Difference between revisions of "HIER"
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{{IdeSection | {{IdeSection | ||
| game = [[GTA III]], [[GTA VC]], [[GTA SA]], [[GTA IV]] | | game = [[GTA III]], [[GTA VC]], [[GTA SA]], [[GTA IV]] | ||
− | | description = Used to define | + | | description = Used to define cutscene objects |
}} | }} | ||
'''HIER''' is a section in the [[item definition]] file. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section. | '''HIER''' is a section in the [[item definition]] file. It is used to define cutscene objects. Opcode [[02F3]] depends on objects being defined within this section. | ||
== Format == | == Format == | ||
− | {| | + | === GTA III, Vice City, and San Andreas === |
− | ! | + | <pre<includeonly></includeonly> style="overflow-x: auto;"> |
− | ! | + | hier |
− | ! | + | ID, ModelName, TextureName |
+ | end | ||
+ | </pre> | ||
+ | {|class="wikitable center-col-1 center-col-2" style="width: 100%;" | ||
+ | ! style="width: 4em;"| {{Icon|trilogy}} | ||
+ | ! style="width: 12em;"| Identifier | ||
+ | ! style="width: 6em;" | Type | ||
! Description | ! Description | ||
|- | |- | ||
− | | | + | | A || ID || integer || Unique object ID |
|- | |- | ||
− | | | + | | B || ModelName || string || Cutscene object name. The model does not have to exist; the name is merely a placeholder for the script file to use. |
|- | |- | ||
− | | | + | | C || TextureName || string || Cutscene object texture. The texture does not have to exist for the same reason. |
|} | |} | ||
== Statistics == | == Statistics == | ||
Total number of HIER entries in: | Total number of HIER entries in: | ||
− | :GTA III: 5 | + | :GTA III: 5 (max 5) |
− | :Vice City: 5 | + | :Vice City: 5 (max 5) |
:San Andreas: 35 | :San Andreas: 35 | ||
[[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]] | [[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA 4]] |
Revision as of 04:34, 4 August 2015
Supported games: | GTA III, GTA VC, GTA SA, GTA IV | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brief description: | Used to define cutscene objects | |||||||||||||||
IDE Sections:
|
HIER is a section in the item definition file. It is used to define cutscene objects. Opcode 02F3 depends on objects being defined within this section.
Format
GTA III, Vice City, and San Andreas
hier ID, ModelName, TextureName end
Statistics
Total number of HIER entries in:
- GTA III: 5 (max 5)
- Vice City: 5 (max 5)
- San Andreas: 35