Color data== | ==Color data== |
Revision as of 12:33, 22 June 2015
{{{NAME}}} | |
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RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
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Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Extra Vert Colour, formerly Night Vertex Colors, is one of Rockstar's custom sections. In GTA San Andreas it is used to store alternative vertex colors displayed at night time. The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Extension > Extra Vert Colour.
Magic number
The initial 4 bytes sequence signals the usage of the extension:
UINT32 magicNumber
If zero, the section ends here. A non-zero value has no particular meaning and can be any (see Meaningless values).
Color data
This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day:
BYTE[4] nightVertColours[geometry->numVertices]