Difference between revisions of "Extra Vert Colour (RW Section)"
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− | {{RW Section| | + | {{RW Section|Extra Vert Colour|0x0253F2F9}} |
− | '''Night Vertex Colors''' is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]]. In [[GTA San Andreas]] it is used to store alternative vertex colors displayed at night time. The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Extension (RW Section)|Extension]] > | + | '''Extra Vert Colour''', formerly '''Night Vertex Colors''', is one of Rockstar's [[List of RW section IDs#Rockstar.27s_Custom_Sections|custom sections]]. In [[GTA San Andreas]] it is used to store alternative vertex colors displayed at night time. The typical location in a SA [[model file|dff]] section hierarchy is ''[[Clump (RW Section)|Clump]] > [[Geometry List (RW Section)|Geometry List]] > [[Geometry (RW Section)|Geometry]] > [[Extension (RW Section)|Extension]] > Extra Vert Colour. |
− | == | + | ==Magic number== |
− | + | The initial ''4 bytes'' sequence signals the usage of the extension: | |
− | |||
− | + | UINT32 magicNumber | |
+ | |||
+ | If zero, the section ends here. A non-zero value has no particular meaning and can be any (see [[Talk:Breakable_model_(RW_Section)#Meaningless values|Meaningless values]]). | ||
+ | |||
+ | ==Color data== | ||
+ | |||
+ | This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day: | ||
+ | |||
+ | BYTE[4] nightVertColours[geometry->numVertices] |
Revision as of 11:24, 22 June 2015
{{{NAME}}} | |
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RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
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Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
Extra Vert Colour, formerly Night Vertex Colors, is one of Rockstar's custom sections. In GTA San Andreas it is used to store alternative vertex colors displayed at night time. The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Extension > Extra Vert Colour.
Magic number
The initial 4 bytes sequence signals the usage of the extension:
UINT32 magicNumber
If zero, the section ends here. A non-zero value has no particular meaning and can be any (see Meaningless values).
Color data
This is an array of nighttime prelit colors blended according to a balancing parameter swinging throughout the game's virtual day:
BYTE[4] nightVertColours[geometry->numVertices]