Difference between revisions of "Specular Material (RW Section)"
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4b - FLOAT - Specular Level | 4b - FLOAT - Specular Level | ||
24b - CHAR[24] - Specular Texture Name, see below | 24b - CHAR[24] - Specular Texture Name, see below | ||
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==Annotations== | ==Annotations== | ||
; Specular Level : 0.0 is no spec and 1.0 is full spec. Values can go past 1.0, but may produce unrealistic results. | ; Specular Level : 0.0 is no spec and 1.0 is full spec. Values can go past 1.0, but may produce unrealistic results. | ||
; Specular Texture Name : On the PC and Xbox versions of the game this texture is not used. On the PS2 however, it is used as a second reflection map. The string is null terminated, and aligned to 4 byte boundaries with extra zeros appended. | ; Specular Texture Name : On the PC and Xbox versions of the game this texture is not used. On the PS2 however, it is used as a second reflection map. The string is null terminated, and aligned to 4 byte boundaries with extra zeros appended. |
Revision as of 17:03, 15 December 2014
{{{NAME}}} | |
---|---|
RenderWare Stream Section | |
Vendor | {{{VENDORNAME}}} |
Module | {{{MODULENAME}}} |
Module ID | 0x{{{MODULEID}}}
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Identifier | 0x{{{IDENTIFIER}}}
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Chunk ID | 0x{{{MODULEID}}}{{{IDENTIFIER}}}
|
Versions | All |
Hierarchy | |
Parents: None | |
Children: None | |
Extensions: None | |
File Format |
A Specular Material is one of Rockstar's custom sections. In GTA San Andreas it is used to store material information for specular lighting. The typical location in a SA dff section hierarchy is Clump > Geometry List > Geometry > Material List > Material > Extension > Specular Material. The Specular Material section is exclusive to San Andreas and Manhunt. In San Andreas, the use is further limited to vehicles; putting a Specular Material extension on a building object will not yield the same results. Its use in Manhunt is unknown.
Data Layout
4b - FLOAT - Specular Level 24b - CHAR[24] - Specular Texture Name, see below
Annotations
- Specular Level
- 0.0 is no spec and 1.0 is full spec. Values can go past 1.0, but may produce unrealistic results.
- Specular Texture Name
- On the PC and Xbox versions of the game this texture is not used. On the PS2 however, it is used as a second reflection map. The string is null terminated, and aligned to 4 byte boundaries with extra zeros appended.